From Silent King to Canoptek Doomstalker, don’t miss all the Necron 40k rules datasheets for the units that coming in the new codex!
First, it was Indomitus and then came the second wave. There are a ton of new units for the Necrons, (some of which are haven’t even gone up for pre-order yet) and we’re taking a closer look at all their new rules datasheets.
All The New Necron Codex 40k Rules Datasheets
TL;DR If you want to check out the rest of the Codex rules not on this page we got you covered below:
- Necron Rules and Dynasties
- Warlord Traits and Stratagems
- Overlord Codes, Relics, and Secondaries
- New Unit Datasheets
Dominion of Convergence
When you deploy these three models, they all have to be within 12″ of each other. After that, they’re all treated as a separate unit.
On top of getting three models for one drop, they give your Necrons some bonus Leadership which has been the Achilles heel to fat Warrior blobs. Each one of these is also coming with a pretty nasty short-range gun that is oddly…only S4 but doing -3AP 3 Damage.
A Cryptek in your army is capable of moving these things around. He’ll have to start the process at the end of the movement phase. Then, at the reinforcement step of your next Movement phase, you can bring a Starstele outside of 9″ away from enemy models. If you’ve got the resources, you can leapfrog these things around the board and harass multi-wound models.
Silent King
For his weapons, there’s a little something to be desired here. Not gonna lie. An assault 3 S8 gun that can kill just about any elite-type unit is nice but for melee (which is where most named characters excel), he’s just kind of…killing Primaris? He gets 6 attacks that also degrade, albeit they are S9. But that 2-flat damage just seems a little lackluster for a dude who’s the head of the entire Necron race. At most, this guy can solo a unit of three Aggressors. Just kinda seems a little “meh” for such a dope looking model.
However, it looks like most of his power is his aura and abilities…
He’s pretty much all of the buffs that a Phaeron would, but all of these hit Core and Triarch Praetorians. One of which is rerolling shooting hits and melee wound rolls. They turn off if his accompanying guards die. He can also make enemies fight last, generate extra CP, and has a deny. All of which are very strong.
Hexmark Destroyer
Overall, this guy looks like a re-skin of the GSC Kelermorph. Although the Kelermorph has S4 2dmg pistols, this guy has S6 1dmg guns. The Hexmark Destroyer does have six shots which is nice, but he also gets more shots for each model he kills with the first volley of shots. Overall, his stats just looks like a Guardsman’s worst nightmare.
This guy is definitely more geared toward killing screens whereas the Kelermorph looks to be the better option for elites.
C’tan Shard of the Void Dragon
This guy has some solid stats to begin with. He’s not the fastest unit, but he’s not the slowest either. He’ll also be hitting consistently and able to avoid small-arms fire pretty comfortably. He’s also got the highest amount of wounds you can have without being shot at across the board which is nice.
The Spear of the Void Dragon’s shooting weapon is just the universe’s nastiest laser pointer. It hits like a truck and also melts anything between him and the target. The only bad part is that it’s got a 12″ range. At most, you’ll probably be able to clip a character or unit as a bonus when you shoot it. As for melee, he’s going to be hitting just as hard as shooting, but with five attacks hitting on a 2+. In both shooting and melee, he’ll also be doing a consisted 3+D3 damage against vehicles.
Necrodermis turns this dude into a Pseudo-Ghazghkull as well. He can’t lose more than three wounds in a phase. You can technically kill this guy in a single turn but it’s going to be tricky and never a guarantee. Oh, he can also regain wounds at the end of EACH phase. Overall, there’s not a single stat that looks bad on this guy. He looks like he’ll be the faction’s version of a pocket Primarch!
Ophydian Destroyers
As far as deepstriking, melee machines go these are beaters. At 5 power level, they won’t be too expensive, and for what you get they will almost certainly be worth it mucking up the enemy lines.
Psychomancer
This Necron character is another walking fear-monger-er. One such fear ability, Nightmare Shroud is simple enough, if enemies are within 6 inches of this unit they get -1 leadership and -1 to combat attrition. Solid and simple.
Technomancer
Chronomancer
With the flavor of time-bending, their special ability helps to make it easier for your models to avoid fire. If a unit within 9 inches you can allow it to re-roll charge rolls and get a 5+ Invulnerable save until your next command phase.
Lokhust Heavy Destroyers
A straight upgrade from the old-school destroyers (now called Lokhust Destroyers) These pack a punch, with 2 solid profiles, one for lots of shots and one for a single large shell, they are flexible enough to do work in nearly any list.
Canoptek Doomstalker
These are very good. If you take three of them and have them stick together they can essentially pretend to be Tau and overwatch for each other. Not to mention their gun is seriously hard-hitting and might even be the best anti-armor option for Necrons.
Flayed Ones
As is common with flayed ones who like to destroy all organic life, they get bonuses to non-vehicles. All unmodified 6s to hit against non-vehicles grant an extra hit! When all a model does is slap in melee, this may come up more than you think.
So there are all the datasheets for the new models that are coming out with the Necron reboot for 9th Edition 40k. We’ll be looking at the new Monolith in a separate post later on as well.
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