Learn how to play the Warhammer 40k Chapter Approved Pariah Nexus Mission Deck and Tournament Companion PDF pack, with our comprehensive guide on the latest maps, terrain rules, and top strategies.
Pariah Nexus Mission Deck, PDF, & Tournament Companion: New Maps, Terrain & Strategies for Warhammer 40k
Click any of the links below to jump to the info you need the most, or just dig in from the beginning.
- Introduction to the Chapter Approved: Pariah Nexus Mission Deck and Tournament Companion
- Chapter Approved: Pariah Nexus Mission Deck – What’s New?
- Core Rule Changes in the Pariah Nexus Mission Pack
- Where to Buy The Chapter Approved: Pariah Nexus Mission Deck & Release Date
- Strategic Insights: Making the Most of the Pariah Nexus Mission Deck
- Detailed Breakdown of the Pariah Nexus Mission Pack Missions
- Secondary Missions – What’s Changed?
- Deployment Maps and Terrain Layouts in the Pariah Nexus Tournament Companion
- FAQs on the Pariah Nexus Mission Deck and Tournament Companion
Introduction to the Chapter Approved: Pariah Nexus Mission Deck and Tournament Companion
Pariah Nexus—is a region of space where hope goes to die, and the stars themselves seem to lose their shine. It’s a place that promises to shake up your Warhammer 40k games in ways you didn’t see coming. Whether you’re a newcomer or someone who’s been playing since the days of metal miniatures, the Pariah Nexus Mission Deck and its trusty sidekick, the Pariah Nexus Tournament Companion, are ready to flip the battlefield like a well-timed stratagem.
So, what’s the big deal? The Pariah Nexus Mission Deck isn’t just another set of cards—it’s a complete overhaul that brings fresh primary, secondary, and even secret missions to the table. Yes, secret. You can now keep a few tricks up your armored gauntlet and spring them on your opponents when they least expect it. That’s right; you’re not just playing Warhammer—you’re playing Warhammer with the added spice of subterfuge. The Warhammer 40k Pariah Nexus Mission deck had a release date of June 22nd, 2024, and has shaped the competitive scene for the whole summer.
And did we mention that the Pariah Nexus Mission Deck is back (after the initial release date)? If you missed it the first time when it sold out faster than a squad of Intercessors charging the front lines, don’t worry. The re-release date has come and gone, and it’s available for your tactical needs once again. Let’s get into why this pack matters and how it’s going to change your 40k experience for the better.
Chapter Approved: Pariah Nexus Mission Deck – What’s New?
So, what exactly makes this iteration of the Pariah Nexus Mission Deck different? For starters, if you’ve been keeping an eye on Chapter Approved, you’ll know that these mission packs aren’t just casual weekend reads. They shape the competitive and narrative scenes of Warhammer 40k. This mission deck, in particular, adds some heft to your gameplay, offering more strategic depth (oops, almost said it!) than ever before. You’ll be making decisions that would make even Roboute Guilliman sweat in his power armor.
Looking for options? You’ve got plenty. You can grab the physical deck from your local retailer or online, but if you’re a tech-savvy hobbyist, there’s also the Pariah Nexus Deck PDF option. That means you can have it handy on your tablet while you’re deploying your forces.
As for the Pariah Nexus Mission Deck release date, Games Workshop brought it back in August 2024 after the original run sold out in June. If you’re wondering where to snag it, there’s a myriad of stores, from Amazon to Frontline Gaming, that can hook you up.
New Primary Missions
The new season of missions for Warhammer 40k is back with a bang, taking us to the Pariah Nexus. The new Mission Rules really give Battleline units a chance to shine, as half of these missions are all about the core rank-and-file warriors of Warhammer 40k. This means you can do cool stuff like Raising Banners, getting extra Victory points (VP) for the Secondary Mission, or making moves to the enemy’s flank right at the start of the game with Rapid Escalation.
Having a solid Battleline roster is crucial because it lets your tough troops do more than just sit on backfield objectives. The three new primary missions in the 10th Edition mission cards will really test your army’s speed and endurance in fresh ways. Terraform, in particular, can mess up slow or defensive forces by rewarding Victory Points to the player who makes a special action on each objective first, regardless of whether they maintain control or not.
