fbpx JOIN LOGIN JOIN

Not All Blast Weapons Are Created Equal

By Rob Baer | February 9th, 2012 | Categories: Master Shake, Warhammer 40k

Welcome to the segment here on Spikey Bits, where I go over some rules clarifications and “gotchas” for 5th Edition.

I realize that there may only be less than a year left for this rules set, but there is still tons of time for gaming!

Not to mention there are a  few big tournaments left to attend as well.  So let’s get to it shall we?

Today we have a guest post by Master Shake about the duplicity of blast weapons. He is very blunt and to the point with his posts (and in real life too for that matter), but none the less effective.

Take it away Shake…..

Most people I know play blast weapons incorrectly. Usually they just say I want to fire the missile at that unit using frag, and then they measure to find that the unit is just within range. So they place the template at the front of the unit. This is wrong.

Blast templates are placed prior to ANY measuring range.

You then measure, and if the center of the blast is outside the range of the weapon it is an automatic miss. (Editor’s note: while correct to deny shots because of improper shooting procedure, in friendly games it may be frowned upon. However someone wiping a huge Death Star squad in the open because they pre-measured, because that’s basically what it is, can be quite frustrating at the tournament level).

This also applies when using things like a Grey Knight heavy incinerator or a hellhound inferno cannon. You place the flame template, then measure to make sure the small end is within ’12.

Short and to the point. You can checkout Shakes blog, Grotzilla! where he rages about all sorts of things from badly painted armies to even the scourges of the internets. -MBG

Get 20% OFF Bits, and FREE SHIPPING??!! Over at the Spikey Bits Online Storeall bits are 20% OFF, and ship for FREE! We also have reduced shipping for overseas customers, as well as a special rate for shipping to Canada!

About the Author: Rob Baer

 rob avatar face

Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.