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New 40k Imperial Agents Codex Review Army Guide, How to Play, & Rules

imperial agents codex rules warhammer 40k detachments enchancements stratagem imperial agents codex of the imperium warhammer 40k no book how wal

Unleash the Agents with our ultimate guide to the new Imperial Agents codex in 10th Edition Warhammer 40k: how to play, tips, strategies, and review!

Imperial Agents are like the secret sauce of the Imperium, blending the weird, the wonderful, and the downright terrifying into one eclectic mix. These aren’t your run-of-the-mill Space Marines or Astra Militarum forces—oh no, these are the underdogs, the misfits, and the shadowy figures who make the Imperium’s less glamorous operations tick.

Warhammer 40k: New Imperial Agents Codex Review Army Guide, How to Play, & Rules

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Introduction to the New Imperial Agents Codex, How to Play, & Review

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Codex Imperial Agents

Buy The New 40k Imperial Agents Codex

What Are Imperial Agents?

Imperial Agents are like the secret sauce of the Imperium, blending the weird, the wonderful, and the downright terrifying into one eclectic mix. These aren’t your run-of-the-mill Space Marines or Astra Militarum forces—oh no, these are the underdogs, the misfits, and the shadowy figures who make the Imperium’s less glamorous operations tick. Think of them as the Imperium’s wild card, bringing together Inquisitors, Rogue Traders, Assassins, and more into a single, unpredictable force. Whether you’re fielding them as a stand-alone army or slotting them into your existing forces, Imperial Agents are here to remind everyone that the Emperor’s will is carried out in many forms, often with a side of eccentricity.

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The Role of Imperial Agents in Warhammer 40K

In the grand narrative of Warhammer 40K, Imperial Agents are the unsung heroes—or villains, depending on your point of view—operating in the shadows to protect the Imperium from threats both within and without. They’re the ones who clean up the messes no one else wants to touch, whether that’s hunting down heretics, negotiating with Xenos under the table, or pulling the trigger on a political assassination. While they may not always get the glory, they play a crucial role in keeping the Imperium from tearing itself apart. They’re the ultimate troubleshooters, called in when a problem needs a solution that’s… unconventional.

A Brief History of Imperial Agents

40k Imperial Agents rules 2Evolution from Previous Editions

The journey of Imperial Agents through Warhammer 40K’s editions is a tale of reinvention and adaptation. In the early days, they were scattered across various supplements, often overshadowed by the more prominent armies. The Inquisition, for instance, had its glory days in the Daemonhunters and Witch Hunters codices of 3rd edition, where they were a full-fledged force with unique rules and units. However, as the game evolved, these units often found themselves without a proper home, relegated to niche roles or simply forgotten. But like all good things in 40K, what’s old eventually becomes new again, and the Imperial Agents have made a triumphant return, gathering all those loose threads into a more cohesive, albeit still quirky, force.

Key Changes in the Latest Codex

The latest Codex for Imperial Agents is a love letter to fans who have been collecting these oddball units over the years. One of the biggest changes is the introduction of specific detachments, allowing players to build themed forces around the various Inquisitorial Ordos, the Imperial Navy, or the Officio Assassinorum. This is a game-changer, giving structure to what was previously a ragtag collection of units. Another significant update is the way Imperial Agents can now be seamlessly integrated into other Imperium armies, making them more versatile than ever. Whether you want to run a full-blown Inquisition force or just add a splash of Rogue Trader flair to your existing army, this Codex makes it easier—and more effective—than ever.

Understanding the Lore of Imperial Agents

The Inquisition

Ordo Malleus

If there’s one thing the Ordo Malleus is known for, it’s their unyielding dedication to hunting down and destroying daemonic threats. These guys are the Imperium’s exorcists, purging the galaxy of the foul entities that would corrupt the mortal realm. But don’t let their grim job description fool you—there’s plenty of intrigue and mystery surrounding this Ordo. With their extensive network of informants, powerful psychic abilities, and access to the formidable Grey Knights, the Ordo Malleus is both feared and respected across the galaxy. They operate with an authority that rivals even that of the Space Marines, often stepping in when the threat is too great for standard Imperial forces.

