Today is the 100th Armies on Parade article post! Hurrrah!
So for this special occasion I’m featuring the current incarnation of my Iron Angels (Iron Hands, Adeptus Mechanicus Themed Blood Angels).
I also have some other new tech in there consisting of a Sternguard squad with 9 melta equivalents for helping to deal with pesky Paladin squads.
On this day I took second overall at a 32 person event, as the army preformed pretty stellar! The meltas definitely helped, as well as the Lord of Death himself, Mephiston.
General Tactics
Basically the major ploy of the army is to get to the center of the board, from which everything should be within striking distance on the next turn.
The Typhoons hang more than 1″ behind the rhinos to get a cover save, and to leave room for the passengers bailing out.
It’s a delicate balance because the jump troops hide behind the Rhino wall as well, so positioning is key.
Using the Rhinos to direct traffic, tank shock, and protect your troops is an essential part of this list.
Sometimes I don’t always hit the center, occasionally if I’m going second I’ll smash a weak flank, and then follow up with engaging the opponent east to west across the middle of the table.
It’s really just all situational, as the best battle plans seem to frequently get abandoned or unravel mid game.
Iron Angels Army ~2000 Points
Mephiston
Sangunior
Priests x2 One with Jump Pack, One with Combi Melta
Sternguard x8 Sgt w/ Power Fist, 2 Meltas, 7 Combi Meltas, Rhino
Assault Squad x5 1 Melta, Sgt w/ Power Weapon
Assault Squad x5 1 Melta, Sgt w/ Power Weapon
Assault Squad x10 Jump Packs 2x Meltas Thunder Hammer
Assault Squad x10 Jump Packs 2x Meltas Power Fist
Typhoon HB
Typhoon HB
Typhoon HB
Hungry for more Iron Angels? Check out my other features on them here. -MBG
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