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Eldar Guardians, Asurmen & Dire Avengers New 40k Rules

By Travis Pasch | February 26th, 2022 | Categories: 40k News & Articles, Eldar, rules, Warhammer Rumors & News

new-eldar-rules-codex-preview-rumors-teaserNew 40k Eldar rules datasheets for Guardians, Asurmen, and Dire Avengers rules look to shred the competition.

With the book on the horizon, the leaks are just flying around the web. Some of the datasheets are a little hard to read, but hey, we get to see them early, so it’s not too bad. This will give you a seriously good idea of what they will be able to do in the new book and which minis you should grab for your army.

Obviously, these are rumors, but they come from a very reliable source on the Aeldari Discord. Still, all rumors need to be taken with a grain of salt. Since there is so much to go over, let’s jump into it!

Guardians Rules

Guardians

Added range and a guaranteed AP are pretty nice. It might not seem insane right up front, but a buff to weapons and save at once can be really strong.

As they can get -3 AP as well on a 6 to wound, their special rule near objectives is actually pretty sweet as they will be getting rerolls to hit.

GuardiansWhile getting an extra attack and 1-AP with the Guardian Blade is nice, they just feel so lackluster with 2 measly S3 attacks. It’s nice to grab the flamer and fusion gun, but overall, we’re just not sure how many lists will see them in.

Who knows though? Maybe the re-rolls of hits, buffs, and points will make them worthwhile. We also have the confirmed rules below that are easier to read and to confirm what’s above!

Guardians Rules

Guardian armour is tougher. This reactive thermoplas mesh now grants its wearer a respectable 4+ Save characteristic – without compromising the flexibility they need to pull off acrobatic Battle Focus moves.

An increase to their save is obviously pretty nice, and they will be able to make the D6″ move after they shoot. As we said before, they are giving it to almost every unit it seems and this might really slow things down as you will have to shoot, and then move again.

Guardians Rules 2

Likewise, the humble shuriken catapults taken to battle by Guardian Defenders are more deadly than before. On top of the Shuriken ability we showed off earlier, these elegant armaments now have longer range and more reliable Armour Penetration – someone’s clearly sharpened the shurikens.

Added range and a guaranteed AP are pretty nice. It might not seem insane right up front, but a buff to weapons and save at once can be really strong. As they can get -3 AP as well from the Shuriken rule.

Shuriken rules

But just what is that mysterious Shuriken rule tucked away in the corner? Well, it’s how your guns can get that all-important Armour Penetration – perfect for seeing whether Space Marines really do know no fear. 

You will still get more AP on 6’s, so at least they kept that rule in. You’ll still have the same overall AP on 6’s, but better in general with the minus 1.

Dire Avengers Rules

Dire AvengersThey are like super buffed Guardians now with 3 S4 and -2 AP shots they can actually get that to -4 AP and really bring the pain. Then, they can perform actions and shoot, have a decent save, and get an Invulnerable save as well.

GuardiansShooting into combat with all of your weapons can be super strong, but we’re not sure if it will be worth the 20 points. However, getting an additional -2 AP on all of your 5+ shots for 25 points could be really sweet!

Aspect Rules 2

Dire Avengers, whose usual job is to defend key points on the battlefield, will particularly appreciate their new level of durability. The scions of Asurmen can also hit back much harder than before, owing to the vicious new Avenger shuriken catapults.

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With Assualt 3 and a base -2 AP, they might actually be able to dish out the damage, especially when the Shuriken weapons give them an additional -2 AP, which would bring it to -4 and cut through almost any armor.

Asurmen Rules

asurmanHis statline is pretty sweet with 6 Wounds and Attacks, a 2+ save, and S4/T4, not to mention the 3+ Invuln. So very hard to kill!

His guns with 6 shots and D2 can really shred through infantry, but maybe most important his sword can take out characters. With S6, -3AP, and D3, but then, any rolls of a 6 to Wounds will inflict an additional D3 Mortals!

eldar advent engine day 18Interesting rumors for sure which may have more implications for Asurman, and perhaps how he may or may not continue to buff other aspect warriors now.

Overall, we think Eldar players will be happy so far with this tidal wave of news and rumors for all things Aeldari. Use the links below to check out our other coverage:

Do you like all the Eldar rules you’ve seen so far for Guardians, Dire Avengers, and Asurman?

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!