Ordo Xenos

The Ordo Xenos takes on a different kind of menace: aliens. While the average Imperial citizen might think of Xenos as a faceless enemy to be exterminated, the Ordo Xenos knows better. They study, manipulate, and even negotiate with alien species to safeguard the Imperium’s interests. Whether it’s fighting off a Tyranid hive fleet or making sure a Rogue Trader’s dealings with an Eldar Farseer don’t blow up in humanity’s face, the Ordo Xenos is there, ever vigilant. They also have the Deathwatch at their disposal, a specialist Space Marine chapter dedicated to eliminating the alien threat with extreme prejudice.

Ordo Hereticus

The Ordo Hereticus deals with the scariest enemies of all: the ones that lurk within the Imperium itself. These are the witch hunters, the ones who root out heresy, mutation, and corruption wherever it might be found. They are the embodiment of the Imperium’s paranoia, ensuring that no one, not even the highest-ranking officials, is above suspicion. Armed with faith, fire, and a terrifying arsenal of weapons, the Ordo Hereticus will stop at nothing to cleanse the Imperium of those who would betray it from within. Their agents often work in tandem with the Adepta Sororitas, combining their efforts to root out and destroy heretical threats with righteous fury.

The Rogue Traders and Imperial Navy

Rogue Trader FeatureTheir Role in the Imperium

Rogue Traders are the swashbuckling adventurers of the 40K universe, roaming the galaxy with a warrant of trade that gives them near-unlimited authority to explore, conquer, and exploit the unknown. They are part explorer, part privateer, and part diplomat, operating on the fringes of the Imperium where the usual rules don’t always apply. Whether they’re brokering deals with alien empires, claiming new worlds for the Imperium, or engaging in some good old-fashioned plundering, Rogue Traders embody the Imperium’s need to expand and dominate. The Imperial Navy, on the other hand, is the hammer of the Emperor’s will in space, enforcing his decrees across the stars. While not as flashy as the Astartes, the Navy’s power is undeniable, and its fleets are the backbone of the Imperium’s military might.

The Officio Assassinorum

imperial agents assassins execution force hor walAssassins and Their Deadly Missions

The Officio Assassinorum is the stuff of nightmares. Each temple within this shadowy organization produces killers of unparalleled skill, each specialized in a different method of execution. There’s the Vindicare, the silent sniper who can pick off targets from miles away with unerring accuracy. Then there’s the Eversor, a chemically-enhanced berserker who turns the battlefield into a bloodbath. The Callidus is a master of disguise and deception, striking when least expected, while the Culexus assassin is a psyker’s worst nightmare, nullifying their powers before delivering the killing blow. These assassins are deployed only when all other options have been exhausted, and their success rate is legendary. They operate with the precision of a scalpel, removing key threats to the Imperium with cold efficiency and leaving no trace behind.

Army Rules, Review, How to Play, & Strategic Insights For the New Imperial Agents Codex

Imperial Agents How To PlayHow Allying Works in 10th Edition Warhammer 40k

In Warhammer 40K’s 10th edition, Imperial Agents have taken on a role akin to that one friend who can get along with everyone at the party—versatile, charming, and slightly unpredictable. Whether you’re adding a splash of Inquisitorial flair to your Space Marines or some Rogue Trader pizzazz to your Astra Militarum, the new rules for allying Imperial Agents give you plenty of options on how to play them. But, of course, with great power comes great responsibility or at least a fair number of rules to follow.

Imperial Assigned Agents Rule Explained and How to Play

The Assigned Agents rule is your gateway to adding a bit of Imperial Agent spice to any Imperium army. It’s pretty straightforward: if your army is part of the broader Imperium, you can slot in a few Imperial Agents without losing your main faction’s rules. Think of it as ordering a side dish to complement your main course. The beauty of this rule is in its flexibility—whether you need an assassin to take out a troublesome enemy character or some Inquisitorial muscle to handle the supernatural, you’ve got the freedom to customize your force to suit your needs. And let’s be honest, who wouldn’t want to toss a Vindicare Assassin into their army for a bit of sniping fun?

