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Rules, What Rules? – Keeping Up With 40k

even they dont know confused

Does it seem like Warhammer 40k is becoming a little hard to keep up with? If you answered yes, you may not be alone…

Courtesy of BoLS (it’s a good ‘un!)

As GW keeps cranking up the pace of releases one things is becoming clear – the Warhammer 40,000 ruleset is becoming unknowable.

Something has been troubling me of late regarding 40K.  I’ve been playing this game for well over 20 years now, since it first arrived on the scene as Rogue Trader.  Across the editions, I’ve had my ups and downs with it, and have been a better or worse player as my interest waxed and waned.

delorean

But today something is different.  It not that I feel I don’t know the rules – it’s that I feel I CAN”T KNOW THEM.

Take a look at just the three week span we are moving through right now:

Week 1: Codex Skitarii

Week 2: Codex Eldar

Week 3: Codex Cult Mechanicus (purported)

That’s about $150 of JUST RULES in 3 weeks.  When I go to the local game store, I am already seeing the first two out there and struggling to keep up with the changes.  Now factor in the absolute wackiness of the multiple Decurion style Russian-nesting doll army building options and all the stacking special rules that you can add into an army – and how allies encourages you to have all the rules for multiple factions that you may combine in your force.  I know many players now who just throw up their hands and focus on their single army – not even wanting to try to keep up with what else is out there.  Over a year ago, the cost of the full set of GW 40K rules was about $2000, and it’s only gone up with all the campaigns, books, and dataslates. Don’t even get me started on Forgeworld…

Into the Darkness

What this means is that as a whole Warhammer is entering a phase where the majority of its players don’t know the rules. When you walk up to a table, there is a very likely chance that some unit, formation, or part of the opposing army will do something you are completely unprepared for.  It goes the same for the guy across the table from you. And if there are grey areas, you have to trust them.  Often looking up the finer point of how an army is constructed, or what benefits can be gained from formations would completely derail a game if one player pressed the issue and wanted to verify the opponent’s list.

I think of this situation and can’t find another game counterpart out there.  Think for example of something on the extreme other end of the rules-stability scale – Chess.

When you walk up to a chess board – both players know the rules inside and out and one of them has been practicing and studying the game more than the other  – usually leading to victory.  What would happen if the International Chess Federation changed the rules for say pawns every now and then…  Lets say they changed how a piece functioned EACH WEEK.  Now let’s say that you had to pay $50 to learn the rules for that change. You can see the problem…

How would that affect your ability to play chess, and how do you think it would affect the ability of the game to even be played by members of it’s community.

Most of the bigger games out there (say Warmachine, X-Wing), do have changes and evolve – keeping them fresh.  However they tend to do it in large steps (an upgrade book, or wave of new models), followed by a period of calm, so the players have time to take in and digest the updates.

Not so with the Grimdark and it’s lightning pace of change.

reading-braille-brian-mollenkopf

Living With Ignorance

At the end of the day I feel a bit like a man blindfolded and trying to feel his way around in a familiar space.  I think I know how this game should play and I can identify all the major parts by feel, but the details become more vague and uncertain by the week.  I’m certainly never going to give up on the Grimdark, but part of me is going to have to get used to playing with my fellow gamers – in darkness.

~How important is knowing all the rules of a game to you when you play?

About the Author: Rob Baer

 rob avatar face

Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at the Las Vegas Open, each of which attracts thousands of players from around the world.

 

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the 2011 Adepticon 40k Team Tournament. He was even featured for his painting in issue #304 of Games Workshop’s White Dwarf Magazine.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.