Via FFG:
Full of fantastic secrets and surprising skills, as well as powerful technological tools, Wave VIII introduces five new starships divided between its four different expansions:
- The Rebellion’s Ghost Expansion Pack introduces both the Ghost and the Phantom, along with pilots and crew representing the heroic protagonists of Star Wars Rebels.
- Meanwhile, the crew of the Ghost will have to contend with one of their greatest nemeses, as the Inquistor lends his strength, his skills, and his TIE Advanced prototype to the Imperial Navy with the Inquisitor’s TIE Expansion Pack.
- The galaxy’s Scum and Villainy get into the action, too, as they retain the services of the renowned bounty hunters Zuckuss, 4-LOM, and Dengar in the Mist Hunter Expansion Pack and Punishing OneExpansion Pack.
What is there in Wave VIII that’s worth getting excited about? How about thermal detonators, tractor beams, illicit cloaking devices, new systems upgrades, and zero-cost elite pilot talents? Plus, there’s more than a dozen unique pilots, crew members, and ship titles with a rich variety of thematic abilities to make this one of the most flavorful waves of X-Wing yet!
Ghost Expansion Pack
“If all you do is fight for your own life than your life is worth nothing.”
–Hera Syndulla
One of the best and most compelling things about X-Wing is that it’s not just a great miniatures game; it’s a Star Wars miniatures game that’s loaded to the S-foils with the tension and drama of the Galactic Civil War. As you fly your ships, fire your lasers, and evade incoming shots, you’re battling for the fates of billions of lives. It’s up to you to restore freedom to the galaxy… or to stabilize Imperial rule throughout all its systems.
Soon, you’ll be able to add even more of this drama to your games by sparking your own rebellion against the Galactic Empire with the Ghost Expansion Pack. Hera Syndulla, Ezra Bridger, Kanan Jarrus, and the other heroes of Star Wars Rebels make their X-Wing debut, along with their two signature starships, the Ghost and Phantom!
The galaxy’s most famous VCX-100 – and likely the hardest to detect – the Ghost is a massive, heavily armored, and heavily shielded Rebel vessel that just barely makes it into the game as a large-base ship for Standard Play. That’s not to say that it doesn’t still provide a huge impact; the Ghost Expansion Pack brings this pre-painted VCX-100 to life at 1/270 scale as a powerhouse hitter that packs a massive stat line of four attack, zero agility, ten hull, and six shields!
If that’s not enough, the VCX-100 isn’t even the only ship in the Ghost Expansion Pack. It’s accompanied by its attack shuttle, which is, itself, a lethal, small-base starship with an attack value of three. With its forward laser cannons, systems upgrade, turret, and crew slot, the attack shuttle can easily make a valuable contribution to any Rebel squad. However, it’s just as likely to enter play given the PhantomTitle and docked with the Ghost . Paired together, these ships can pack as many surprises as any enemy squadron and stand toe-to-toe with the best of them.
In addition to its ships, the Ghost Expansion Pack contains eight ship cards, sixteen upgrades, two maneuver dials, a new mission, rules for deploying your docked Phantom, and all the tokens you need to bring your VCX-100 and attack shuttle to battle!
Inquisitor’s TIE Expansion Pack
“There are some things far more frightening than death.”
–The Inquisitor
Personally tasked by Darth Vader to hunt down and eliminate any surviving Jedi Knights, the Inquisitor was provided access to the best of all available Imperial technologies, including his own personal TIE Advanced prototype, which represented a groundbreaking improvement over the TIE fighter designs of its time.
Aptly suited to the Inquisitor’s formidable skills and the seriousness of his mission, the TIE Advanced prototype featured faster engines, folding s-foils, and a missile launcher capable of firing XX-23 S-Thread Tracers to track prey across the galaxy.
The Inquisitor’s TIE Expansion Pack brings this lethal starfighter to X-Wing as a carefully detailed and pre-painted miniature at 1/270 scale, along with four ship cards, including one for The Inquisitorhimself. Additionally, the Inquisitor’s TIE Expansion Pack contains five upgrades, a maneuver dial, and all the tokens you need to launch into space and pursue your foes through the stars!
Mist Hunter Expansion Pack
The renowned Gand findsman Zuckuss and his signature G-1A starfighter arrive to X-Wing in the Mist Hunter Expansion Pack. A modified Byblos Drive Yards G-1A starfighter, the Mist Hunter offered Zuckuss and his droid partner, 4-LOM, all sorts of ways to surprise and capture their prey. The ship’s specialized repulsor lift technology made it surprisingly versatile, and its armament included both a tractor beam and twin assault lasers.
In X-Wing, the Mist Hunter appears as a small-base ship with three attack, one agility, four hull, and four shields. Meanwhile, despite the fact that the ship’s manufacturer, Byblos Drive Yards, earned a reputation for producing starships of questionable legality, the company kept its business moving with its willingness to perform modifications of questionable legality, and, of course, many of these appear among the expansion’s nine upgrades, which include an illicit Cloaking Device and the vessel’s Tractor Beam , an excellent and low-cost tool for squad leaders with keen tactical awareness.
Along with its pre-painted G-1A starfighter and nine upgrades, the Mist Hunter Expansion Pack introduces ship cards for both Zuckuss and 4-LOM, two non-unique ship cards, and all the tokens that you need to catch your foes in your Tractor Beam, no matter where they go!
Punishing One Expansion Pack
The Scum and Villainy faction gains its first large-base turret ship in the Punishing One Expansion Pack. The Punishing One was the signature vessel of the bounty hunter Dengar, a crass and battered Corellian. Despite his slovenly appearance, Dengar earned a reputation as one of the galaxy’s most effective mercenaries, and he was one of the elite bounty hunters that Darth Vader recruited after the Battle of Hoth to look for the Millennium Falcon.
Similarly, the Punishing One was also much more than the lightly-armed and crescent-shaped JumpMaster 5000 that it seemed to be. Outfitted with an improved engine bay and upgraded weapons systems, which included torpedo launchers and an astromech gunner, the Punshing One, like its owner, traded away its flair in favor of blunt force.
The Punishing One Expansion Pack brings the JumpMaster 5000 to your table as a pre-painted, large-base, turret ship with an attack value of two, agility of two, five hull, and four shields. Notably, the ship features a unique, asymmetrical maneuver dial, and you can equip it with the Punishing One Title to boost its primary weapon’s attack value to three.
Additionally, the Punishing One Expansion Pack contains fourteen upgrades and four ship cards, including one for the ship’s most notorious pilot, Dengar . As a pilot, Dengar adds a new twist to your games by allowing you to return fire once per round against an enemy ship that attacks him from within his firing arc, and his ability gains further traction as several of the expansion’s elite pilot talents, crew members, and Salvaged Astromech upgrades become more and more valuable with each additional attack that your ship can make.
Spark a Rebellion!
The starship expansions of X-Wing Wave VIII are scheduled to arrive at retailers in the fourth quarter of 2015!
Checkout the amazing pics from the floor of GENCON at FFGs booth. Many Bothans died to bring us these pictures…
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