The TIE Phantom refers to strike from the shadows, and Echo is well versed in these tactics. Check out this super slippery new Phantom build!
Our favorite TIE Phantom, Echo, is on the hunt for Rebel prey once again. This tiny Imperial ship packs quite the punch and will be particularly difficult to pin down. Echo starts off with an amazing ability to be able to use the 2 bank whenever uncloaking, which can open up innumerable maneuver options for the nimble Phantom.
Since Echo can be vulnerable at times, equipping her with a Lightweight Frame can help in a pinch when she’s not cloaked. This acts as a mini-cloak, which means that while defending if there are more attack dice than defense dice, roll 1 additional defense die. Since most attacks are averaging 3 dice or more Echo should have no problems with ‘phantom’ agility of 3.
Since Echo’s uncloaking range is increased due to her ability, a Collision Detector is invaluable. This system upgrade makes it so that when performing a barrel roll or uncloak, your maneuver template may overlap obstacles.Normally this is not possible and it comes with an added perk. When rolling for obstacle damage, ignore all crit results. This is just one more piece of tech that keeps Echo safe. Since this is beneficial around obstacle, go for a Debris Gambit.
Debris Gambit is an elite upgrade that helps the closer you are to obstacles. As an action, you may assign 1 evade token to your ship for each obstacle at range 1, to a max of 2. This is a great way to keep Echo in tough to reach spots and with added extra defense.
Director Krennic has noticed the usefulness of the TIE Phantom and is here to personally observe its battle prowess. For 5 points, Krenninc can pick a ship at setup to receive the “Optimized Prototype” condition that can boost a ship offensively and defensively.
This condition give Echo an additional shield and allows, once per round, when preforming a primary weapon attack, for her to spend 1 die result to remove 1 shield from the defender. This is a great way to make use of those blank results that pop up in your attacks, or you can mitigate it with the next ability. After you perform a primary weapon attack, a friendly ship at range 1-2 equipped with Director Krennic (Echo) may acquire a target lock on the defender. This is a great bonus that acts like a Fire Control System for Echo, turning her into a super Phantom!