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New Orks 40k Psychic Powers & Subkultur Rules

ork hor walHere are the new 40k Psychic Powers and Subkultur rules that are coming for the Orks in Saga of the Beast!

Coming from Auspex Tactics we’ve got a full look at what’s inside Saga of the Beast. Space Wolves and Orks are both sitting in the same boat as far as a need for a rules update. With that said, here’s everything Orks will be getting shortly.

New Orks 40k Psychic Powers & Subkultur Rules

Agor_the_Mad_-_Ork_Weirdboy

 

ork clan specific psychis

We saw Blood Axes: Clever Talk earlier, however of the new options, Goffs: Bull Charge is sweet. Movement powers are always nice and Bull Charge’s guarantee to never snake eyes on the charge is awesome.

ork psychic power clever talkFor Clever Talk, this is a brutal payoff for just a WC of 6. You can pick something visible to your Psyker and shut down their overwatch and they have to fight last. This means your Weirdboy can hang back and fling some Boyz up the board one turn.

Then next turn, he can shut down something like a Knight Valiant’s flamers and let the Boyz walk right into melee.

Ork Players Can Customize Their Clans- Specialist Mobs

Orks are also getting the custom rules package in Saga of the Beast with these specialist mob “Subkulturs”.

ork specialist mobz

Out of this list, we’ve seen Pyromaniacs and  Grot Mobs. As for the rest, Flyboyz has some potential depending on how many flyers you want to take, giving them consistent saves is a great way to save some wounds here and there that might just make the difference.

Ork custom clan rules pyromaniacsThis rule is pretty powerful if you build your list right. Basically just take everything with weapons themed around fire and flame. You can reroll your shot output for a whole list of weapons including skorcha missiles and killa jets. If you get into melee with your Burnas, you can reroll your wounds! As one last little cherry on top, your Burna Bombs will be exploding way easier with +1 to the roll.

ork rule grot mob cheeky zoggersIf you want to control the board and really spam the mess out of some Gretchin, you can always pick this subkultur to beef up your Grots. This gives every Gretchin model a 6++ invuln which might not seem like much. However, it guarantees a save for every unit and when you bring 200+ Gretchin models, the dice really start adding up.

Plus, when you attack with a vehicle with the Gretchin keyword from this subkultur, you get free rerolls of 1.

mek gunMek Gunz have been a competitive option for Ork players since their codex. However, they also have the Gretchin keyword which means they’re about to get a lot better.

That’s it for the new ork rules! Be sure to check out Auspex Tactics and subscribe for more 40k tactics related videos and content!

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Now that all these rules are out, how do you think things two factions will shape the meta? Did Orks finally get the support they deserved back in Orktober? 

Let us know in the comments of our Facebook Hobby Group, and make sure you enter the latest monthly giveaway for FREE today!

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.