New Death Guard and World Eaters 40k rules are finally here, with some big wins that make the leaks and rumors look remarkably accurate!
So, the rumors were true—at least most of them. Games Workshop just dropped a fat batch of Death Guard and World Eaters rules previews for Warhammer 40k, and guess what? They actually look great.
We’re talking T6 Plague Marines (we think), fully fleshed-out detachments that don’t feel like filler, and mechanics that finally match the flavor we’ve been begging for.
The Death Guard are tougher, meaner, and less about poxwalker carpets. Meanwhile, the World Eaters are charging harder, smashing faster, and pulling off Rhino shenanigans that’ll make you rethink your list. If you’ve been side-eyeing those leaks and wondering if they’d pay off, this is your sign—they absolutely did.
The New Rules Are Looking Brutal (In a Good Way)
You know that rare moment when the rumors actually line up with reality? That’s what’s going down right now with the Death Guard and World Eaters updates, and it’s got the community triple-checking if it’s still April or if Games Workshop actually listened for once.
Death Guard Are Looking Meaner Than Ever
Let’s start with the Death Guard, because Nurgle’s favorite rotten sons might just be getting their groove back. The official rules are trickling out, and so far, they’re hitting all the right notes.
There are six detachments on the table, and from the two previewed and the other four named, it’s clear this isn’t some token offering. These aren’t filler options to fluff out a codex; they each bring something potent to the battlefield.
Champions Changing the Game
A standout? The detachment that lets your Champions of Contagion change their plague every battle round. That’s a flavor-packed tactical edge if I’ve ever seen one. Plague Marines are also rumored—and basically confirmed—to be Toughness 6 now. With the Lord of Poxes clocking in at T6 and joining their ranks, the dots practically connect themselves.
T6 Plague Marines mean these guys might finally live up to their look: bloated, indestructible sacks of spite trudging through bolter fire like it’s a light drizzle. And there’s talk of a new ability too. We don’t have the fine print yet, but the implication is that Plague Marines are getting more than just durability—they’re getting some teeth.
A Shift Toward Elite Powerhouses
One of the biggest shifts is the overall army design. Less poxwalker spam, more elite units that actually punch back. Think less tar pit, more walking meat grinder. Word is, the whole army is skewing toward a Custodes-lite vibe—small model count, high durability, meaningful damage. If you’ve ever wanted to play Death Guard without moving 120 models a turn, this is your time.
It’s also refreshing to see that all the detachments are viable. No more “this one is clearly the best and the rest are there for flavor.” This is a real effort to let players build around different styles without falling into a trap of suboptimal choices.
While not everything is confirmed, here are the rest of the rumors from the same leaks that will most likely be true.
World Eaters: Still Angry, Now With More Rules
Now, let’s talk about the red guys. World Eaters also got their moment in the spotlight, and the early signs match up with those oh-so-leaky rumors. The Berzerker Warband is here and it’s just as wild as expected: +2 Strength and +1 Attack on the charge. They were already nasty, but now they’re absolutely feral.
Goretrack, Clown Cars, and Carnage
One of the standouts from the rumors that actually made it in? Goretrack Onslaught. This is your Khorne-themed clown car, where Berzerkers leap from Rhinos, butcher something, and hop back in like it’s rush hour. It’s hilarious and effective, which is a rare combo in this game.
The Jakhals and Lord of Skulls got their own detachments, too, which means those early whispers were more than just wishlisting. Slaughterbound makes a comeback as well, with the ability to bring back models and dish out Deadly Demise. So even in death, they’re giving you problems. Classic Khorne.
Just like the Death Guard, GW didn’t drop everything, but here are the rest of the rumors to look forward to.
Final Thoughts: Time to Dust Off Some Models
From a gameplay perspective, both factions are getting real attention. We’re not looking at flavor-of-the-month stuff or half-baked side projects. This is a clear push to make both armies feel distinct, powerful, and—most importantly—fun.
In short, these Death Guard and World Eaters rumors were mostly on point, the rules are shaping up nicely, and both these legions are ready to hit harder, last longer, and feel a whole lot more satisfying to play so far!
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What do you think about the confirmed Death Guard and World Eaters rules rumors?