The new Pariah Nexus Primary Mission deck (with a release date of June 2024) features a mix of classic favorites and fresh challenges. Some old missions like “Supply Drop” and “Take and Hold” are back without a scratch, but others have been given a facelift or replaced entirely. Say goodbye to “Priority Targets,” “Sites of Power,” and “Vital Ground,” as they’re officially off the roster.
Here are the new missions on the block:
- Unexploded Ordnance: Remember “Servo Skulls”? Well, this is like the upgraded version. You’ll be moving objectives around with a lot more strategy, earning up to 8 VP for getting them into your opponent’s zone.
- Burden of Trust: This mission is all about holding the line. Score 4 VP for each objective you secure outside your deployment zone, and you can score an extra 2 VP for keeping a unit on guard.
- Terraform: Get ready to get your hands dirty with this action-based mission. Terraform objectives outside your zone, and you’ll keep raking in VP even if you lose them later. The trick here is to act fast and hold strong, as this mission can give the first player a serious edge.
- Linchpin: This quirky mission has you focused on holding your home turf. You’ll score 3 VP for keeping your home objective, but if you lose it, you can still score big by controlling other objectives.
Second, the original missions that have been tweaked:
- Scorched Earth: This one’s all about setting things on fire, metaphorically speaking. You can score a hefty 5 VP per marker, with the potential to rack up 25 VP for burning objectives. The burning action wraps up at game’s end, and as long as you’re in control, you’re good to go. Going second? No problem—you can still cash in by torching an objective in the final turn.
- Purge the Foe: Now you’ll grab 4 VP for holding more objectives during the Command phase, and another 4 VP for out-killing your opponent at the end of the round. But there’s a catch—no more getting the upper hand by going second in round one.
- The Ritual: In this mission, you’re all about placing objective markers like you own the place. It’s easier to spread them out across the table now, but don’t get too comfy—your markers can’t be clustered up like before, making it a bit harder to hold multiple objectives with a single unit.
Now players have to choose whether to go for quick points and secure a steady income or exploit an opponent’s rush to gradually gain control of the battlefield and earn a bigger score for occupying objectives throughout the game. They’ve shaken things up quite a bit from the old Leviathan GT pack.
Pariah Nexus Mission Deck Mission Rules:
- Smoke and Mirrors: Lets you stash a unit into Strategic Reserves after deployment without worrying about point limits—up to 500 points in a 2,000-point game.
- Adapt or Die: This is a game-changer for those playing Fixed Missions—it lets you swap out a secondary card once per battle. If you’re playing Tactical, you can draw an extra card twice per game when selecting a secondary mission and ditch the one you don’t want.
- Fog of War: Gives everyone cover in the first round and bans most Core Stratagems right out of the gate, except for New Orders. So, no using Smokescreen, Grenades, Fire Overwatch, or Command Re-roll on turn one. This could seriously change how you deploy your forces.
- Inspired Leadership: If your Warlord is out of the deployment zone, friendly units nearby get a boost to their Battle-shock tests. This one is a bit of a head-scratcher…
- Hidden Supplies: The only familiar face here, which brings back that extra objective marker in the middle of the table.
Then there are five more rules tailored for BATTLELINE units:
- Rapid Escalation: In the first round, you can bring in BATTLELINE units from Strategic Reserves during the Reinforcements step, though they can’t drop into the enemy’s Deployment Zone, and the total points can’t exceed 200 in a 2,000-point game.
- Swift Action: BATTLELINE units can perform an action even after Advancing or Falling Back.
- Raise Banners: Score an extra VP at the end of your turn if your BATTLELINE unit controls an objective marker, but once you’ve raised a banner there, you can’t do it again on that marker.
- Stalwarts: These units can still shoot if they perform an action and can do so even if they’re up close and personal with the enemy.
- Prepared Positions: BATTLELINE units can use Go to Ground and Heroic Intervention for free.
So, whether you’re tweaking your strategy or scrambling to keep up, these mission rules are set to keep every game interesting.
