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New Codex: Space Marine Fluff SPOTTED

sm codex cover 2 HOR WALWith all of the rules coming out from the Codex: Space Marine, we thought it might be a good change of pace to take a look at some of the fluff.

We’ve been seeing the rules from the new Codex coming out all week. Well, Caius Tadius on Bolter & Chainsword typed up all of the fluff sections that he could make out from the video reveal of the Codex: Space Marine book.

I managed to get a glimpse at the fluff section from 8th Edition and here’s what I managed to glean from it. Apologies if the info is fragmentary.

Ultramarines Dreadnought

Ultramarines:

-The 2nd Company is now commanded by Captain Acheron since Cato Sicarius was sent away to be part of Guilliman’s Victrix Guard. Captain Sicarius was lost in the warp at the start of the Indomitus Crusade. (He does return in Dark Imperium which is set afterwards, but he still remains with the Victrix Guard).

-The other Company Captains have all nearly not really changed and are very much alive. Captain Fabian is still commanding the 3rd, Ventris the 4th, Galenus the 5th and Numitor the 8th

-After the Plague Wars ended with Mortarion escaping, Guilliman spent some time in Ultramar leading the reconstruction, fortification and rebuilding efforts before having to leave again for other parts of the Imperium.

-The Ultramarines then go on something called the “Vengeance Campaigns” where they leave Ultramar and attempt to take back demon worlds while also handling an Ork WAAAGH. They take back 3 of the 7 demon worlds but the fate of the rest of the planets are unknown.

White Scars:

-The White Scars are badly depleted by the renewed Chaos invasions due to the rift opening but the Indomitus Crusade shows up and delivers their Primaris reinforcements, saving the Chapter.

-They then launch a vengeful campaign against the Red Corsairs, attacking and boarding a major Space Station siezed by Huron Blackheart. The Chapter Master of the White Scars, Jubal Khan, and his honor guard fight their way to the heart of the structure when its plasma reactors blow, the strike force becomes trapped in the exploding structure. The fate of the WS Chapter Master and his honour guard are unknown.

Imperial Fists:

-Seeking revenge for the attack on the Phalanx, the Imperial Fists launch an invasion of the Iron Warrior’s newly fortified world of Ironhold (original). Aided by several Knight Houses, they win and defeat their arch-rivals, taking the planet for the Imperium.

Black Templars:

-When the Great Rift opened, a horde of traitor forces began targeting Imperial Shrine Worlds for destruction, led by the Word Bearers. The Black Templars commit themselves to defending these holy places from the traitor marines and several crusades are launched to drive the traitors back. The BT take heavy losses but hold the line against the enemy.

-The Black Templars are called upon to put down a rebellion on a planet. As they fight they discover that the enemy is managing to put more soldiers on the field faster than they can kill them. Realizing the planet was damned as most of its population was turning against them, the BT are forced to exterminate the entire population to put an end to the threat.

Salamanders:

-A Bloodthirster named Khar’kul leads his demonic forces into a Hive World, slaughtering anyone in his way. The Salamanders deploy in Chapter Strength and overcome this enemy with the use of massed Aggressor squads equipped with flamers.

iron hands

Iron hands:

-When the Great Rift opened, Medusa came under a massive attack by the forces of Chaos. However, the Iron Hands manage to hold the line and eventually the traitors retreat from the planet, leaving behind a battered Chapter.

-The Great Rift that engulfed most of the Space around them now receded, leaving behind planets tainted by Chaos. The Iron Hands launched a brutal “Scorched Earth Crusade” that cleanses these heavily populated worlds from the taint but leaves them in ruins.

-The Iron Hands discover a possible pathway through the Great Rift, back to the other side of the Imperium that is guarded by the forces of Chaos and several renegade warbands. They launch a massive attack on this site and defeat the traitors in battle but just as they are about to reach the pathway, the renegades detonate their charges and destroy the portals. (This is starting to be a recurring theme)

-They then join something known as the Stygian Crusade along other Imperial forces where they make great gains at first but are forced to retreat under relenting pressure.

From the sound of it, Guilliman’s new Primaris troops are saving Space Marine’s all across the Galaxy. Is this going to be enough to beat back the forces of Chaos? Or is it too late? And what is this new Stygian Crusade that the Iron Hands joined after Chaos detonated the portals they were about to attack? We’re anxious to find out more!

What are your thoughts on the latest fluff? Let us know what you think in the comments below.

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About the Author: James Rodriguez

I’m a huge fan of anything tabletop. I play strictly Chaos in Warhammer, and Imperial in anything Star Wars. I spent 8 years in the military. Now I’m happy to be a civilian working with a great group of people.
“We are all tyrants. Do not fool yourself. We were bred for nothing else.”
-Mortarion