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New Salamander, IH, Raven Guard 40k Rules & Rumors

By Rob Baer | September 17th, 2019 | Categories: Space Marines, Warhammer 40k, Warhammer 40k Rumors

Primaris wal hor space marines power armor

Don’t miss the latest new 40k rules and rumors for the Salamanders, Iron Hands, and Raven Guard Space Marine supplements that are out there now.

New Space Marines are on the way this week and on into fall. Let’s take a look at the latest on the next four supplement books for the Space Marine!

 

new space marines gold

Industry insiders have confirmed to us that the 7th and final Space Marine supplement is indeed Imperial Fists. Even Games Workshop may have let the squig out of the bag with the re-organization of its website to show separate sections for codex supplement products:

New Space Marine chapters for warhammer 40k

Remember that the Crimson Fists just got updated earlier in the year via the first Index Astartes White Dwarf Article.  They also do not seem to be getting their own section on the website.

However, judging by this there is a good chance that the Black Templars will be getting some attention in the Imperial Fists book.  Here’s what we know, and can assume, from the first four supplement waves to be announced by GW:

  • Each chapter seems to get a new primaris character, data card release, and upgrade sprue/decal sheet release.
  • Salamanders and “Fists” will release sometime in the fall according to Industry Insiders.
  • Each chapter has gotten its own Psychic discipline as well, that seems to “future-proof” them into the Psychic Awakening.
  • The final primaris units to be released at the Impulsor and the Infiltrator squads, most likely with the rumored Salmanders/ Fists release later this fall.

Primaris Impulsor $75?

primaris impulsor

The Imperium took a Rhino chassis and rolled it through the ol’ grav-tech factory bringing us the Impulsor. The Impulsor is running a handful of the same weapons spotted on the Invictor Warsuit. However, it’s also got some side-sponsons Bolters for some added dakka. The best part about this model is that this is the first Primaris Dedicated Transport.

Comparing it to the Ad Mech Skorpius, the last “hover” transport to come out for the Imperium, and the repulsor at $85, $75 seems to be the high range for this model. It may clock in at $65 seeing as how it is not a dual kit.  Only time will tell for sure here!

Infiltrator Squads $60 For 10, $35 For 5??

primaris infiltrator

In the same vein, Infiltrator squads are getting their own kit as well. These guys are making a name for themselves in 8th edition’s meta and now, the Infiltrators might be getting more sculpts (and maybe more weapon options).

This kit also makes another version of models as well now. So it’s possible that their path to market may be a 5 man box at first for $35-40, and then later on a 10 pack may become available for $60-70. Or vice versa. It’s hard to say with any certainty what path to market these will take, but they are staples that many lists will be running now.

Iron Father Malkaan Feirros (and new primaris characters): $35-$40?

Sure we know Tiggy and Khan are $40 now, and the other non-special character primaris characters are $35, that sets an important pricing standard of the previous $35/$25 not too long ago…

new iron hands primaris space marine spotted

We think it’s safe to say the wait was worth it! This named Iron Father will be hitting shelves (and your opponents) later this year…

Rather unexpectedly, the Iron Hands got a named Primaris character coming to their faction. This took us by surprise for the fact that GW decided to show love to a very minor chapter in 40k.

Chapter Upgrade Kits: $25 ea

It a safe bet that the final new codex supplement chapters will also getting an Upgrade sprue in the future.

Iron Hands Transfers

 

Also, bear in mind too that it is possible we will see the existing Fists sprue re-released as well because that only came in the holiday battleforce so far.

imperial fists upgrae sprue primaris

So where does that leave us for the rest of the Space Marine releases that are also on the way?

Marines of Nocturne: Coming Salamanders Rules Spotted

Coming from War of Sigmar, these images have a “clickbait” watermark. But looking at the details on the coming Salamander support be sure to let us know how you think they’ll measure up against Raven Guard and Iron Hands.

salamanders rules 1

The images are a bit blurry but starting off, it looks like the Salamanders are getting a new character names Adrax Agatone. It’s a pretty safe bet that this guy will be Primaris following the latest trend among GW’s characters.

salamanders rules 2

Starting off with Adrax’s stat sheet, he’s a T4 character with what you’d expect (WS, BS, Sv 2+). But what makes this guy especially unique are his named weapons. He’s got a S4 -1 AP flamer with a 12″ range which is nice. But Malleus Noctum brings a new meaning to melee potential. With 6 attacks base and a 4-damage melee weapon, he’ll be able to devastate things in close combat. But wait, he gets better.

Unto the Anvil lets him add 1 to the wound rolls (BA Chapter Tactic) to himself and any friendly units within 6″ after they charge, were charged, or heroically intervened. The Drakehide Cloak also makes him take 1 less damage than normal when he gets hit! As for the rest of his rules, he’s got a 4++ invuln save and can reroll 1’s to everyone from Nocturne within 6″.

salamanders rules 3

As for Vulkan, he looks unchanged stat-wise. But he’s getting a new named battle brother at the very least!

