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The Inquisition Supplement- How Does It Affect You?

By Rob Baer | November 18th, 2013 | Categories: Grey Knights, Inquisition, Product Review, Warhammer 40k

Well Codex Inquisition came out over the weekend, and so far reviews seem to be mixed.

Everyone seems to agree however that it didn’t have the ooomph to push it over the top into a must have supplement, but it does seem to have some neat stuff in it nonetheless.

Featuring two generic Inquisitor HQ’s, Cotaez, and Karamazov plus only three inherently new pieces of wargear, personally I’m underwhelmed with this supplement.

However it does bring Grey Knights to some armies as Battle brothers that could not be before, but left daemon busting banishers off the table for now as well.

Other than that, I’m not going to go too in depth myself about it as everyone on the webs are already posting reviews that can say just the same sorta stuff that I can.

So I’ll just link you to some of the good ones and call it a day! The Emperor Protects -MBG

From Dark Future Gaming (and Spikey Friend TJ Atwell) 


Tj here! let’s talk codex Inquisition! This thin little book is pretty cheap so I figured I’d pick it up and share a few insights and initial impressions with you here today. Let’s take a look.


If you are a long time GW fan and are familiar with the fluff and history of the inquisition, you can pass on this book if that is all you are looking for, but if rules are what you are after and you play any, ANY imperial codex, then this is for you, since it can battle brother up with you and you can even take a detachment of Xenos scum as well!

Yep, an inquisitors detachment can be taken as a primary detachment or as a “Inquisitorial Detatchment” which doesn’t count against your allied detachment, so if you wanted to go nuts, you could take say, Guard, ally in Eldar, then add your inquisitor detachment and be battle brothers with one and allies of convenience with another

The detachment are 1-2 HQ and 0-3 Elites (henchmen) which can count as scoring. A neat little fact here that will likely draw people to this book alone is that you can take a valkyrie as a dedicated transport, which is funny considering you can stick three cheap chuds in it and call it a day. You also get pretty much any other imperial transport option you can imagine except the immolator and the land speeder storm to choose from. For this dog you wondering, basically, these are the henchmen straight from the GK codex.

Another interesting thought is that you can take the inquisitor as your warlord! Their trait table isn’t the best, but for armies like Guard, it gives you a cheAp warlord who can hide in some good transport options. As far as HQs go, the inquisitors are pretty close to the selection you get from the GO book, with options to be psykers, have terminator armor etc. I think the real winner here is being able to add two very cheap divination payments into any imperial army. Can you imagine these linked up with wolves and run priests? REROLL ARMY! Imagine that with Tigirius and a Tau buff commander, hahaha!

You can also take servo skulls which will likely be popular as it is cheap and can ruin the day for those new White Scar armies out there as well as armies lime my Khorne Hounds.

You still get options for some named  inquisitors like Coteaz, but nobody New, so no Eisenhorn or anything that interesting. I think you will likely see bare payment inquisitors whites out to armies everywhere soon just for the rerolls with likely some tweaks lime servo skulls or terminator armor to tank wounds or to create favorable deployment conditions. After that, I imagine assault henchmen in land raiders or Chris in a flyer will be popular as well.

Overall, I’d say this book will be popular with imperial players who want to add some good powers to their army, but will be considered a waste of money for pretty much anybody else out there.


That’s my two cents from having the book in hand for a few hours. Let me know what your impressions were of the book as well, perhaps it will enhance our collective experience.

And from Goatboy and BoLS;

Goatboy here again with a quick thought on the new Inquisition mini book of doom.  I got my greasy goat mittens on them and have some initial ideas for where they might show up in the upcoming tournament seasons.  So let’s get the party started and break out drinks.

What Does Codex Inquisition Do?

This little book lets almost every army bring an Inquisitor to your army.  They are pretty much straight out of the Grey Knight book with just an addition of 3 different warlord traits mixed with 3 new artifact books.  The artifacts are meh and the real shine of this book comes in how they can be a separate ally for your armies.  In fact they can be a Primary without having to even set foot in the force org pool we all swim in.

