So I have been cranking out SM list ideas everyday since the new book dropped…
I decided to post them all in one place for the world to see! These are all 1850 points, and are 100% proven to work some of the time.
You may want to also checkout my series of Next Level Blood Angels Battle Reports on recent series of games from a major Grand Tournament, where I seemed to make a “bad” codex actually work.
Drop any questions in the comments below or on Forge the Narrative’s Facebook, and I’ll do my best to answer them as well. -Kenny
Dark Angels
Primary
HQ: Librarian
1 Librarian, 1Auspex Power Field Generator Space Marine Bike
Troops: Scout Squad
4 Scout Squad, Camo Cloaks
1 Sergeant, Camo Cloaks
Troops: Tactical Squad
9 Tactical Squad,
1 Sergeant,
Heavy Support: Land Raider Crusader
1 Land Raider Crusader, Dozer Blade Multi-melta Storm Bolter
Heavy Support: Land Raider Crusader
1 Land Raider Crusader, Dozer Blade Multi-melta Storm Bolter
Heavy Support: Land Raider Crusader
1 Land Raider Crusader, Dozer Blade Multi-melta Storm Bolter
: Command Squad
5 Command Squad, Meltagun x4
1 Standard of Devastation,
Ultra Marines
Allies-
Tigurius
5xscouts with cloaks
3x Centurions with gravity cannon, plus split fire
The classic tri-landraider/power field generator list with the banner of devastation with Tigurius and centurions. The formation can easily block line of site to the walking centurions joined by the “fearless” biker librarian and Tigurius. They benefit from the PFG as well as the landraiders. Tigurius adds things like “perfect timing” and “precognition” while the DA librarian simply casts “prescience”.
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Marneus Calgar
Tactical Squad
10 marines
grav-gun
combi-grav
drop pod
Tactical Squad
10 marines
grav-gun
combi-grav
drop pod
10 marines
grav-gun
combi-grav
drop pod
Tactical Squad
10 marines
melta gun
combi melta
drop pod
Tactical Squad
9 marines
melta gun
combi melta
drop pod
Wolf Priest
combi-plasma
Rune Priest
Grey Hunters
8 man
flamer
power axe
standard
drop pod
Wolf Guard
7 man
6x combi-plasma
1xcombi-flamer/power axe
drop pod
so
turn one you use chapter tactics for “tactical doctrine”
64 twin linked bolter shots and various twin linked grav/melta shots
then
the wolf guard drop in with the 6 plasma and wolf priest who makes them have preferred enemy and adds a 7th plasma for 14 plasma shots re-rolling 1’s
while the one wolf guard with axe and flamer join the grey hunters with the rune priest and drop in to be super aggressive like they do.
meanwhile I can repeat the “tactical doctrine” on turn two and continue the onslaught of twin-linked grav weapons, melta guns and bolter shots while reinforcements drop in.
army has 67 marines 71 wounds and potentially 10 scoring units depending on what Marneus gets on warlord maybe 11 scoring units
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Ultra Marines- primary
Tigurius
Elite:
5 assault centurions
twin linked flamers
hurrican bolters
Heavy:
crusader
extra armor
multi melta
4 centurion devestators
Grav-cannons
Thunder Fire Cannon
Troop:
5 scouts
camo cloaks
65
5 scouts
camo cloaks
_____________________________________
White Scars
HQ:
Chapter Master
artificer armor
shield eternal
bike
Thunder Hammer
Auspex
TROOPS:
5 bikers
2x grav-gun
1x combi-grav
5 bikers
2x grav-gun
1x combi-grav
_________________________________________________________________________________
So basically I roll on divination until I get forewarning with tigurius. The idea here is to the 5 assault centurions rolling across the table with him in the crusader. first cast the 4++ on the transport then next turn cast it on the unit inside. 2+4++ two wounds and T5 seems good for the price tag. plus the 5 twin flamers and 30 bolter shots twin-linked as well and potentially ignoring cover. Maybe I even roll up something good on biomancy or telepathy.
Meanwhile I can hold the back field down with 4 centurion devastators who can re-roll 1’s or snap fires once per game plus the bikers who can use the landraider for LOS blocking or also defend the midfield.