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Guidelines on Becoming a Successful 40k Player

By Rob Baer | August 12th, 2012 | Categories: Hobby Hacks, No Turtles, Tactics, Warhammer 40k

This was a great post I spied over on No Turtles Allowed about improving your game.

I think it’s a great read so I’m putting it on here for everyone.  This is written by my buddy “The Hod”, and hope you enjoy it.

From The Hod

I am writing this guide on how to improve your gaming when it comes to 40k. Now this can be applied to other wargames and some other games but the methodology I use is something that is part experience, part game theory, and part observation.

This is not a tactics article and I do not believe in writting tactics articles are any help due to numerous factors such as terrain, army, opponent.

This guide may lay out things in simple steps but achieving success is much harder than explained in this blog post. I do not want to go into list building since 6th edition might change the dynamics of the game and invalidate the article. But if you follow the steps listed and put foward some effort both in and out of the game, you will be successful and your gaming will improve.

Selection and Playstyle

Finding an army and a playstyle is extremely important. Picking an army also means you are investing hundreds of dollars on models and it would be a waste only to find out it has all been for nothing and you hate playing the army.

When people ask me about what they want in lists, I always ask this question first: “What is your playstyle?”

I could give them a gunline list but it would be a waste if they favor hand to hand. If you are having trouble determining a playstyle, take a look at some of the video games you play. FPS wise, if you favor run and gun; that means a mobile mech army would be good with hard hitting troops inside. If you love to snipe, generally your a ranged type of player and go for gunlines. Finally if you enjoy supporting your team with abilities and items, have fun with wargeared out lists that let you become batman on the tabletop.

Find an army that you like for both the style and substance. I always tell new players to do a marine army and from there you have access to army books that offer different spectrums of styles for marine players. There is a style for nearly everyone in 40k, its a matter of you finding the army to support it.

Knowledge

Knowing who and what you are playing is a benchmark on how successful you will be as a player. The majority of my games that I have lost were due to mistakes I have made fighting unfamiliar armies, missions, or rules and then getting blindsided by them. What you need to do is buy every army book or have access to one.

Read the armylists and familiarize yourself with the wargear and troops. Marc Parker taught me a lesson with “Know your enemy” as he beat me early on and I took it to heart by reading every book. This saved my ass last year when I realized an opponent used a power that he couldn’t normally do in hth and my game went from a loss to a win when I realized the error. Also read the rule book and keep up on the FAQs as some strategies may be viable or unviable depending on how they rule a particular issue.

If you can watch games people play and learn the combos people are using. If a tournament has their missions available before the event, read up on the missions and plan your army accordingly. Also know your strengths and weaknesses, I know what my weaknesses are and I try to compensate for them while gaming. Knowing what you can do and what your opponent’s army can do is essential in gaming successfully.

To Netlist or not

 Netlists are generally unsuccessful as the players just copy it and rarely mold it to their liking or playstyle and then wonder when they get crushed.

But a netlist I consider a valuable tool when it comes to army building. If you find a particular netlist to your style, go ahead and copy it. Now play with it a few times and start tweaking the army. If you feel you need more anti-tank, get rid of a few things to include it. This theoy of gaming was David’s as his theory of becoming a great 40k player involved mastery of an army and playing it enough to cover any situation.

I agree with this theory and adopted it with my Dark Eldar from 3rd to 4th and had one of the best win percentages than with any other army.  But it involved both playing my army to know what it can and cannot do and knowledge of other armies to assess what to do in order to beat them. It was one of the earliest netlists for Dark Eldar (2002) but I took that list and made it my own by tweaking and adapting over the course of 6 years playing with it. Do not ever look down on a netlist, instead think of it as a starting point.

 Conclusion

This guide is only a small portion but it lays the ground work of things you want to work on away from the tabletop. You can go on DakkaDakka to find plenty of articles on tactics of what to do in a game.

To me, 40k is less about tactics and more about playing the game. Some people take 40k way too seriously and consider themselves the 2nd coming of Patton but the way I see the game is much like how I see playing Monopoly: achive the object of the game and win.

Most of the objectives are not complex and its a matter of keeping your head in the game and minding the objectives and you will do fine. Find and army that you like how it plays and run with it. Learn about other armies and rules to maximize damage and minimize yours. Finally, build upon other people’s ideas and make your own with experience and adaption.

Enjoy the game

Dave along with “TheHod” have their own blog where they muse about modeling and the competitive scene. You can check it out here No Turtles Allowed

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.