Pariah Nexus Mission Deck: Secondary Missions
Check out the revamped Secondary Missions in the Pariah Nexus Deck (with a release date of June 2024). They’ve got a fancy new design aimed at making it crystal clear how points are scored, especially for those missions with different rewards for Fixed and Tactical Missions. Now, these missions involve some pretty sneaky tasks like setting traps, securing board edges, and taking out specific enemy units that your opponent has singled out for destruction. It’s a bit of a double-edged sword though, because going after those elite units is a challenge, but it also puts a big target on their valuable heads.
You’ve got 18 options, with a mix of old favorites, some with a fresh coat of paint, and a few entirely new kids on the block. These missions fall into two main camps, Fixed, and
Fixed Secondary Missions:
Now there are nine fixed missions in the deck (two more than before). Some can even be tossed out if they’re just not gonna happen, reducing the chances of getting stuck with a dud. Outside of Assassination, most don’t offer extra points for tactical over fixed. But don’t worry, they’re more adaptable now.
Kill Secondaries
- Assassination: Take down a character for 4 points (5 if you’re tactical). Bonus if your opponent runs out of characters.
- Bring it Down: Major revamp here. Now you score for each enemy MONSTER or VEHICLE unit you destroy, with extra points for bigger ones. No more turn limit, and you can discard it if there’s nothing to shoot at. This makes it tougher for some armies, like Chaos Knights, to cough up points too easily.
- Cull the Horde: Score big (5 points) for wiping out an enemy INFANTRY unit with a bunch of models or wounds. Like Bring it Down, it’s not capped per turn and can be discarded if there’s no valid target.
Positional/Board Control Secondaries
- Behind Enemy Lines: Get points for having units in your opponent’s zone, and reshuffle if you draw this turn 1.
- Engage on All Fronts: Simpler than before. Just get your units into three or four different table quarters for points.
- Storm Hostile Objective: Control an objective your opponent held or take over one they didn’t for 4 points. Now you can choose to reshuffle if it’s not ideal on turn 1.
Action Secondary Missions
- Cleanse: Earn 2 points for cleansing one objective outside your zone, 4 for two. But each unit can only handle one objective now.
- Establish Locus: The old Deploy Teleport Homers, but now you get fewer points for dropping one near the center of the table. Only certain armies will make the most of this.
- Recover Assets: A new one where you get your units to complete actions in different zones. Scoring seems easier, but the action itself can be tricky and countered, so it might not see much competitive play.
Tactical Secondary Missions:
A mix of old and new, with some tweaks. Notably, you can use the New Orders Stratagem more than once per battle, helping tactical players avoid getting stuck with bad draws.
Board Control/Positional Secondaries
- Area Denial: Now less insane. Get 2 points for holding the center without enemies close by, or 5 if you really lock it down.
- Extend Battle Lines: Score for holding objectives in both your zone and No Man’s Land.
- Secure No Man’s Land: Control one or more objectives in No Man’s Land for points.
- Defend Stronghold: Still the same and still not great, especially since it can’t be drawn on turn 1.
Kill Secondaries
- No Prisoners: Earn 2 points for each enemy unit you destroy, capped at 5.
- Overwhelming Force: Score for taking out enemy units near objectives, up to 5 points.
- Marked for Death: Your opponent picks three units, and you score 5 points for destroying one or more.
Action Secondaries
- Sabotage: A new mission where you can start an action in No Man’s Land for 3 points or in the enemy’s zone for 6.
- Containment: Another new one, where you score for completing actions near battlefield edges, with a max of 6 points. Watch out for deployment maps that might let you accidentally hit your own edge.
That’s the gist of it—some old tricks, new twists, and a few totally fresh plays to keep things interesting.
Key Features of the Chapter Approved: Pariah Nexus Mission Deck
Now, let’s talk features. What does this deck actually bring to your game that you didn’t already have? The Pariah Nexus Mission Pack is a treasure trove of tactical opportunities. New primary and secondary missions focus heavily on your Battleline units. That’s right, the days of relying solely on elite units are gone. Your rank-and-file troops are now more important than ever, tasked with objectives that make them the real heroes of your army.