Retinue, Character, and Requisitioned Units

Now, let’s talk about the different flavors of units you can bring along when allying Imperial Agents. There are three main types: Retinue units, Character units, and Requisitioned units. Retinue units are your basic squads—like Imperial Navy Breachers or Adeptus Arbites—who are here to do the heavy lifting. They’re the bread and butter of your Agents detachment. Character units are the stars of the show: Inquisitors, Assassins, and other heroic (or anti-heroic) figures that bring unique abilities and flair to your army. Requisitioned units, on the other hand, are special guests—like Grey Knight Terminators or Sisters of Battle—that you can draft in for a particular role. You’ve got to be mindful of how many of each you include, though, because there’s a limit to how many special guests you can invite to this party.

Imperial Agents Combat Patrol

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Imperial Agents Combat PatrolThe Warhammer 40k Combat Patrol boxes are a great choice for new players who are interested in exploring a particular faction. They offer a quick and easy way to assemble a small army and jump straight into playing games.

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These sets are similar to the Start Collecting Sets, which were introduced by GW in 2016. They are designed to help players get a feel for the faction and start building their skills right away.

How to Play Imperial Agents: Detachments Overview & Review

Imperial Agents How To Play 2Ordo Xenos – Alien Hunters

If xenos scum gives you nightmares, then the Ordo Xenos detachment is your go-to. Focused on the Deathwatch, this detachment is all about precision and specialization. With mission tactics that allow you to switch up your strategy depending on the enemy, you can adapt to whatever alien horror is facing you down.

Imperial Agents How To Play 3Each tactic—be it for tearing apart hordes, slicing through tough armor, or sniping enemy leaders—gives your Deathwatch units the edge they need to prove that humanity is indeed the galaxy’s apex predator.

Ordo Hereticus – Purgation Force

Imperial Agents How To Play 4For those who relish the smell of heresy burning in the morning, the Ordo Hereticus detachment is your best bet. This one’s all about rooting out corruption, whether it’s heretical thoughts, mutant genes, or the taint of Chaos itself. The units here get bonuses against Chaos enemies, making them perfect for purging the unclean.

Imperial Agents How To Play 5Plus, with abilities that can mess with enemy morale and battlefield control, you’ll be making sure no heretic gets away unscathed.

Ordo Malleus – Daemon Hunters

Imperial Agents How To Play 6The Ordo Malleus detachment is for those who face daemons and laugh—maniacally, with a hint of madness. Focused on Grey Knight Terminators and Inquisitors, this detachment is all about taking the fight to the warp-spawned abominations that threaten the Imperium.

Imperial Agents How To Play 7With re-rolls to hit and wound against daemons, these units are the ultimate demon hunters. And even if daemons aren’t on the menu today, the abilities still provide a solid boost against any enemy, making this detachment a force to be reckoned with.

Imperialis Fleet – The Best All-Rounder

Imperial Agents How To Play 8If you’re looking for a jack-of-all-trades, the Imperialis Fleet detachment is your Swiss Army knife. With a mix of Voidfarers, Rogue Traders, and a sprinkling of Inquisitorial Agents, this detachment has the versatility to handle just about anything.

Imperial Agents How To Play 9The detachment rule lets you target key enemies or objectives each turn, granting your units powerful bonuses. Whether you need to hold an objective, break an enemy line, or take out a priority target, the Imperialis Fleet has a tool for the job.

Imperial Agents Codex Review: Standout Features and Potential Pitfalls

Combat Patrol Imperial AgentsKey Strengths of Imperial Agents

One of the biggest strengths of Imperial Agents is their sheer versatility. The ability to tailor your army with a mix of Inquisitors, Assassins, and elite units from across the Imperium means you can adapt to almost any situation. Need a squad of elite warriors to hold a key position? Bring in some Grey Knights. Need to take out a high-value target? An Assassin will do the trick. This flexibility makes Imperial Agents a force that can plug gaps in your army and provide answers to tough tactical challenges.

