The Empire has some new toys to send to intercept the Rebel threat. Come and see what an aggressive alpha strike can do to the Rebel scum!
The Alpha-Class Star Wing is an aggressive new ship for the Empire that is beefier than your average TIE fighter. With 4 hull and 3 shields, this ship will be tougher to take down. A primary weapon value of 2 and agility of 2 round it out to be a decent fighter, but its strengths lie in its ordnance options. Let’s start with a title upgrade.
The Os-1 Arsenal Loadout is a 2 point upgrade that adds an additional torpedo and missile slot. It also allows the Alpha-Wing to attack with torpedoes and missiles even if it has a weapons disabled token assigned. Since the Alpha-Wing has the SLAM action ability, this can happen more often than you think.
The newest Elite upgrade will fit nicely on the Alpha-Wing. Saturation Salvo makes it so that even if you miss with ordnance, your enemies will still feel the pain. After you perform an attack with a secondary torpedo or missile upgrade that does not hit, each ship at range 1 of the defender with an agility lower than the fired weapons point cost must roll 1 attack dice and take any hits or crits rolled. In other words, any secondary ordnance with a point cost of 4 or higher is going to make any ship roll dice.
The perfect upgrade to enable this combo is Cruise Missiles. Since it has a point cost of 3, any ship with an agility of 2 or lower is going to feel the Saturation Salvo. It also has the ability to add attack dice for the speed of the maneuver you just executed. Since the Alpha-Wing has SLAM, and you can fire with a weapons disabled token, Cruise Missiles can get bumped up to 4 attack dice after performing a speed 3 SLAM. Your enemies will be cruising for a bruising in no time!