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LEAKED – New Cult Mechancius Rules

By Rob Baer | May 25th, 2015 | Categories: Warhammer 40k, Warhammer 40k Rumors

admech wlapaper

More of the Cult Mechanicus codex  has leaked, and it’s good! Checkout the new rules coming our way this Saturday!

via Iuchiban on Warseer

Hi guys! Here’s your spanish favourite codex leaker of all times!!!
I already own my copy of the Cult Mechanicusc codex.

Relics:
– 2+ Armour save to bearer + all weapons in the unit have the Cognis SR
– Bearer and unit gain “It will not die” SR
– Every turn may choose to identify a Mistery objective or observe an enemy vehicle. All rolls to penetrate againts an observed vehicle may be re-rolled, as well as glancing hits.
– One CC weapon that only Works againts vehicles. Make only one attack, if hit, roll in a table:
1: Controller of target vehicle may restore one hull point
2-3: Controller of weapon decides if vehicle loses one hull point or restores one.
4-5: Same as above but 1D3
6+: Same as above but 1D6
– Kastelan protocols have an inmediate effect. Previous protocol may not be chosen anymore.
– Model gains 1D6 CC attacks S4, AP5, Shred

Canticles:
They are declared at the beginning of the turn. 3 possible effects depending on the amount of units in your army. Cannot use the same one twice.

Units Effect
1-3 Stubborn
4-7 Stubborn + reroll Fear, Pinning and Moral
8+ Fearless

1-3 In CC, every enemy unit receives a S4 at I10 hit for every Cult model in this combat
4-7 Same as above, but 2 hits per Cult model
8+ Same as above but 3 hits

1-3 Reroll 1 to hit in CC
4-7 Reroll 1 and 2 to hit in CC
8+ Reroll to hit in CC

1-3 Stealth
4-7 Shrouded
8+ Both

1-3 +1S
4-7 +2S
8+ +3S

1-3 Reroll 1 to shot
4-7 Reroll 1 and 2 to shot
8+ Reroll to shot

Dominus (105)
– 2+ armour save
– 3 wounds
– Volkite Blaster (S6,AP5, Heavy 3, Deflagrate (Inflicts one additional wound per unsaved wound)
– One pistol that fires five shots, S4, AP6 (Cannot translate the name to English)
– Power Axe
– Mechandrite Harness: May fire all his weapons during the shooting phase, and his CC attacks have the Haywire SR, +1A at I10
– Skrutinizing Servoskull (Free translation): Every turn he may indentify one mistery objective
– 5++
– Relentless
– FnP
– IC
Once per turn, on a roll of 2+ he may restore one hull point of a vehicle in base contact, or one Wound of one model of his unit (Skitarii or Cult)

Equipment
Carachters may purchase a Stasis Field:
The bearer and the unit get a 2++ save as long as they are “Gone to Ground”, but the WS and BS are reduced to 0.

– The heavy grav cannon is Salvo 4/6. So a unit of 3 Kataphron Destroyers (165) shots 18 grav shots. Not bad at all.

There are 4 formations:
– Cohort Cybernetica
1x Dominus
2 Kastelan Robot Maniples
Kastelan protocols have an inmediate effect when chosen
For every Datasmith and Dominus one Robot may fire to a different target.
Dominus and the 2 maniples are a single unit. Dominus may not abandon the unit.

– Elimination Maniple
2-3 unitos of Kataphron Destroyers
1-3 Kastelan Robot Maniples
If one Robot inflincts one unsaved wound or a penetrating hit with a weapon with the Luminogen SR, the rest of the formation gains +1BS and ignore cover when firing to that unit.

– Numinous Maniple
2-3 units of Fulgurite Electro-Priests
2-3 units of Corpuscarii Electo-Priests
If a Corpuscarii unit is at 6″ or less of 1 or more Fulgurite unit, they gain +1 shot when firing. If one unit suffers one or more unsaved wounds, it is considered “electrified” until the end of turn.
If a Fulgurite units attacks in CC to an “electrified” unit, they reroll to wound

– Holy Requisitioner
1 Dominus
2-3 Kataphron Breachers
Deep Strike
They have to stay in Reserve. When deployed, the Dom¡nus does not scatter if deployed at 6″ or less of an objective marker. Breachers do not scatter as long as they arrive at 6″ or less of the Dominus.
They have the Zealot and Counterattack SR when at 6″ or less from a objective marker.

Some of these seem really powerful, especially those canticles. I think they apply to the Knight that can be taken in thei formation they have too. Very cool stuff
Checkout the early pictures of all the new units below

Adeptus Mechanicus Roundup

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.