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REVEALED: X-Wing Imperial Raider Details

By Rob Baer | April 27th, 2015 | Categories: Uncategorized

 

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There is no more flying casual, this new ship will straight MURDER the competition.

Get ready to fly with the Imperials, and take no prisoners. FFG revealed a TON about the new ship for X-wing over the weekend, and it’s no joke.

FFG says:

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At one-hundred squad points, the Raider-class corvette is the game’s largest, biggest, and baddest ship to-date. In fact, the Raider is so large that it requires two bases and is divided between two sections, fore and aft , as are its upgrade bars, action bars, and damage decks. It boasts more total shields and hull than the CR90 corvette, and it can perform up to two attacks each round with its primary weapon, worth four attack dice each, to make short work of enemy ships caught at Range 2 – 4. Of course, the Raider is also heavily customizable, boasting three hard points and slots for two crew and three teams.

 

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Furthermore, the Raider, like the Rebellion’s huge ships, can gain and spend energy to fuel a wide variety of powerful effects. Each round, your Raider gains energy during its activation, equal to the number of energy icons revealed with its chosen maneuver. For example, the Raider would gain two energy while performing a bank maneuver at speed “2,” but it would instead gain three energy if it were to fly straight ahead at speed “1.”

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It can then spend this energy to fuel any effect on an upgrade or damage card with the Energy header, such as an Ion Cannon Battery or a Comms Booster . Any remaining energy can be saved or spent to recover shields or to allow the ship to fire its primary weapon a second time. Altogether, this means that you can bring an astonishing measure of firepower to bear against a single enemy, especially if you can catch it in the sweet spot where your fore and aft firing arcs overlap. Two shots from a four-attack die primary weapon, one from your forward-mounted Quad Laser Cannons , and two from a pair of aft-mounted Ion Cannon Batteries? That’s more than enough to cripple the Millennium Falcon or pretty much any other Rebel ship.

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Yes, that is NINETEEN attack dice.  Suck it Fat Han, and Mangler Dash !

Still, it’s not just a matter of raw firepower and resilience that the Raider brings to your Epic battles; the Imperial Raider Expansion Pack also allows you to field such noteworthy Imperials as Grand Moff Tarkin , Captain Needa , and Admiral Ozzel .

Each of these iconic characters appears as a crew upgrade in the Imperial Raider Expansion Pack.

100 points and up to nearly 20 attack dice??! Get ready to broadside the competition this spring!

About the Author: Rob Baer

Rob Baer

 rob avatar faceJob Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.  Rob has won many Warhammer 40k Tournaments over the years, including the Adepticon Team Tournament and American Team Tournaments, and is on a first-name basis with almost every major company in the space.

He’s all gaming all the time. With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. He advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1908s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.