But the crown jewel? Secret missions. These covert objectives let you play the long game, hiding your true intentions from your opponent until it’s too late for them to respond. It’s a blend of tactics and bluffing that brings a whole new dynamic to the battlefield.
Complementing all this is the Pariah Nexus Tournament Companion. This little booklet is your guide to balanced, competitive play. It gives you pre-set missions, terrain layouts, and deployment strategies to ensure that every game feels fair and fun, whether you’re at a local tournament or just squaring off against your buddy’s Necrons (again). Think of it as the referee that keeps things smooth and, dare we say, civilized in the brutal universe of the 41st millennium.
Core Rule Changes in the Pariah Nexus Mission Pack
Warhammer 40k’s Pariah Nexus Mission Pack isn’t just a simple rules tweak; it’s like shaking up the entire battlefield, only without the actual warp storms. This pack brings some game-changing updates to how you play. For starters, Battleline units are getting their moment in the spotlight. In this era of the 10th Edition, your basic troops are no longer just objective holders—they’re going to be the linchpins of your strategy. Imagine your Space Marine Intercessors or Necron Warriors not just standing around on objectives but actively driving your victories.
One of the standout new rules is the return of Actions. These are formalized tasks your units can carry out, and they’re no longer just about who can shoot the most Dakka. Whether it’s raising banners or terraforming objectives, Actions add a whole new dimension to how you approach missions. But here’s the kicker: units with an Objective Control (OC) of 0, like our beloved Nurglings, can no longer perform Actions. This makes choosing the right unit for the right task more crucial than ever.
With a more tactical approach to secondary objectives, expect your games to involve more decision-making and less pure firepower reliance. It’s not all about going pew-pew anymore; now, it’s about getting into position and completing mission tasks in style.
October 2024 Pariah Nexus Mission Deck Updates:
Shortly after the Chapter Approved Pariah Nexus Mission Deck release date, we got the first update to both the missions and objectives.
Linchpin Mission
Linchpin, the mission where “twiddling your thumbs” was an actual strategy, allowing armies to sit back and stack monstrous 23VP turns late in the game. The update limits the primary cap to 15VP per turn, making it less forgiving for defensive players. If you’re an aggressive commander, this is your chance to shine. No longer can opponents turtle up and wait for a golden opportunity. You’ll be looking to make your move sooner, and this should make for a more fast-paced and thrilling battlefield.
Storm Hostile Objective
Similarly, the Storm Hostile Objective is a small but impactful change for those going second. Now, this objective can be scored in the first battle round, which will force players to make critical decisions early on. If you’re commanding a unit like Infiltrators, this change asks whether you should leap onto objectives or position for a better offensive later. Lore-wise, this feels very thematic—tactical flexibility is key when you’re fighting in the ruins of a fallen city or across an irradiated wasteland.
New Primary and Secondary Missions
Primary Missions in the Pariah Nexus Mission Pack are all about getting your Battleline units involved in the action. Finally, these units aren’t just glorified placeholders; they now hold strategic importance. Missions like Raising Banners reward you for taking control of objectives and making a spectacle of it. But don’t think this is just about standing in one spot—missions like Rapid Escalation force you to be on the move, deploying reinforcements and grabbing those victory points early.
On the Secondary Missions front, the familiar objectives like Bring It Down have gotten a revamp. No longer is it as easy to farm points off your opponent’s vehicles—there’s a new balance in how these missions work. And then there are new entries like Sabotage, where your units can mess with the enemy’s plans by setting up traps or actions that score big if left unchecked. It’s not just about killing stuff anymore; you’ve got to think ahead.
These new missions are a nod to the more tactical side of Warhammer 40k, forcing you to use your units in ways that align with their strengths. You’ll need to strategize when to go all-out and when to hold back to complete your objectives.
Secret Missions – Replacing Gambits
Remember Gambits? Well, the Pariah Nexus Mission Pack waved them goodbye and replaced them with something infinitely more fun: Secret Missions. These covert objectives are chosen mid-game and kept hidden until you fulfill their conditions—giving you the chance to turn the tide when things aren’t looking so hot. Think of it as your ace up the sleeve, ready to surprise your opponent when they least expect it.
