Checkout the latest round of questions to be answered for Star Wars Armada from good guy Fantasy Flight Games! Come see the changes this time.
Star Wars ARMADA FAQ
A lot of little clarifications this time, but some very nice ones on:
Mon Mothma – giving you an alternative way to spend Evade tokens, instead of a cumulative effect.
X17 Turbolasers – erring in favor of offense compared to the Advanced Projectors options. Because let’s face it Mon Cals with AP are going to be a problem!
Overlaping Squadrons – clarifications to get rid of opposing player shenanigans – getting free movement was getting a little silly for something can can only move about 6″ on average a turn.
Keep in mind too that FFG has an “unofficial” Armada FAQ on their forums as well, helps track rules issues between FAQ releases.
What changes are you most excited about?