Challenges and Weaknesses to Consider

However, with great versatility comes a few trade-offs. The biggest challenge with running Imperial Agents, especially as a standalone force, is their lack of cohesion. While they’re great at filling in the gaps for other armies, they can struggle when forced to operate on their own, particularly when facing off against more focused or streamlined armies. Additionally, the detachment rules for some of the factions can be a bit niche, limiting their effectiveness against certain opponents. So, while Imperial Agents can be incredibly fun and effective, they require careful planning and a good understanding of their strengths and weaknesses to get the most out of them.

Imperial Agents Codex Review: Imperial Agents Points

Imperial Agents How To Play 15

They have two different point values in the codex, one for full Imperial Agents armies and one for attached units. GW recently reworked the points, but you will be paying more for everything when you attach units instead of doing a full Imperial Agents force.

Imperial Agents Codex Review: Detailed Breakdown of Units & Datasheets

Key Characters in the Codex

Imperial Agents How To Play 10Inquisitor Coteaz

Let’s kick things off with the man, the myth, the legend: Inquisitor Coteaz. If you’re looking for someone who embodies the “get things done” attitude of the Inquisition, Coteaz is your guy. Armed with his trusty hammer and an eagle that’s more than just a fancy accessory, Coteaz is here to smite heretics and look good doing it. His wargear is top-notch, but what really sets him apart is his psychic prowess. He’s got a knack for sniffing out trouble before it even starts, making him a valuable asset in any army. And don’t forget his ability to mess with your opponent’s reserves—nothing says “I’m in control” like denying your enemy the chance to bring in reinforcements right when they need them most. Plus, his presence on the battlefield boosts the morale of nearby troops, reminding them that the Emperor’s justice is always watching.

Inquisitor Greyfax

Imperial Agents Codex 4Next up is the no-nonsense, witch-hunting extraordinaire: Inquisitor Greyfax. If there’s a psyker causing trouble, Greyfax is the one to call. Her relentless pursuit of the mutant, the witch, and the heretic is the stuff of legend. Armed with her master-crafted power sword and an array of psychic abilities, she’s the perfect blend of brains and brawn. What’s more, her Psyocculum lets her target psykers with deadly precision, ensuring they don’t last long on the battlefield. And let’s not overlook her leadership abilities—Greyfax is the type who can whip even the most ragtag group of soldiers into shape, making them more effective against the forces of Chaos. If you need someone who can lead the charge against the warp-touched with cold, calculated efficiency, Greyfax is your Inquisitor.

Watch Captain Artemis

Captain Artemis lore 5Finally, we have Watch Captain Artemis, the Deathwatch’s very own action hero. Artemis is what happens when you take a Space Marine, give him the best toys, and tell him to hunt aliens for a living. His specialized gear, including the powerful Hellfire Extremis, makes him a force to be reckoned with, particularly against Xenos. Artemis is the kind of leader who leads from the front, smashing through the enemy lines with a combination of brute strength and tactical acumen. His experience in facing down some of the galaxy’s nastiest Xenos threats means he’s seen it all, and he knows just how to counter it. Plus, his ability to grant re-rolls to his squad makes him an excellent force multiplier, ensuring that his team’s shots count when it matters most.

Important Retinue and Requisitioned Units

Deathwatch VeteransDeathwatch Kill Teams

Deathwatch Kill Teams are the ultimate Swiss Army knife of the Warhammer 40K universe. These elite squads are handpicked from different Space Marine chapters, each member bringing their own specialized skills and wargear to the table. Whether you need someone to tear through hordes of Orks or pick off high-value targets with precision, a Deathwatch Kill Team has the tools for the job. What makes them truly terrifying is their ability to adapt on the fly, switching out their mission tactics to match the enemy they’re facing. This flexibility makes them one of the most versatile units you can field, capable of handling just about anything the galaxy can throw at them.

