Using the new Dark Angels codex, Deathwing Knights, and Terminators miniatures, here’s how to build armies with those 40k detachment rules!
If you’re a fan of Deathwing, it’s been a good few weeks! You’re getting new miniatures and a big army box filled with Terminators and Knights. Plus, the Dark Angels codex will also be released early in the box, but it’s good to know what your favorite detachment can do before buying a bunch of new minis!
GW Shows Us How to Build Deathwing Knights Terminators Armies & New 40k Rules
Here are the latest on the Deathwing Dark Angels Army and Detachment rules.
With Toughness 5, a 2+ save, a 4+ invulnerable save, and 3 wounds, Terminators are living fortresses, taking punishment few other infantry can survive. Try putting a squad on an objective and see how many of the enemy try to come and take it off you. But if you think normal Terminators are tough, you need to check out the Dark Angels Deathwing Knights. They have four wounds apiece and their Inner Circle rule depletes incoming damage, which means you have to nail them with a Damage 5 attack just to kill one outright!
With four wounds and -1 damage, the Inner Circle Deathwing Knights will be insanely tough! You will have to pump a wild number of shots into them to get them off the board.
Teleporting into battle means Terminators can impact the game exactly where they need to – whether targeting a troublesome enemy unit, dropping down onto that primary objective, or helping you score secondary missions like Deploy Teleport Homer, Behind Enemy Lines, and Engage on All Fronts. For extra spice, the Dark Angels’ Inner Circle Taskforce enhancement Deathwing Assault lets Characters and their attached unit Deep Strike in the first turn, so you can Alpha-strike before the enemy has a chance to react…
Being able to always deep strike on the first turn is pretty strong, but it’s quite awesome when combined with Teleport Homers!
Deathwing Detachment Rules
The 1st Company Taskforce in Codex: Space Marines is a great way to field an all-Terminator force, while Codex: Dark Angels includes the Inner Circle Taskforce. The Detachment Rule, Vowed Target, obliterates enemies holding objectives, and combined with the Deathwing rule giving you +1 to hit the target of your Oath of Moment, you can basically kiss goodbye to any important enemy units controlling an objective. Watch your keywords, too – in Dark Angels armies, all Veteran units and Dreadnoughts gain the DEATHWING keyword – useful indeed…
Since you won’t have many units, you’ll need the extra firepower to get your opponents off their objectives, and this rule is a great way to do it. They also mention Belial will give a unit Precision on Critical Hits, meaning you can kill characters in units and on objectives even more easily.
How To Build a Deathwing Army
In this force, Belial is attached to one of the units of Deathwing Knights, mounted in the Land Raider, while the other unit of Knights is in Deep Strike and waiting to drop down. The Librarian is attached to the large unit of 10 Deathwing, arriving via Deep Strike on turn 1 with massed firepower (and Sustained Hits). The other Deathwing units and the Ballistus Dreadnought are deployed on the table to take objectives and dominate the battlefield.
As you would expect, this is a small but elite force with only 34 models. However, each one is going to hit like a tank and be hard to take out! Ten Deathwing Terminators or Knights with sustained hits is no joke, as they should be able to wipe out most infantry. Meanwhile, the Land Raider should let Belial and the Knights get to combat quickly.
All the Latest Warhammer Rules & Model Rumors
What do you think about the 40k army rules so far for the new Deathwing Terminators and Knights?
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