Bossk is back for revenge against bounties he has missed out on, and his rage will know no bounds. Bossk has a new crew to help him destroy all in his path!
Bossk is here to collect on his bounties and he is not playing around. This beast of a pilot and ship can decimate your enemies. His ability to be able to change a crit result into 2 hits can blow other ships away. If you get 2 hits and a crit, turn that crit into 2 more hits for maximum carnage!
To make sure that Bassk is on target, Marksmanship is the perfect Elite upgrade. As an action, Bossk can change 1 of his focus results to a crit and all other focus results to hits while he is attacking. This acts like a super focus token but works well for him since he gets his crit out of it.
Bossk will have a full crew on his ship this time around. A Hotshot Co-Pilot will make sure that your enemies defenses are down after Bossk is done with them. When Bossk attacks with a primary weapon, the defender must spend a focus token if able.
When defending, the attacker must spend 1 focus token, if able. What this does is forces your enemy to spend a focus token, whether they need it or not, which can essentially lower their defenses for later engagements in the Combat phase.
The YV-666 may have some trouble maneuvering, but K-4 Security Droid will help out with the flying. After you execute a green maneuver you may acquire a target lock. This can free up your actions to focus on Marksmanship, and this can make Bossk focus on getting those crits.
The YV-666 also has a few red maneuvers, and an Outlaw Tech can help out with those. Whenever you perform a red maneuver, you may assign a focus token to your ship. This can enable Bossk to halt with his speed 0 maneuver and catch the enemy off guard.
Follow up next round with a green maneuver and grab your target lock with k-4! Bossk is ready to blast through enemy shields and knock your enemy’s ships out of the sky. Big Bossk man!