Secret Missions | How to score |
Command Insertion | Ensure your Warlord is within range of an objective you control in the enemy deployment zone. |
War of attrition | Get a Battleline unit into the enemy deployment zone and either eliminate the enemy Battleline or confine all their Battleline to their deployment zone. |
Unbroken wall | Secure three or more objective markers located outside your deployment zone. |
Shatter Cohesion | Wipe out the enemy, or ensure every enemy unit is battle-shocked, below half strength, or more than 3” away from all objective markers. |
For example, Command Insertion requires you to sneak your Warlord into the enemy’s deployment zone. Meanwhile, War of Attrition challenges you to eliminate your opponent’s Battleline units, while simultaneously keeping your own out of harm’s way. Unbroken Wall rewards you for holding multiple objectives outside your deployment zone, and Shatter Cohesion encourages you to throw a spanner in your opponent’s plans by leaving them with no coherent strategy—either by breaking their lines or forcing them into a disarrayed retreat.
These Secret Missions allow for more dynamic and unexpected gameplay, where even a losing battle can be turned around with a bit of cunning.
Key Changes from Leviathan to Pariah Nexus
If you’ve been playing with the Leviathan mission pack, the shift to the Pariah Nexus might feel like stepping into a new realm. The biggest difference? The removal of Gambits. Let’s be honest, they weren’t exactly anyone’s favorite feature. Replacing them with Secret Missions brings more calculated risks to the game, where you can plot in silence and catch your opponent off guard.
Another massive change is how the missions themselves are structured. Leviathan’s missions often favored those who could control the board early, but the Pariah Nexus pack shifted this focus. Now, with Actions being tied to mission objectives, simply holding ground isn’t enough. You have to actually interact with the battlefield to score points. Additionally, mission objectives no longer reward just sheer killing power but demand a more nuanced, tactical approach.
These updates make competitive play more balanced, opening up opportunities for a wider range of armies. For instance, previously underused Battleline units are now crucial, and armies that once relied on pure firepower will now need to bring more tactical flexibility to succeed. Pariah Nexus isn’t just an update—it’s a new way to think about Warhammer 40k.
Where to Buy the Chapter Approved: Pariah Nexus Mission Deck & Release Date
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Get the Pariah Nexus Mission Deck Here
The Warhammer 40k Pariah Nexus Mission deck had a release date of June 22nd, 2024. However, it has been hard to get as GW has kept the stock numbers quite low.
Strategic Insights: Making the Most of the Pariah Nexus Mission Deck
The Pariah Nexus Mission Deck isn’t just a shiny new set of cards—it’s your ticket to revolutionizing how you approach Warhammer 40k. Forget the old habits of relying on elite units to carry the day; this mission deck has flipped the script. Now, your everyday Battleline units are the stars of the show, with missions that actually reward careful planning and positioning over brute force alone.
To make the most of this deck, you need to start thinking like a strategist. What you bring to the battlefield matters just as much as how you use it. With primary missions now focused on control and Actions rather than just firepower, it’s crucial to find the right balance between your units’ objectives and their ability to hold the line under pressure. So whether you’re playing casually or diving headlong into a tournament, it’s time to put your strategic cap on and think about what each unit can really bring to the table.
How the Pariah Nexus Tournament Companion Shapes Competitive Play
If you’re looking to sharpen your competitive edge, the Pariah Nexus Tournament Companion (you can download it here) is your new best friend. This little guide is all about creating a fair and balanced play, so there are no excuses when someone’s Titan gets melted by a lucky lascannon shot from across the map. It brings a level playing field with pre-set missions, terrain layouts, and deployment strategies, ensuring that every match is more about skill and tactics than random happenstance.
One of the best features of the Tournament Companion is its balanced terrain layouts. No more endless debates about where to put that conveniently placed ruin or which side of the table has the advantage. The Companion provides clear, well-thought-out terrain designs, ensuring that no single army has an unfair edge from the get-go. It’s all about ensuring that both players are starting on equal footing, allowing you to focus on your strategic genius (or your opponent’s lack of it).
