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New Chaos Daemon Psychic Powers – CONFIRMED

By Rob Baer | February 10th, 2016 | Categories: Warhammer 40k, Warhammer 40k Rumors

Daemon_Primarch_Mortarion

Come see what folks are confirming today about the new Chaos Daemon Psychic Powers as some are filtering into stores already.

Via Goonbandito 2-10-2016

I picked up my data-cards this arvo – no campaign book for me since a mate is already getting it. Didn’t get a look at the Warlord traits in the book yet, but apparently there is a Tzeentch one that lets you harness on a 3+ (not sure whether that was on the Warlord or army, assuming Warlord only) and another Tzeentch one that turns your Warlord into a ML1 Psyker or adds +1 to your Mastery Level – which could be funny on a Khorne Demon Prince in the DP Formation lol?

Discipline of Plague:
Primaris – Stream of Corruption. Unchanged
1 – Debilitating Distension: WC1. Malediction on enemy unit within 24″. Target cannot run, sweeping advance or overwatch.
2 – Plague Wind: Unchanged.
3 – Miasma of Pestilence: Unchanged.
4 – Rancid Visitations: Unchanged.
5 – Final Decomposition: WC2. Focussed Witchfire, Range 12″, S*, AP2, Assault 1, Ignores Cover, Instant Death, Internal Liquefaction (*Do not roll To Wound. Instead, roll a D6 – if the result is higher than the number of Wounds the target has remaining, it suffers 1 Wound with the profile above.) Does not affect vehicles.
6 – Putrescent Vitality: WC1-3. Blessing that targets a single Demon of Nurgle unit within 24″. Choose whether it is WC1, 2 or 3 each time it is cast. Whilst in effect, add +1 Toughness to all models for each point of warp charge it cost to cast.

Discipline of Change
Primaris – Flickering Fire of Tzeentch: Unchanged, other than to reword it to make it clear you choose the WC cost before you cast.
1 – Tzeentch’s Firestorm: Unchanged.
2 – Bolt of Change: Unchanged
3 – Tzeentch’s Warpflare: WC1. Nova, Range 9″, S D6, AP4, Assault 2D6, Ignores Cover, Warpflame.
4 – Boon of Flame: WC2 or 3, decide before rolling. Conjuration with range of 12″. If used at WC2, conjure 1 Exalted Flamer. If used at WC3 conjure either a unit of 3 Flamers or 1 Burning Chariot.
5 – Infernal Gateway: Unchanged.
6 – Prismatic Gaze: WC3. Witchfire, Range 18″, Strength D, AP1, Assault 1.

Discipline of Excess
Primaris – Lash of Slaanesh. Unchanged.
1 – Acquiescence. Unchanged, other than to clarify that the Initiative penalty is to a minimum of 1.
2 – Pavane of Slaanesh: Unchanged.
3 – Maniacal Fervour: WC1. Blessing that targets a friendly unit within 24″. Unit suffers D6 S3 AP- hits, but gains Furious Charge, Rage and Zealot.
4 – Phantasmagoria: WC1. Malediction on enemy unit within 18″. Each time the unit wishes to Move, cast Psychic Powers, Run, Shoot, Charge, Attack in the Fight Subphase, Sweeping Advance, Consolidate or Overwatch it must first pass a Leadership test. If failed, cannot perform that action but may perform an alternative action in that phase, assuming it passes another Leadership Test.
5 – Slicing Shards: WC2. Witchfire, Range 24″, S4, AP4, Assault 1, Large Blast, Soul Flay (After resolving the attack, any units that are under the blast marker must pass a Ld check or suffer a further D6 S4 AP4 hits).
6 – Cacophonic Choir: Unchanged.

And the Tactical Objectives if anyone is interested:

11 – Delight in Despair: 1 VP if an enemy failed a Fear or Morale test in Assault Phase. If it was against a Slaanesh Demon Unit, score 2 VP instead.

12 – The Cycle of Life: 1 VP if an enemy unit was destroyed. It was by a Nurgle Demon unit, score 2 VP instead.

13 – Touched by the Warp: 1 VP if at least one friendly model succeeded to manifest a Psychic Power. If it was by a Tzeentch Demon model, score 2 VP instead.

14 – The Glory of Khorne: 1 VP if a character killed an enemy in a Challenge. If it was a Khorne Demon Character, 2 VP instead.

15 – The Dominion of Chaos: D3 VP if you control more objectives than your opponent.

16 – The Great Game: Roll a dice at the end of each turn after generating this objective. Score that many VP at the end of your turn if you control the number of objectives equal to the number you rolled that turn.

Formarion Update:
Oh, and the Soul Grinder formation as was described to me is 3 Grinders of any configuration; when 1 Grinder kills an enemy model, the other 2 Grinders get +1 To Hit and To Wound for the rest of the phase.

Oh wow some of those names are VERY Chaos-y. I’m digging Putrescent Vitality for sure from my earlier article as I feel like Toughness boosts are just as goon as invisibility in some cases!
Checkout the rest of the new book spoilers below!

Curse of the Wulfen New Rules Roundup

Is Chaos Back?
Wulfen Are People Too – Long War Episode 37

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

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About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.