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Dirty Psychic Tricks – Chaos Edition

kharn chaos walpaper

Eldar players, be careful what you wish for when you meddle with the Psychic phase. Chaos has some tricks that you may regret.

There has been a lot of talk about how the Eldar Farseer rune rule works with Denying the witch, which has led a lot of players to re-examine the whole process all together.

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Here’s the quick version of the debate;

Quoting NC Warhammer40k Facebook Group

This is a logic loop and one of three decisions must be made.

Option 1: That either the process fails because you cannot choose a targeted unit and therefore you cannot deny a blessing or malediction at all, I think we all agree this is not the intent.

Option 2: That the instructions should start on the following line, which if I recall makes no mention of choosing a unit, which is how people have been playing so far in this edition. In this scenario the rerolls for GK and Eldar would not work.

Option 3: That we simply remove the word target from the offending sentence when attempting to follow the process again. In this case you would indeed be able to use the rerolls that GK and Eldar have available.

Now if the Eldar players get their way and you do get to pick a model to deny the witch with, there is a HUGE upside that comes with this, for CHAOS!

Take a look at Kharn the Betrayer’s Blessing of the Blood God rule;

 

kharn

Yikes, denying the witch on a 2+ would be a HUGE boon for any army able to field this warrior of Khorne if you get to use that rule to deny any spell cast by your opponent!

What do you think? By the Farseer’s wording have we been denying the witch wrong this whole time, and if so does it open an even bigger can of worms than we’re ready for?

Checkout the whole debate laid out below

Who’s Denying The Witch? Rules Conundrum

Blood for the Psychic Charge God?

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.