Focus on Battleline Units and Tactical Shifts
Gone are the days when Battleline units were just cannon fodder meant to sit on objectives and look pretty. In 10th Edition, thanks to the Pariah Nexus Mission Pack, your Battleline units are now doing the heavy lifting. Missions like Raising Banners or Rapid Escalation make these once-overlooked units crucial for victory. Now you’ll need to think about how to best deploy them, where to position them, and how to keep them alive long enough to score those sweet, sweet victory points.
Let’s talk about some MVPs: Space Marine Intercessors have always been dependable, but now they’re an essential part of any strategy, able to hold objectives while putting up a fight. Necron Warriors, with their annoying (yet awesome) Reanimation Protocols, can now really bog down your opponent, holding critical ground while refusing to die properly. And don’t even get us started on Ork Boyz—there’s nothing like a wall of green charging forward, claiming objectives through sheer numbers.
Mission Rules That Change the Game
The Pariah Nexus Mission Pack introduces a few spicy new rules that are bound to mess with your usual playstyle in the best way possible. Let’s break down a few key ones:
Fog of War: This rule ensures that your units get cover in the first round, forcing both players to think carefully about how they deploy. You won’t be able to rely on alpha strikes, as everyone’s going to be a little harder to hit when the battle kicks off. This gives more mobile or sneaky armies a chance to reposition without getting obliterated, making early-game movement all the more tactical.
Adapt or Die: Flexibility is the name of the game here. This rule lets you swap out a secondary mission card once per battle (if you’re on Fixed missions), or draw an extra card when selecting a secondary mission (if you’re on Tactical). This means you’re not stuck with a bad draw, giving you a bit of breathing room when the randomness of the deck could otherwise doom your carefully crafted strategy. Perfect for players who like to pivot on the fly!
Smoke and Mirrors: Sneaky plays? We love those! With Smoke and Mirrors, you can stash a unit in Strategic Reserves after deployment, with no pesky point limits (up to 500 points in a 2,000-point game). This is the perfect tool for keeping your opponent guessing—whether you’re pulling back a key unit or springing an ambush, it gives you more control over how the game unfolds.
Detailed Breakdown of the Pariah Nexus Mission Pack Missions
So, you’ve got your hands on the Pariah Nexus Mission Deck, and you’re ready to take your Warhammer 40k games to the next level. Whether you’re a battle-hardened commander or someone who just opened their first box of Necron Warriors, the missions in this deck will make you rethink your strategies. With a mix of new and updated missions, the Pariah Nexus Mission Pack offers fresh challenges that push you to be both clever and relentless on the battlefield. Let’s dig into what’s new, what’s changed, and how you can use these missions to dominate.
New Primary Missions in the Pariah Nexus Mission Deck
The Pariah Nexus Mission Deck brings some brand-new primary missions that focus on both tactical positioning and action-based gameplay. Here’s what’s new:
Unexploded Ordnance
Remember the good old days when you’d just blow things up? Well, Unexploded Ordnance is like that, but with more strategy. In this mission, you’re tasked with moving objective markers toward your opponent’s zone. It’s like playing football, but with high-explosive devices. You’ll score big if you can sneak objectives into their deployment zone, but be careful—you might lose control of them if you’re too aggressive.
Burden of Trust
In this mission, holding objectives isn’t enough. You have to guard them. It’s not just about grabbing points early but keeping your units there to fend off attacks and rack up extra victory points. Think of it as a test of your army’s endurance and your ability to maintain control under pressure. The more objectives you secure and defend, the more points you’ll grab—just don’t get too comfortable!
Terraform
This mission requires you to terraform objectives outside of your deployment zone. The twist? You get to score points for controlling objectives that you’ve terraformed, even if you lose them later. It’s a race to see who can get to those objectives first, terraform them, and make their presence felt. The earlier you terraform, the more points you’ll score, but don’t forget—you’ve got to protect those objectives, too.
Linchpin
In Linchpin, it’s all about home turf. Hold your home objective, and you’ll start racking up points like crazy. But if you lose it, you’ll have to start making up for it by holding more objectives across the battlefield. It’s a classic case of risk and reward: do you turtle up and hold your home objective, or spread your forces to make sure you’re controlling as much of the board as possible?
