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Space Marine “Meta” Army List Rundown, Part II

So I have been cranking out SM list ideas everyday since the new book dropped…

I decided to post them all in one place for the world to see! These are all 1850 points, and are 100% proven to work some of the time.

You may want to also checkout my series of Next Level Blood Angels Battle Reports on recent series of games from a major Grand Tournament, where I seemed to make a “bad” codex actually work.

Drop any questions in the comments below or on Forge the Narrative’s Facebook, and I’ll do my best to answer them as well. -Kenny

Dark Angels
Primary

HQ: Librarian
   1 Librarian, 1Auspex  Power Field Generator  Space Marine Bike

Troops: Scout Squad
   4 Scout Squad,  Camo Cloaks
  1 Sergeant, Camo Cloaks

Troops: Tactical Squad
   9 Tactical Squad,
  1 Sergeant,

Heavy Support: Land Raider Crusader
   1 Land Raider Crusader,  Dozer Blade Multi-melta Storm Bolter 

Heavy Support: Land Raider Crusader
   1 Land Raider Crusader,  Dozer Blade Multi-melta Storm Bolter

Heavy Support: Land Raider Crusader
   1 Land Raider Crusader,  Dozer Blade Multi-melta Storm Bolter

: Command Squad
   5 Command Squad, Meltagun x4
  1 Standard of Devastation,
 

Ultra Marines
Allies-
Tigurius
5xscouts with cloaks
3x Centurions with gravity cannon, plus split fire


The classic tri-landraider/power field generator list with the banner of devastation with Tigurius and centurions. The formation can easily block line of site to the walking centurions joined by the “fearless” biker librarian and Tigurius. They benefit from the PFG  as well as the landraiders. Tigurius adds things like “perfect timing” and “precognition” while the DA librarian simply casts “prescience”.

 ________________________________________________________________________________
Marneus Calgar

Tactical Squad
10 marines
grav-gun
combi-grav

drop pod

Tactical Squad
10 marines
grav-gun
combi-grav

drop pod

10 marines
grav-gun
combi-grav

drop pod

Tactical Squad
10 marines
melta gun
combi melta

drop pod

Tactical Squad
9 marines
melta gun
combi melta

drop pod

Wolf Priest
combi-plasma

Rune Priest

Grey Hunters
8 man
flamer
power axe
standard

drop pod

Wolf Guard
7 man
6x combi-plasma
1xcombi-flamer/power axe
drop pod

so
turn one you use chapter tactics for “tactical doctrine”
64 twin linked bolter shots and various twin linked grav/melta shots

then
the wolf guard drop in with the 6 plasma and wolf priest who makes them have preferred enemy and adds a 7th plasma for 14 plasma shots re-rolling 1’s
while the one wolf guard with axe and flamer join the grey hunters with the rune priest and drop in to be super aggressive like they do.
meanwhile I can repeat the “tactical doctrine” on turn two and continue the onslaught of twin-linked grav weapons, melta guns and bolter shots while reinforcements drop in.

army has 67 marines 71 wounds and potentially 10 scoring units depending on what Marneus gets on warlord maybe 11 scoring units 
___________________________________________________________________________

Ultra Marines- primary

Tigurius

Elite:
5 assault centurions
twin linked flamers
hurrican bolters

Heavy:
crusader
extra armor
multi melta

4 centurion devestators
Grav-cannons

Thunder Fire Cannon

Troop:

5 scouts
camo cloaks
65

5 scouts
camo cloaks

_____________________________________
White Scars

HQ:
Chapter Master
artificer armor
shield eternal
bike
Thunder Hammer
Auspex

TROOPS:
5 bikers
2x grav-gun
1x combi-grav

5 bikers
2x grav-gun
1x combi-grav

_________________________________________________________________________________

So basically I roll on divination until I get forewarning with tigurius. The idea here is to the 5 assault centurions rolling across the table with him in the crusader. first cast the 4++ on the transport then next turn cast it on the unit inside. 2+4++ two wounds and T5 seems good for the price tag. plus the 5 twin flamers and 30 bolter shots twin-linked as well and potentially ignoring cover. Maybe I even roll up something good on biomancy or telepathy.  


Meanwhile I can hold the back field down with 4 centurion devastators who can re-roll 1’s or snap fires once per game plus the bikers who can use the landraider for LOS blocking or also defend the midfield.

About the Author: Kenny Boucher

kenny boucherKenny Boucher

Job Title: Master of Miniature Artistry & Podcast Writer

Socials: @NextLevelPainting

About Kenny Boucher: Tabletop gaming since the late 1990s; Kenny joined the Spikey Bits team in 2011, communicating his vast knowledge in articles about how to paint miniatures and more.

Kenny Boucher is not just a name but a brand synonymous with top-tier miniature painting in the world of tabletop wargaming. As the creative force behind Next Level Painting, Kenny has earned his place as a respected authority in the hobby community.

Along with Rob, he co-founded and co-hosted the Long War Podcast, which has over 350 episodes. His unparalleled skills, innovative techniques, and engaging tutorials have made him a go-to resource for hobbyists looking to elevate their painting game.