Grey Knight Terminators

Grey Knight TerminatorsWhen it comes to facing the horrors of the Warp, there’s no better unit than Grey Knight Terminators. These psychic warriors are the Emperor’s bulwark against daemonic forces, clad in the finest Terminator armor and wielding weapons blessed by the Emperor himself. Each member of the squad is a psyker, able to channel their powers to smite the daemonic foes that threaten the Imperium. But it’s not just their psychic abilities that make them fearsome—these Terminators can take a beating and keep on fighting, shrugging off attacks that would fell lesser warriors. When you need a unit that can walk through the fires of hell and come out the other side swinging, the Grey Knight Terminators are your go-to.

Sisters of Battle Squads

Battle Sisters 2 wal horThe Sisters of Battle are the Emperor’s most faithful warriors, and their squads are the backbone of the Adepta Sororitas. Armed with bolters, flamers, and melta weapons, these Sisters are more than capable of bringing the Emperor’s wrath down on their enemies. But it’s their unshakable faith that truly sets them apart—each Sister is a living embodiment of the Imperium’s righteous fury. On the battlefield, they’re a force to be reckoned with, capable of holding the line against overwhelming odds. And thanks to their Acts of Faith, they can perform miraculous feats, like shrugging off mortal wounds or hitting with unerring accuracy, making them one of the most reliable units you can field.

Imperial Agents Codex Review: Assassins and Their Impact

Imperial Agents How To Play 14Vindicare Assassin – The Ultimate Sniper

The Vindicare Assassin is the galaxy’s deadliest sniper, a lone wolf who strikes from the shadows with unerring accuracy. Armed with an Exitus rifle that can punch through the thickest armor, the Vindicare can take out key targets from miles away, often before the enemy even knows he’s there. But it’s not just about raw firepower—this assassin is also a master of stealth, able to blend into his surroundings and evade detection. Whether it’s picking off an enemy commander or taking out a crucial support unit, the Vindicare does it all with style and precision. In the right hands, this assassin can turn the tide of battle with a single, well-placed shot.

Imperial Agents How To Play 13

Eversor Assassin – Speed and Carnage

If the Vindicare is a scalpel, then the Eversor Assassin is a chainsaw. This psycho-enhanced killer is all about getting up close and personal, unleashing a whirlwind of destruction wherever he goes. The Eversor doesn’t just kill his targets—he obliterates them, often taking down entire squads in a frenzy of blood and bullets. Fueled by a cocktail of combat drugs, this assassin is faster, stronger, and deadlier than just about anything else on the battlefield. And when he finally does go down, he goes out with a literal bang, taking as many enemies with him as possible. If you want to send a message to your opponents that no one is safe, the Eversor Assassin is the way to do it.

How to Play Imperial Agents: Strategies for Competitive Play

Imperial Agents How To Play 12Building a Competitive Imperial Agents Warhammer 40k Army

Crafting a competitive Imperial Agents army is a bit like assembling a team of the galaxy’s most eccentric heroes—each member brings something unique to the table, and when they work together, the results can be spectacular. The key is to think of your army as a jigsaw puzzle, where each piece complements the others. You want to strike a balance between flexibility and power, allowing you to adapt to whatever your opponent throws at you. And trust me, in the chaotic world of Warhammer 40K, your opponent will throw everything but the kitchen sink at you.

Imperial Agents Codex Review: Combining Detachments for Maximum Effect

One of the coolest tricks up the Imperial Agents’ sleeve is the ability to combine different detachments for maximum synergy. You can take the best bits from various Imperial factions and mash them together into one glorious, mismatched force. For instance, start with the Imperialis Fleet detachment, which offers excellent all-round capabilities, then sprinkle in some Ordo Xenos Deathwatch Kill Teams for their specialized firepower against Xenos scum. Need a bit more durability? Add some Ordo Malleus Grey Knight Terminators to wade through the warp-touched horrors. The beauty here is in the balance—each detachment fills a gap, covering for the others’ weaknesses while amplifying their strengths. The trick is to pick the right tools for the job, creating a well-rounded army that can handle anything from horde armies to elite deathstars.