Adjustments to Existing Missions
Some old favorites have received a bit of a facelift in the Pariah Nexus Mission Pack. Here’s what’s changed:
Purge the Foe
No longer can you coast by just killing more of your opponent’s units at the end of each round. Now, Purge the Foe demands that you also control more objectives by the end of each round to score extra points. It’s a fine balance between offense and defense, and timing your attacks has never been more critical.
Scorched Earth
This one is all about setting things on fire—metaphorically speaking, of course. You’ll still be burning objectives for points, but now, the burning only happens at the end of the game. Holding objectives during the game still matters, but you can also torch an objective on your last turn to secure big points. This makes going second particularly valuable since you can burn things after your opponent has had their fun.
The Ritual
If you’re a fan of carefully placing objective markers and taking control of No Man’s Land, The Ritual is for you. Now, you can’t place objective markers too close together, which means you’ll need to plan your placements more carefully. You’ll also need to think more about where your opponent might try to cluster their forces.
See all of the primary missions here!
Secondary Missions – What’s Changed?
The secondary missions in the Pariah Nexus Mission Deck have also seen some updates and new additions. Let’s break down the Fixed and Tactical options.
Fixed Secondary Missions
Assassination
It’s still the classic “hunt down the enemy character and score points” mission, but with a twist. You now get bonus points if you take out all your opponent’s characters, which gives you a good reason to go character hunting from the get-go. If your opponent is running a character-heavy list, this mission becomes a must-take.
Bring It Down
Bring It Down has become a bit more selective. Instead of offering easy points for killing any vehicle or monster, the size and durability of the target now matter. The bigger the target, the more points you can earn, which means you’ll need to prioritize taking down those beefy units rather than chipping away at smaller ones.
Cull the Horde
If your opponent has hordes of infantry units, this mission is your best friend. You’ll earn points for every large infantry unit you wipe off the table. Perfect for games against Tyranids or Orks, but don’t expect to score big if you’re up against an elite army like Custodes.
Tactical Secondary Missions
Area Denial
The center of the battlefield is your new best friend in Area Denial. You’ll score points for holding the middle of the board while keeping your opponent out. It’s a great mission for more aggressive armies that can push forward early and control the center. But be careful—once you’re there, your opponent will do everything they can to push you back.
Secure No Man’s Land
In this mission, No Man’s Land becomes your playground. You’ll score points for holding objectives in this neutral zone, making it a mission that rewards armies capable of both offense and defense. It’s all about controlling that middle ground between you and your opponent—win that fight, and you’ll walk away with the victory.
Sabotage
Finally, Sabotage introduces a bit of mischief. Send your units deep into enemy territory to start sabotaging their plans and scoring big points. The action completes at the end of your opponent’s next turn, so you’ll need to keep your saboteurs safe long enough to score. It’s risky, but the payoff can be game-changing.
Deployment Maps and Terrain Layouts in the Pariah Nexus Tournament Companion
The Pariah Nexus Tournament Companion has hit the Warhammer 40k scene like an orbital bombardment, and its new deployment maps are shaking things up even more than the release date of the mission deck. No more defaulting to your old favorites. With these new setups, you’ll need to rethink your strategy, especially with the terrain layouts that encourage more tactical movement. So, let’s take a look at the deployment maps introduced in the Chapter Approved: Pariah Nexus Mission Deck and how they’ll make your games both unpredictable and fun.
New Deployment Maps
Three new deployment maps have been introduced in the Pariah Nexus Mission Pack, and each one presents a unique challenge. Here’s what you need to know:
Sweeping Engagement
Ever wanted to start your forces face-to-face with your opponent’s army? Sweeping Engagement does just that. The deployment zones create a diagonal, stepped formation, meaning your units are closer to the action right from the start. It’s great if you’re playing an aggressive army that wants to get into the thick of things fast, but it can also leave you exposed. Careful positioning and use of cover are going to be critical if you want to avoid being chewed up in the opening salvo.
Tipping Point
This new deployment map is all about balance. Your forces are positioned on opposite ends of the battlefield in a hammer-and-anvil formation, which sounds standard—until you realize how close you are in the middle. It creates a “tipping point” (pun intended) where you can quickly engage, but you’re also more vulnerable if you overextend early. Armies that like to push forward, like Orks or Tyranids, will love this setup, but if you’re a more cautious player, you’ll need to pace your advance carefully.
