Drea Renthal is leading the charge with her Scum squad against any that dared fly within her sector in X-Wing 2.0. Get your Scum squad rolling!
Drea Rentahl is a Scum Y-wing pilot that will benefit her allies that stay in formation with her. While a friendly non-limited ship performs an attack, if the defender is in your firing arc, the attacker may re-roll 1 attack die. This can help when you want to gang up on your enemies using swarm tactics with Scyk Interceptors.
As a gunner option for Drea, Dengar will help keep your defenses strong despite an agility of 1. After you defend, if the attacker is in your firing arc, you may spend 1 charge to roll 1 attack die unless the attacker chooses to remove 1 green token.
On a hit or crit, the attacker suffers 1 damage. This can help keep your main ship, Drea alive longer, or make your opponent think twice about targeting Drea.
The Cartel Spacer will make up the bulk of your squad so that you can take advantage of her re-roll ability. These cheap little ships can pack a deceptive punch with their weapon hardpoints.
Their agility of 3 will keep them alive for a little while, but concentrated fire upon them will overwhelm their single shield and 3 hull.
Homing Missiles will be a great weapon hardpoint for your M3-A Interceptor swarm. Homing Missiles requires a target lock and is a 4 dice attack at range 2-3. With 2 shots, this has the ability to allow the defender to suffer 1 damage and cancel all attack dice and count the attack as hitting.
Either way, your M3-A Interceptors will be able to pile on the damage with Drea’s re-roll ability in tow. Get your Scum squad on a roll with Drea and her Interceptors in X-wing 2.0.