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DAEMON SHOCKER – Did They Just Break Scoring Objectives?

By Rob Baer | February 18th, 2016 | Categories: Rules Conundrums, Warhammer 40k

Daemon_Primarch_Mortarion

Come see the weird new conundrum that may let the Daemons pretty much break scoring objectives in games.

try at home


This article is rated: Do Not Try This On The Tabletop

We not to advocate any of these antics we talk about in here, it’s to educate folks as to what”that f-ing guy” can do, and thusly something you may see on the tabletop.


Inside the new supplement the Daemonic Incursion Decurion  there is a curious Command Benefit called Daemonic Corruption that does several key things:

  • Being a “Command Benefit” and not a “Special Rule” this confers to outside units that join units inside this decurion.
  • It allows units from this detachment to control units objectives even if the Daemon player has no units within 3″ of them.

At face value this is a huge advantage for the Daemon army as they can control things they only come within 3″ of and can move on to take over more objectives down field.  The problem may be that the Daemons they can control things they only come within 3″ off and can move on.

Checkout the Daemonic Corruption Rule:

daemonic corruption

Pretty straight forward right? You take it and control it until another enemy rolls up on it or kills off anything that’s still there scoring it. Theoretically that means if your units are objective controlled they would have to kill the entire unit to take it back, as contesting may not do the trick here.

Now here’s the potential “gotcha”. Please take a second to read the whole entry about how scoring works, because a lot of folks out there (myself included ) seemed to have a pre-conceived notion of how scoring works versus how it actually reads:

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So rules as written here are that “you control an objective marker if there is one model from one of your scoring units, and no models from enemy scoring units within 3 inches of it.

Did you pick up on it yet?

At no point in this entry does it indicate the specific point at which in any phase when you are required to be within 3 inches of an objective marker, so some folks are arguing that this means you can claim an objective at ANY point in your turn as long as you meet the restrictions at the bottom of the entry (about falling back etc).

Karanak

Now that brings up some super interesting scenarios where this new Daemon rule can let them literally steal the majority of objectives in the last turn with multiple units.

Think about what Flesh Hounds on 50mm bases can do when spread in a line running across the board, heck what about a group of eight Screamers that can turbo boost in the shooting phase even!

++++Update+++  Part of this article was omitted from the original draft.

While you can’t keep more that one objective per squad, you can join Independent Characters to the squads and Voltron out turn 5/6 to grab a clutch of them. Conversely you can also do it early game and play “objective shame” with those characters as well.

Of course something like this never really came up until now, because you never could “keep what you kill” as far as objectives go. This new Command Benefit may just merit further clarification and study for sure.

What say ye? Let the Daemons come, or not on my watch?

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About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.