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The 5 Worst Dice Rolling Habits – Are You Guilty?

By Rob Baer | September 15th, 2015 | Categories: Editorials, Warhammer 40k

dice

Come see our top 5 worst dice rolling habits that we may all be guilty of in our games.

We’ve been talking about this on both the Long War Webcast and Podcast recently, as it seems like part of the social contract we should all strive to bring to the table is our approach to dice rolling. Here’s some of the hot button issues we’ve probably all seen at one point or another, and some tips on how to a better sportsman when it comes to them.

5. Salting the Dice Game

How you react to dice rolls can set the tempo for your game both good or bad. Don’t mess with you or your opponents head by salting the dice game. Sure sometimes you opponent may be rolling really hot, but chances are if you think about it they are either the biggest dice cheaters in the world and belong in Vegas, OR more probably they are just rolling average like the rest of us. They may just be hitting the right averages when they need them. Think about it, the average of every 2D6 roll is supposedly 7.

So therefore every failed runic armor save of “1” should in theory convert to a “6” on that next die roll for feel no pain. Is that luck OR just rolling average, I’m sure at the time it seems very lucky, so don’t belittle their victory with statements like man you only won cause you rolled so hot, or things like the game would have gone differently had I rolled better,,,.

That is not being a good sportsman, and can make for some very awkward mid and post game conversations.

4. Just the Facts

After you roll a handful of dice what do you pull and why? Setting the standard early for pulling misses versus hits from a pile of dice can set  you opponent at ease that you are not pulling any shenanigans, but what do you do for hard to hit rolls versus easy rolls. Sometimes its better to grab out hits if your snap firing for instance, but misses if your hitting with the standard bolter.

Looking you opponent in the eye and telling them what you are pulling and why is not only practical, it honors the social code of gaming! Just make sure you’re always following the standard you set early on.

cat clap dice

3. Here Use Mine

Sometimes in a tournament setting it again be very practical to pull dice and just hand them to your opponent to roll, in order to speed things along.  Time can be of the essence in some situations so sharing your dice can not only foster trust with your opponent, it can help move the game along as well.

club dice

 

2. Smells Like Team Spirit

There are certain team or club dice out there who’s designs when cut out of the face of a die (usually in the “6” spot) create an unnatural probability of rolling that face because they become so much lighter than the other faces. This is a totally subjective thing, but it seems to widely accepted in the gaming community that it is real, and these dice do noticeably roll better.

Long story short it’s probably best to avoid using dice that have so much material removed on a facing that they seem to affect the probability of rolls you make with them. It’s just good sportmanship to be as transparent as possible in these matters I feel like.

cocked_dice

1. Cocked Dice

Probably one of the most annoying occurrences in the game, cocked dice offer a great opportunity to set your opponents mind at ease about how trustworthy you’ll be to them. There are all sorts of things players seem to do to explain why a dice may be truly cocked or not, but in the end I feel like as long as you are 100% consistent with your actions and apply that reasoning to every cocked dice, good or bad, you will have a great game and fortune shall smile on you yet.

Personally I re-roll every cocked die. It’s an easy blanket rule to apply to everything and it’s 100% straight forward. But maybe if you got your opponent on the ropes you may want to go a step further and just choose NOT to re-roll that “1” on an armor save to help keep them from having an even worse game than what they are having.  Sometimes it’s just all just a big judgement call, so go with your heart!

At the end of the day I feel like it’s better to play WITH your opponents, than AGAINST them. Some of the best games can be are ones when my opponents reacted in a good way to some craziness on the tabletop, and not the other way around.

How do you roll your dice?

Top 5 Worst Dice Rolling Habits – Episode 16 The Long War

About the Author: Rob Baer

 rob avatar face

Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.