fbpx JOIN LOGIN JOIN

Meet The New Tie Fighters: X-Wing Gozanti PREVIEW

By Rob Baer | November 29th, 2015 | Categories: Tabletop Gaming Products, X-Wing 2.0

tie fighters carrier

Meet the new Ties, same as the old Ties? Checkout the latest X-wing preview for the Tie Fighters in the Gozanti Assault Carrier!

swx30_box_left (2)

The New TIE Swarm

Swarms and the TIE swarm, specifically, are as old as X-Wing itself. They’re also well-known and understood. In short, you fly a large number of similar ships, concentrate your fire, and batter your opponents with a giant pile of attack dice. Defensively, individual TIEs are fragile, but their agility makes them hard to hit. Moreover, you can lose just about any one or two of the TIEs from your swarm and still outgun your opponent; there are only a couple of unique aces, like “Howlrunner,” whose loss really makes much of an impact on your game.


The Imperial Assault Carrier Expansion Pack includes two TIE fighters with an alternate blue paint scheme.

It is, however, the fact that few aces make much of a difference to your swarm that has held the basic strategy relatively static since Wave I. All this time, the default TIE swarm has been “Howlrunner” plus five or six other ships, several of which were almost certain to be Academy Pilots . Other TIE pilots, like “Backstabber” or the Black Squadron Pilot , might provide an additional tactical option, but few other aces could really integrate themselves into the core of the swarm strategy.

Now, The Force Awakens™ Core Set has introduced the TIE/fo fighter, and the Imperial Assault Carrier Expansion Pack looks to give the swarm a large, new dose of energy with its two TIE fighter miniatures, which feature alternate paint schemes, as well as four new unique aces.

The reason these aces may reinvigorate the swarm is that they introduce a wide range of synergistic abilities that didn’t exist before them. Like “Howlrunner,” they introduce abilities that reshape the ways your whole squadron can work together, and most of them also work well with the new TIE/fo fighter aces from The Force Awakens™ Core Set.

Meet the Aces

The first of the new aces is “Scourge.” Previously revealed in theannouncement of the Imperial Assault Carrier Expansion Pack, “Scourge” doesn’t offer so much to your other ships, but he does capitalize nicely on the damage they might have already dealt an opponent.

Still, ships that have received facedown damage cards are often nearly exploded whether it’s “Scourge” who’s attacking them or not. There are, of course, exceptions for large-base ships like the YT-1300 that can absorb a large amount of damage before they’re destroyed, but the fact remains that “Scourge” would seem to offer little against a list with Corran Horn or the zippy A-wing aces that have seen a lot more play since the introduction of the Autothrusters and Chardaan Refit upgrades.

This is where “Wampa” comes into play. His unique pilot ability reads,“When attacking, you may cancel all dice results. If you cancel a result, deal 1 facedown Damage card to the defender.” It doesn’t matter how agile your opponent is, if you cancel at least one with “Wampa,” you’re going to deal a damage, and that’s going to grant an extra attack die to “Scourge.”

Of course, scoring results can be a tricky matter, even if you have “Howlrunner” in your list to grant you rerolls. Marksmanship would give “Wampa” the ability to spend a focus to convert a result to a result, but “Wampa” doesn’t have the elite pilot talent upgrade slot.

Enter “Youngster.” This is the ace who really opens up the full range of new swarm possibilities. With his ability to grant other TIE fighters access to his elite pilot talent’s Action ability, “Youngster” reshapes what the swarm is capable of doing. More than that, he reshapes the way that players will have to consider the cost-benefit ratio of the game’s various elite pilot talents. After all, a Marksmanship upgrade on “Youngster” isn’t really just on him; it’s effectively a Marksmanship on “Wampa” and the rest of your TIE fighter pilots, as well.

If you were to put Marksmanship on “Youngster,” you could outfit “Howlrunner” with Swarm Tactics and allow “Wampa” to fire at a pilot skill value of “8,” before “Scourge.” With Marksmanship and the reroll granted by “Howlrunner,” “Wampa” suddenly enjoys tremendous odds of triggering his unique pilot ability to assign a facedown damage card to his target. That, in turn, activates “Scourge.”

Alternatively, you could equip “Youngster” with Squad Leader so that your entire squad could pass actions to the ships you felt needed them most. For example, “Howlrunner” could grant her action to “Omega Ace,” pushing him halfway toward his ability which allows him to count his attack as nothing but results. Or you could do something really outlandish and equip “Youngster” with Expose , which you can then trigger with every ship in your squadron. A TIE swarm of six ships can suddenly roll as many as eighteen attack dice instead of twelve, and the fact that you’re not performing focus actions with all of those ships to modify your attack dice is largely mitigated by the presence of “Howlrunner.”

Meanwhile, you’re most likely going to want to perform defensive actions with “Howlrunner” in order to keep her in play as long as possible. The focus action is generally your best bet, and if she spends her focus token either on defense or during an attack, she could grant it to “Chaser,” the fourth TIE ace in the Imperial Assault Carrier Expansion Pack. Again, like “Scourge,” “Chaser” doesn’t give much to your other TIE pilots, but he makes their actions more effective by borrowing from them.

Notably, his ability becomes increasingly potent if you have a list that includes TIE fighters with significantly higher pilot skill values so that he can charge forward toward the enemy, engage your opponent’s ships at Range “1,” perform an evade action, and then receive a focus token from a wingmate who fires early in the battle. If “Chaser” can provide an immediate threat, he may be able to draw fire away from your other ships, and with multiple defensive tokens, he may even be able to survive the fire he draws.

There Will Be No Escape

The Imperial Assault Carrier Expansion Pack is on its way to retailers right now, and its new TIEs, pilots, and upgrades will soon make their impact on X-Wing battles everywhere.

More previews coming soon for the Gozanti that’s due out before Christmas 2015!

About the Author: Rob Baer

 rob avatar face

Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.