Command the Astra Militarum with the new Warhammer 40k Hell’s Last and Minka Lesk Legends rules, to play out your favorite stories on the tabletop!
Rally the troops and bring the pain with Hell’s Last and their fearless leader, Minka Lesk’s new rules! These Astra Militarum legends are more than just soldiers – they’re symbols of grit, glory, and good old-fashioned battlefield badassery.
If you’re looking to add a sq uad that packs a punch and refuses to back down, then look no further. However, they are Legends (not official from the codex), meaning they will never be tournament-legal (at least not in this edition) but can still be played in friendly games or run in tournaments as a normal Command Squad.
What the Heck is The Hell’s Last Squad?
Alright, let’s get one thing straight – Hell’s Last isn’t just another Astra Militarum unit. Led by the indomitable Minka Lesk, this squad is a walking, talking, objective-grabbing nightmare for your opponents. They’ve got the firepower, the leadership, and the sheer guts to go toe-to-toe with just about anything the galaxy can throw at them.
Minka Lesk herself is the glue holding this squad together. Armed with a Bolt Pistol and Power Weapon, she’s not just about barking orders – she’s leading the charge right from the front. And she’s not alone. Backing her up are four of the toughest veterans who’ve seen it all and lived to tell the tale.
We’re talking about a squad that’s kitted out with Meltagun, Demolitions, Hot-shot Laspistol, Power Weapons, and even a Regimental Banner to boost their Objective Control (OC). Basically, they’ve got everything they need to lay waste to the enemy while laughing in the face of danger.
Why Should You Care?
Well, because Hell’s Last is more than just about raw firepower – though they’ve definitely got plenty of that. What makes the Hell’s Last squad rules shine is how they can control the battlefield and keep fighting when others would’ve run home crying to the Emperor.
- Heroic Example: As long as Minka Lesk is alive and kicking, your squad gets to re-roll Hit rolls. That’s right – she’s the kind of leader who makes sure every shot counts. No more whiffing attacks and then getting pummeled in the enemy’s turn.
- Lesk’s Heroes: The veterans in this unit get +1 Leadership and can re-roll Battle-shock and Leadership tests. That’s huge for staying in the fight and not getting shaken when things get rough. It’s like having a built-in morale boost that keeps them steady no matter how crazy the battlefield gets.
- Regimental Banner: This isn’t just for show. It gives a +1 OC, which makes them incredible at holding objectives. Need to secure that vital point on the map? Hell’s Last plants that banner and dares anyone to come and try to take it from them.
What Makes Hell’s Last Good?
Besides the fact that they look absolutely awesome on the table? It’s all about flexibility and synergy. They’re not just standing around looking tough – they’re making the rest of your army better, too.
Minka Lesk has the Voice of Command ability, which means she can issue 2 Orders to REGIMENT units. That gives you massive tactical flexibility. Need to get your troops into position faster? Need more firepower in a pinch? Minka’s got you covered. She’s a true commander, giving you strategic options that can completely turn the tide of battle.
Plus, Hell’s Last has a mixed loadout that lets them deal with just about any threat:
- Meltagun for cracking open tanks or tough targets.
- Demolitions for a one-shot blast that can ruin someone’s day.
- Hot-shot Laspistol and Power Weapons for when things get up close and personal.
And don’t sleep on that Dirk (Precision) either. It lets you target specific enemy characters, which is perfect for taking out pesky characters that are causing you trouble.
Cadian 101st Hell’s Last Miniatures: $80 CAD$95 £47.50 €62
You can save even more on your purchase by using our exclusive list of redeemable discount codes from some of the best hobby retailers and miniature manufacturers!
Minka Lesk of the Cadian 101st has scraped and clawed her way through every battle since the fall of Cadia, and the war never stops in the 41st Millennium. Now, she’s taking center stage in Hell’s Last by Justin D Hill, a novel packed with action, heroics, and just enough grim determination to make a Commissar proud.
Alongside the book comes a brand-new set of miniatures featuring Captain Lesk herself, Commissar Shand, Confessor Talbeas, Veteran Sergeant Grawnya, and Veteran Trooper Jaromir. Grab them while they’re available. Order yours here.
So, Are They Worth It?
You bet they are. For 80 points (unfortunately, it comes in at a $1 to-point ratio… so in-game worth it, on the wallet, you decide), you get a unit that can:
- Hold objectives better than almost anyone else in the Astra Militarum.
- Buff your other units with tactical Orders.
- Dish out serious pain with a mix of ranged and melee weapons.
- Stay in the fight longer with morale boosts and re-rolls.
They’re tough, they’re mean, and they bring serious tactical value. Whether you’re looking to bolster your command structure, add some extra firepower, or just want a squad that refuses to quit, Hell’s Last delivers in spades.
Ready to Lead the Charge?
Don’t just play Astra Militarum – command them. Minka Lesk and Hell’s Last aren’t just about surviving the battlefield. They’re about owning it. Rally your troops, hold the line, and let your enemies know that Hell’s Last won’t back down.
How to Play Astra Militarum, Imperial Guard Guide
What do you think about the new Hell’s Last and Minka Lesk Warhammer 40k rules?