So think of this – you can take the Sisters are your Primary, an IG Allied Detachment, and have the Inquisition add on to that as well.  So yeah armies are going to be crazy looking in the future.  As I said earlier the only character Inquisitors are the ones from the Grey Knight book.  Their rules haven’t changed so it should’t be hard for you to figure out what they do.  The only force org requirement for the Inquisition is just the Inquisitor itself.  The 3 options you have are pretty much the same as the old GK book so if you wanted to have Psychotrope grenades in other units you finally get your chance.  Lucky for use these old geezers who hate evil can’t ride motorcycles.  Though a mere 55 points will grant you a way to get Prescience.  Go home Dark Angels Librarian.  You cost too much to feed!

(Psst.. ok I lied they are both funny)

The Inquisition also has a different Ally chart with all the Marine options available as Battle Brothers.  So yeah you get Grey Knight goodness now in armies that can have this Special HQ join their units.  Most of the upgrade options are the same as those from the Grey Knight book beyond those 3 new Artifacts.  The other new thing is the Dedicated Transports is probably one of the deepest with the Valkyrie being the new option and Land Raiders of all types another one.

The Henchmen are pretty much the same with the Mystic becoming the old Pskyer unit and the unit has lost the Banisher.  It is interesting to see that getting out of here as it might have been a real deadly season for Daemons with the Banisher causing lots of retools.  Beyond those changes the Henchmen are the same so if you are used to playing Coteaz spam in GK then this army is the same for you.

The units you can pick are 3 Henchmen that will become scoring if you decide to use the Inquisitor as the Primary Detachment/Warlord. 

Who Are the Army Winners?

Well it obviously helps the Imperial armies a lot.  The Inquisition is a separate Ally choice that does lets you take basically 3 Allies.  This is huge as this little Emperor beater will bring some funky options to your army.  I also think it is pretty strong to allow for 3 new Land Raiders to join an army with the only tax being the 12 points for the henchmen and grabbing an extremely versatile HQ choice who can have some pretty potent weaponry. 

In fact this Lander Raider thing is pretty crazy when you think of how many you can get now.  That is a bunch of a pain in the butt units to get rid of. 

(He is trying to convince you this list is fluffy)


Inquisitor Landraidoza and his Retunue
Inquisitor Main (Need more scoring)/Dark Angels Ally – 1850

HQ: Coteaz – (Still the best 100 pts in the game)
HQ: Malleus Inquisitor, 3 Servo Skulls
Elites: Acolyte X 5, Lander Raider Crusader, Dozer Blade, Psybolt, Multi-Melta
Elites: Acolyte X 5, Lander Raider Crusader, Dozer Blade, Psybolt, Multi-Melta
Elites: Acolyte X 5, Lander Raider Crusader, Dozer Blade, Psybolt, Multi-Melta
(I went with 5 Acolytes because I really hate numbers that don’t add up nice and you want the Inq main so you can get an extra HQ for those Servo Skulls)

HQ: Librarian, Bike, Powerfield Generator, Force Stave
HQ: Techmarine, Bike, Powerfield Generator, Lightning Claw
Troops: Scouts X 10, Camo Cloaks, Sniper Rifles X 10
FA: Blackwing Knights X 5
Heavy: Land Raider, Multi-Melta

So with this you have enough Powerfields to give all your LR’s a 4+ inv save, you have a nice counter unit to hide behind the LR’s in case someone gets close – Wraith Knight.  You have a ton of Str 5+ shooting all over the place which.  It is a BS lists as it just pushes the envelope of armor 14 but it is just something to think about as I look at my stack of Land Raiders crying for use.

Inquisition and the Future

Well this book didn’t invent anything new.  In fact it just kind of feels like they created some glue to allow some of these FW options and other Digital releases a way to work better.  Sisters will like the Inq as they can get some much needed long range fire power help with Jokareo.  Heck I wonder if Karamazov would love to have 20 gals around him to hold the fort.

Marines get access to the cheapest mult-faceted psyker in the game with Coteaz.  In fact I expect to see him in so many armies will all be complaining again about him just like the end of 5th edition.  I do think Tigurius has found his best friend with the bird loving fashion forward old man.  Look for a lot of marine builds having White Scars/Space Wolves/Inquisition in the future. 

I do wish there was more in this book.  I thought we might get some new characters but I guess will have to wait for a few years and the reworked Grey Knight book to come out.  It also means these digital books will probably never have new models.  They are just more fluff, info, and some simple rules that do small tweaks.  We will have to wait for next month and a whole new round of complaining when the Tyranids come out and stomp a lot of face with gross looking options and gooey bits.

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.