Don’t miss the latest new 40k rules and rumors for the Salamanders, Iron Hands, and Raven Guard Space Marine supplements that are out there now.
New Space Marines are on the way this week and on into fall. Let’s take a look at the latest on the next four supplement books for the Space Marine!
Industry insiders have confirmed to us that the 7th and final Space Marine supplement is indeed Imperial Fists. Even Games Workshop may have let the squig out of the bag with the re-organization of its website to show separate sections for codex supplement products:
Remember that the Crimson Fists just got updated earlier in the year via the first Index Astartes White Dwarf Article. They also do not seem to be getting their own section on the website.
However, judging by this there is a good chance that the Black Templars will be getting some attention in the Imperial Fists book. Here’s what we know, and can assume, from the first four supplement waves to be announced by GW:
- Each chapter seems to get a new primaris character, data card release, and upgrade sprue/decal sheet release.
- Salamanders and “Fists” will release sometime in the fall according to Industry Insiders.
- Each chapter has gotten its own Psychic discipline as well, that seems to “future-proof” them into the Psychic Awakening.
- The final primaris units to be released at the Impulsor and the Infiltrator squads, most likely with the rumored Salmanders/ Fists release later this fall.
Primaris Impulsor $75?
The Imperium took a Rhino chassis and rolled it through the ol’ grav-tech factory bringing us the Impulsor. The Impulsor is running a handful of the same weapons spotted on the Invictor Warsuit. However, it’s also got some side-sponsons Bolters for some added dakka. The best part about this model is that this is the first Primaris Dedicated Transport.
Comparing it to the Ad Mech Skorpius, the last “hover” transport to come out for the Imperium, and the repulsor at $85, $75 seems to be the high range for this model. It may clock in at $65 seeing as how it is not a dual kit. Only time will tell for sure here!
Infiltrator Squads $60 For 10, $35 For 5??
In the same vein, Infiltrator squads are getting their own kit as well. These guys are making a name for themselves in 8th edition’s meta and now, the Infiltrators might be getting more sculpts (and maybe more weapon options).
This kit also makes another version of models as well now. So it’s possible that their path to market may be a 5 man box at first for $35-40, and then later on a 10 pack may become available for $60-70. Or vice versa. It’s hard to say with any certainty what path to market these will take, but they are staples that many lists will be running now.
Iron Father Malkaan Feirros (and new primaris characters): $35-$40?
Sure we know Tiggy and Khan are $40 now, and the other non-special character primaris characters are $35, that sets an important pricing standard of the previous $35/$25 not too long ago…
We think it’s safe to say the wait was worth it! This named Iron Father will be hitting shelves (and your opponents) later this year…
Rather unexpectedly, the Iron Hands got a named Primaris character coming to their faction. This took us by surprise for the fact that GW decided to show love to a very minor chapter in 40k.
Chapter Upgrade Kits: $25 ea
It a safe bet that the final new codex supplement chapters will also getting an Upgrade sprue in the future.
Also, bear in mind too that it is possible we will see the existing Fists sprue re-released as well because that only came in the holiday battleforce so far.
So where does that leave us for the rest of the Space Marine releases that are also on the way?
Marines of Nocturne: Coming Salamanders Rules Spotted
Coming from War of Sigmar, these images have a “clickbait” watermark. But looking at the details on the coming Salamander support be sure to let us know how you think they’ll measure up against Raven Guard and Iron Hands.
The images are a bit blurry but starting off, it looks like the Salamanders are getting a new character names Adrax Agatone. It’s a pretty safe bet that this guy will be Primaris following the latest trend among GW’s characters.
Starting off with Adrax’s stat sheet, he’s a T4 character with what you’d expect (WS, BS, Sv 2+). But what makes this guy especially unique are his named weapons. He’s got a S4 -1 AP flamer with a 12″ range which is nice. But Malleus Noctum brings a new meaning to melee potential. With 6 attacks base and a 4-damage melee weapon, he’ll be able to devastate things in close combat. But wait, he gets better.
Unto the Anvil lets him add 1 to the wound rolls (BA Chapter Tactic) to himself and any friendly units within 6″ after they charge, were charged, or heroically intervened. The Drakehide Cloak also makes him take 1 less damage than normal when he gets hit! As for the rest of his rules, he’s got a 4++ invuln save and can reroll 1’s to everyone from Nocturne within 6″.