Utilizing Assassins in the Meta

More Imperial AssassinsAssassins are the ultimate problem solvers in Warhammer 40K, and in a competitive setting, they’re your secret weapons against an opponent’s key units. Whether it’s a Vindicare Assassin sniping an enemy warlord from across the battlefield or an Eversor Assassin wreaking havoc in the backlines, these operatives can be game-changers. In the current meta, where precision strikes and disruption are key, Assassins can flip the script on your opponent’s strategy. They excel at taking out those high-value targets that your opponent relies on—characters, heavy support, or anything else that’s crucial to their game plan. And with the flexibility to swap out Assassins depending on the matchup, you can always bring the right tool for the job. Just be sure to protect them; while they’re deadly, they can’t win the game on their own.

Common Mistakes to Avoid

Even the most cunning agents can stumble, so it’s crucial to avoid some of the common pitfalls that can trip up an Imperial Agents army. Here are a couple of blunders you’ll want to sidestep on your way to victory.

Over-Specializing Your Forces

It’s tempting to load up on units that excel in one particular area, especially when the Imperial Agents have so many cool, specialized options. But focusing too much on one aspect—like cramming your army with anti-infantry firepower while neglecting anti-tank—can leave you vulnerable. The galaxy is a dangerous place, filled with threats of all shapes and sizes, so your army needs to be ready for anything. Over-specialization can turn your army into a one-trick pony, and while that trick might be impressive, it won’t win you games when you’re up against something you didn’t prepare for. Balance is key—make sure you have a mix of units that can handle different threats.

Neglecting Anti-Monster/Tank Capabilities

Let’s face it: Warhammer 40K is full of big, scary things that will squash your forces flat if you’re not prepared. From monstrous creatures to armored behemoths, there are plenty of enemies that require a bit more punch to bring down. Neglecting your anti-monster or anti-tank options is a surefire way to watch your carefully crafted army get rolled over by a Tyranid Carnifex or a Land Raider. Make sure you’ve got some heavy hitters—like a squad of Grey Knight Terminators or a well-placed tank-busting Assassin—to deal with these threats. Remember, versatility is your friend. Keep a few units in your back pocket that can deal with the biggest, baddest enemies on the battlefield, and you’ll be much better equipped to handle whatever comes your way.

How to Play Imperial Agents: Narrative & Casual Play Insights

Imperial Agents RepacksBuilding Thematic Armies

So, you’ve got your Imperial Agents Codex in hand, and you’re ready to create an army that’s less about min-maxing stats and more about telling an epic tale. Perfect! The Warhammer 40K universe is rich with lore, and the Imperial Agents are the best canvas for weaving those intricate stories that make every battle feel like a chapter from an ancient tome. The key to building a thematic army is to let the narrative guide your choices. Who are your agents? What’s their mission? Are they a ragtag band of Inquisitors hunting a rogue psyker, or perhaps a secretive cabal of Assassins sent to eliminate a Chaos cult leader? The possibilities are endless, and with the diverse units available in the Codex, you can mix and match to your heart’s content. Whether your force is united by a shared past, a common goal, or just the fact that they’re all too strange for any other army, your narrative will be what sets them apart on the tabletop.

Crafting a Story-Driven Imperial Agents Force

Creating a story-driven force isn’t just about picking cool units—it’s about making each choice feel like it’s part of a larger narrative. Start by giving your characters some backstory. Why is Inquisitor Greyfax leading this band of warriors? What past battles have forged Watch Captain Artemis into the leader he is today? Once you’ve fleshed out your characters, think about their relationships. Maybe your Deathwatch Kill Team has a vendetta against a specific Xenos race, or perhaps your Assassin has been tracking a particular Chaos sorcerer across the stars. Then, take it a step further by adding some visual flair to your models—custom heraldry, battle damage, and unique wargear can all tell a story before your models even hit the battlefield. And when the dice start rolling, let your narrative drive your tactics. After all, nothing’s more satisfying than seeing your story play out exactly as you imagined—or even better, when it takes an unexpected twist!