Tactical Doctrine Bonus

Salamanders Feature

We’ve seen certain Chapters specialize in different Doctrines getting bonus rules while a certain one is active. For Salamanders, when the Tactical Doctrine is active, they’ll have Watch the World Burn. This gives flamer and melta weapons +1 to their wound rolls. You’ll be wounding most screens and enemy armor on 2’s and 3’s across the board with this one!

Promethean Psychic Discipline

salamanders terminators

Keeping the theme with purging enemies in holy promethium, they’re also getting a psychic tree of flame-focused powers. On War of Sigmar, the titles of the psychic powers are a bit odd so we left them out. These are:

  • Dish out a mortal wound on a 4+ to every unit within 3″ of a point.
  • 12″ aura giving a -2 Ld debuff. (Could be huge against screens).
  • D3 mortal wounds if you roll higher than the enemy’s toughness on 2D6.
  • Give the caster or target+1 Toughness.
  • Beef up a weapon to deal mortal wounds instead of normal damage.

Salamanders Relics

Salamanders

As for the Chapter’s relics, they’re getting a whole list to pick from! Check out these options and let us know which one seems the best all-around.

  • Some kind of magic tome: +1 to casts for powers in Prometheum Discipline.
  • Special helmet: Bearer gets +1 wound and puts off a -1Ld aura.
  • Special mantle: Bearer is -1 for enemy wound rolls.
  • souped-up combi flamer: -1 AP 2 flat damage ammo. 
  • Souped-up Boltgun: S5 -AP D3 damage.
  • Relic Thunder Hammer: S X2 AP-4 3 flat damage. (Bearer is -1 to hit but wounds of 6+ do 6 damage flat). 
  • Special Sigil Aura: Gives +1 attack to everyone within 6″.

Nocturne Warlord Traits

Salamander

  • +2 Strength to the model.
  • Gives Defenders of Humanity rule (Objective Secured) to a non-Troop unit). 
  • Warlord gets a 6+++ FNP and regens a wound each turn.
  • Everyone within 6″ can reroll number of hits for flame weapons. 
  • Once per phase, one attack auto-hits for the Warlord. 
  • Warlord gets +2 toughness. (Imagine this on Ashmantle. He could be T11!).

Salamander Strats

vulkan hestan salamander

Looking toward the Chapter’s Stratagems, they’ve got some pretty fluff-themed ones as well. Again, the names were odd so we left them out. Essentially, you’ll have the options to:

  • Revive on a 4+ with 1 wound remaining.
  • One unit counts as have not been moved as long as they didn’t advance. (This is useful for things like Devastator Squads that need to cover ground).
  • Give a unit +1 Sv against single damage weapons. 
  • One unit can For the Greater Good overwatch for a friendly unit within 12″. 
  • Get a 2nd Warlord Trait. 

While we’re not 100% sure that these will indefinitely be a part of the Salamanders support, there’s definitely some neat tricks that look to be on the way for the Chapter… if these are all true.

Full 40k Raven Guard Codex Rules: Relics, Traits & Psychic Powers

raven guard wal hor titleDon’t miss the full rules for Relics, Warlord Traits, and Psychics from the Raven Guard supplement that’s bringing a totally different play style to 40k. Read More

Primaris Kayvaan Shrike: Raven Guard Full Rules REVEALED

primaris shrike wal horCheck out the full 40k rules for Chapter Master Kayvaan Shrike from the Raven Guard codex supplement book. It’s death from above time! Read More

Full 40k Iron Hands Codex Rules: Relics, Traits & Psychic Powers

iron hands wal hor textCheck out the full rules for Relics, Warlord Traits, and Psychics from the Iron Hands supplement that may make these guys tough as nails in 40k now. Read More

Malkaan Feirros: Iron Hands Full Rules REVEALED

Iron Hands Ferrios title wal horMalkaan Feirros is going to be bringing the pain to the enemies of the Iron Hands. Check out his FULL Warhammer 40k rules from the codex supplement book. Read More

40k Psychic Awakening: Rumors, Rules, & New Models LATEST

space marines warhammer 40k psychic awakeningSisters and Eldar oh my! Don’t miss the latest new models and rules for the 40k the Psychic Awakening campaign series that is on the horizon! Read More

What are your thoughts on all the new Space Marine support on the way? Which characters (if any) do you think we’ll see for the final two codex books?

Let us know in the comments of our Facebook Hobby Group, and sign up to get your free hobby updates newsletter (with discount coupon codes) each morning as well!

About the Author: Rob Baer

 rob avatar face

Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.