As for Vulkan, he looks unchanged stat-wise. But he’s getting a new named battle brother at the very least!
Tactical Doctrine Bonus
We’ve seen certain Chapters specialize in different Doctrines getting bonus rules while a certain one is active. For Salamanders, when the Tactical Doctrine is active, they’ll have Watch the World Burn. This gives flamer and melta weapons +1 to their wound rolls. You’ll be wounding most screens and enemy armor on 2’s and 3’s across the board with this one!
Promethean Psychic Discipline
Keeping the theme with purging enemies in holy promethium, they’re also getting a psychic tree of flame-focused powers. On War of Sigmar, the titles of the psychic powers are a bit odd so we left them out. These are:
- Dish out a mortal wound on a 4+ to every unit within 3″ of a point.
- 12″ aura giving a -2 Ld debuff. (Could be huge against screens).
- D3 mortal wounds if you roll higher than the enemy’s toughness on 2D6.
- Give the caster or target+1 Toughness.
- Beef up a weapon to deal mortal wounds instead of normal damage.
Salamanders Relics
As for the Chapter’s relics, they’re getting a whole list to pick from! Check out these options and let us know which one seems the best all-around.
- Some kind of magic tome: +1 to casts for powers in Prometheum Discipline.
- Special helmet: Bearer gets +1 wound and puts off a -1Ld aura.
- Special mantle: Bearer is -1 for enemy wound rolls.
- souped-up combi flamer: -1 AP 2 flat damage ammo.
- Souped-up Boltgun: S5 -AP D3 damage.
- Relic Thunder Hammer: S X2 AP-4 3 flat damage. (Bearer is -1 to hit but wounds of 6+ do 6 damage flat).
- Special Sigil Aura: Gives +1 attack to everyone within 6″.
Nocturne Warlord Traits
- +2 Strength to the model.
- Gives Defenders of Humanity rule (Objective Secured) to a non-Troop unit).
- Warlord gets a 6+++ FNP and regens a wound each turn.
- Everyone within 6″ can reroll number of hits for flame weapons.
- Once per phase, one attack auto-hits for the Warlord.
- Warlord gets +2 toughness. (Imagine this on Ashmantle. He could be T11!).
Salamander Strats
Looking toward the Chapter’s Stratagems, they’ve got some pretty fluff-themed ones as well. Again, the names were odd so we left them out. Essentially, you’ll have the options to:
- Revive on a 4+ with 1 wound remaining.
- One unit counts as have not been moved as long as they didn’t advance. (This is useful for things like Devastator Squads that need to cover ground).
- Give a unit +1 Sv against single damage weapons.
- One unit can For the Greater Good overwatch for a friendly unit within 12″.
- Get a 2nd Warlord Trait.
While we’re not 100% sure that these will indefinitely be a part of the Salamanders support, there’s definitely some neat tricks that look to be on the way for the Chapter… if these are all true.
Full 40k Raven Guard Codex Rules: Relics, Traits & Psychic Powers
Don’t miss the full rules for Relics, Warlord Traits, and Psychics from the Raven Guard supplement that’s bringing a totally different play style to 40k. Read More
Primaris Kayvaan Shrike: Raven Guard Full Rules REVEALED
Check out the full 40k rules for Chapter Master Kayvaan Shrike from the Raven Guard codex supplement book. It’s death from above time! Read More
Full 40k Iron Hands Codex Rules: Relics, Traits & Psychic Powers
Check out the full rules for Relics, Warlord Traits, and Psychics from the Iron Hands supplement that may make these guys tough as nails in 40k now. Read More
Malkaan Feirros: Iron Hands Full Rules REVEALED
Malkaan Feirros is going to be bringing the pain to the enemies of the Iron Hands. Check out his FULL Warhammer 40k rules from the codex supplement book. Read More
40k Psychic Awakening: Rumors, Rules, & New Models LATEST
Sisters and Eldar oh my! Don’t miss the latest new models and rules for the 40k the Psychic Awakening campaign series that is on the horizon! Read More
What are your thoughts on all the new Space Marine support on the way? Which characters (if any) do you think we’ll see for the final two codex books?
Let us know in the comments of our Facebook Hobby Group, and sign up to get your free hobby updates newsletter (with discount coupon codes) each morning as well!