Integrating Imperial Agents in Crusade Campaigns

Ordo Xenos Lord Inquisitor Kyria DraxusFor those who love to watch their characters grow and evolve over time, Crusade campaigns offer the perfect playground. Here, your Imperial Agents can embark on a journey that sees them face off against foes, gain experience, and acquire powerful relics that tell the story of their victories and defeats. Crusade isn’t just about winning games—it’s about developing your army’s narrative through ongoing campaigns where every decision has lasting consequences.

Unique Agendas and Relics

One of the joys of Crusade is the opportunity to pursue unique agendas that align with your army’s story. Maybe your Inquisitor is obsessed with recovering forbidden relics, leading your force into dangerous missions deep behind enemy lines. Or perhaps your Rogue Trader is more interested in securing new trade routes and resources, giving you a different set of priorities during the campaign. As your agents achieve their goals, they’ll earn powerful relics that further enhance their capabilities—and these aren’t just shiny trinkets. Each relic carries with it a piece of the story, whether it’s a blade recovered from the corpse of a fallen hero or an ancient tome that grants forbidden knowledge. The more your agents achieve, the more their narrative grows, turning them into legends in their own right.

Developing Character-Driven Narratives

Crusade campaigns are the perfect opportunity to develop character-driven narratives. As your agents gain experience and level up, they’ll start to reflect their personal journeys on the battlefield. Maybe your Assassin becomes more ruthless, gaining abilities that make them even deadlier in close combat. Or your Inquisitor, having faced countless horrors, starts to blur the lines between faith and fanaticism, acquiring abilities that teeter on the edge of what’s considered sane. The best part? You get to decide how these changes manifest, making every battle a stepping stone in your characters’ epic journeys. As they grow, so too does your connection to them, turning each game into a chapter in their ongoing saga.

Conclusion & Final Thoughts on How to Play Imperial Agents New Codex Review

imperial agents codex rules warhammer 40k detachments enchancements stratagem imperial agents codex of the imperium warhammer 40k no book how wal

Is the New Imperial Agents Codex Worth It?

So, after all this talk of narrative potential and strategic possibilities, the big question is: is the Imperial Agents Codex worth picking up? Absolutely. Whether you’re in it for the thrill of competitive play or the joy of crafting a story-driven force, this Codex offers something for everyone.

Best Uses for Competitive Players

For those eyeing the competitive scene, the new Imperial Agents Codex can be the ultimate wildcard (at least we think after a review). Their ability to plug into any Imperium army as specialized tools can give you an edge in matchups where a bit of unpredictability goes a long way. Assassins can surgically remove key threats, while Inquisitors can disrupt your opponent’s plans. If you’re looking for a way to add versatility and tactical depth to your army, the Imperial Agents Codex is a must-have.

The Appeal for Narrative Gamers

For narrative gamers, this Codex is a goldmine. The sheer variety of units and the rich lore behind them make it a dream for anyone who loves to weave stories into their battles. With the tools to craft a unique army that tells a story on the battlefield, the Imperial Agents are perfect for campaigns, casual games, and any scenario where the narrative takes center stage.

What to Expect in Future Updates

vindicare assassin clipartPossible Additions and Changes

As with all things Warhammer 40K, the new Imperial Agents Codex isn’t set in stone, and GW will review it from time to time. Future updates could bring new units, rule tweaks, and perhaps even expansions to the lore. We might see new characters introduced or existing ones given more depth and options. Keeping an eye on what’s coming down the pipeline can help you stay ahead of the curve and keep your Imperial Agents army fresh and competitive.

Community Feedback and Reactions

The Warhammer community is a passionate bunch, and their feedback often shapes the direction of future updates. If there’s a particular unit or rule that’s not quite hitting the mark, you can bet the community will have something to say about it. On the flip side, if there’s something everyone loves, that’s a good indicator it might see more support in the future. Engaging with the community, whether through forums, events, or social media, can give you insights into how others are using the Codex and what might be on the horizon.

All the Latest Warhammer Rules & Model Rumors

What do you think about the new Imperial Agents Codex and our review and guide on how to play them? Will you be adding them to your army, or play them on their own?

About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!