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40k Your Move: Ghaz’s Orks Vs. Thunder Hammer Terminators

By Rob Baer | December 13th, 2010 | Categories: Orks, Warhammer 40k, Your Move

I used to really enjoy an old article in Inquest Magazine (published for Magic the Gathering) called Dead Man’s Hand.  You would only have one turn left and you had to kill your opponent that turn, or you lose. They showed you your hand and the battlefield, and you had to come up with the combo that would win.

It was pretty cool, and got me thinking- hey why not do that with 40k? So here’s another Your Move article.

Here’s the scenario: Ghazkull and his sqaud of 25 Ork Boyz has were charged by 5 Terminators with Thunderhammers and Storm Shields. Ghazkull will pop his Waaaagh to so his armor save for the next two combats is 2+ and Invulnerable.

It is the Terminators turn to attack now at Initiative 1, they have suffered no wounds yet. They need to break through this combat and take the winning objective. It lies slightly behind this combat and they have the rest of this combat, and their turn to do it.

How do you win?

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.