Dawn of War (Updated)
The classic Dawn of War map has seen a bit of an update. Now, your forces are deployed 12 inches onto the battlefield, meaning the no-man’s land between you and your opponent has shrunk to just 20 inches. This makes those first-turn charges or shooting volleys much more likely, so expect things to get spicy quickly. Armies that rely on a fast, hard-hitting approach will feel right at home here, while more defensive players may need to think about how to use terrain to slow down their opponent’s advance.
How Terrain Layouts Impact Game Strategy
The terrain layouts in the Pariah Nexus Tournament Companion aren’t just a backdrop for your miniatures—they’re game-changing. Since the Pariah Nexus Mission Deck release date has come and gone, players are adapting to the changes. Line of sight becomes a tactical weapon, with carefully placed ruins and obstacles allowing you to shield key units from enemy fire. Cover plays a more critical role here, and armies with mobility or deep-strike options will have an advantage when it comes to outmaneuvering their opponents.
For instance, large ruins in the center of the battlefield can protect your fragile units while advancing, and obscuring terrain on the flanks can be used to funnel your opponent into a kill zone. It’s all about making sure the terrain works for you, not against you. With the new deployment maps, paying attention to how you set up your units in relation to the terrain is more important than ever.
Recommended Terrain Setups for Competitive Play
In competitive play, terrain can be the difference between victory and defeat. The Pariah Nexus Tournament Companion suggests balanced setups with both dense and open areas, so no army gets an unfair advantage. Best of all, this article has a link where you can buy the whole 8-layout interchangeable Pariah Nexus terrain set for your games, too.
FAQs on the Pariah Nexus Mission Deck and Tournament Companion
Still have questions about the Chapter Approved: Pariah Nexus Mission Deck, release date, and Tournament Companion? Let’s cover some common queries:
What is the Release Date of the Pariah Nexus Mission Deck?
The Warhammer 40k Pariah Nexus Mission deck had a release date of June 22nd, 2024. However, it has been hard to get as GW has kept the stock numbers quite low.
How do Secret Missions affect scoring?
Secret Missions replace Gambits from the Leviathan deck, and they add an extra layer of strategy. You can only select a Secret Mission if you’re behind on primary objectives after round three. Successfully completing one can net you 20 points, but there’s a tradeoff—you’ll be capped at 40 primary points. So, if you’re playing from behind, Secret Missions give you a shot at redemption, but they won’t work if you’re already winning.
What are the key differences between the Leviathan and Chapter Approved: Pariah Nexus mission decks?
The biggest change is the removal of Gambits and the introduction of Secret Missions. The focus has also shifted more toward Battleline units, making those core troops vital in both primary and secondary objectives. Plus, the terrain layouts and deployment maps have been reworked for a more balanced and tactical experience.
How does the Chapter Approved: Pariah Nexus Tournament Companion affect terrain placement?
The Tournament Companion ensures both players have an equal chance to use terrain to their advantage. It outlines specific layouts for competitive play, helping avoid those “all the good cover is on one side” games. With clear guidelines for terrain setup, it ensures fair and balanced matches where strategy is key.
Download all the FAQs for Pariah Nexus here!
Final Thoughts: Embracing the New Meta with Pariah Nexus
The Chapter Approved: Pariah Nexus Mission Deck Pack has brought some significant changes to Warhammer 40k since its release date, pushing players to rethink their approach to both missions and terrain. The new deployment maps and Secret Missions make for dynamic games, and the focus on Battleline units means your army list will likely need a shakeup.
Tips for Competitive and Casual Players
For competitive players, focus on how terrain affects your ability to control objectives. Use central ruins to block line of sight and protect your forces as they move into scoring positions. If you’re playing casually, don’t be afraid to experiment with the new maps—mixing it up will make your games feel fresh and challenging, even if you’re just playing with friends.
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What do you think about the new Warhammer 40k Chapter Approved: Pariah Mission Deck pack, the release date, and PDF?