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Admiral Ackbar Arrives For Star Wars Armada!

By Rob Baer | September 14th, 2015 | Categories: Star Wars, Star Wars Armada, Tabletop Gaming Products

No it’s NOT a trap. Today, we take closer look at the Rebellion’s upcoming first large-base starship, the MC80 Mon Calamari star cruiser for Star Wars Armada!

Via Fantasy Flight Games

“Proceed with the countdown.  All groups assume attack coordinates.”

     –Admiral Ackbar

 

The MC80 Mon Calamari Star Cruiser

The largest, best shielded, and hardest hitting of all Rebel ships to-date, the MC80 Mon Calamari star cruiser can be added to your fleet as either the MC80 Assault Cruiser or the MC80 Command Cruiser .

The MC80 star cruiser is the Rebellion’s best answer to the Imperial-class Star Destroyer, but they are in no way equivalent. There are numerous differences between them, and the wise admiral will be certain to study them, understand them, and adapt his tactics to account for them.

The first thing you’re likely to notice is that whereas the commander of an Imperial-class Star Destroyer wants to engage the enemy head-on to fire from the ship’s forward hull zone, the MC80 star cruiser attacks best from its left and right hull zones. This is an important distinction, especially when you consider that the Star Destroyer can equip a weapons team upgrade like the Gunnery Team while the MC80 star cruiser cannot.

Additionally, you’ll note that the MC80 star cruiser’s defensive tactics are built into even its upgrade bar. Both versions of the ship feature at least one defensive retrofit upgrade slot, while the MC80 Assault Cruiser actually features two. This means you can equip the Core Set’sElectronic Countermeasures to ensure that you always have at least one of your defense tokens available for use, and with all the shields you have spread across your hull zones, you can get tremendous value from the Advanced Projectors included in the Assault Frigate Mark II Expansion Pack. On top of these options, the Home One Expansion Pack adds another, theCluster Bombs defensive retrofit, which you can discard to help your squadrons make short work of a TIE Bomber Squadron , or any other squadron that you can’t allow to keep blasting at your ship.

Finally, the MC80 star cruiser is slower than the Imperial-class Star Destroyer. The Star Destroyer has a maximum speed of three, but the MC80 has only a maximum speed of two. However, you can easily turn this disadvantage into a strength by equipping the Engine Techs support team. With a team of Engine Techs aboard your MC80, you can fly just as fast as the Imperial-class Star Destroyer anytime you reveal the navigation command, and you can do so with better maneuverability.

Admiral Ackbar and the Home One

“We’ve got to give those fighters more time. Concentrate all fire on that Super Star Destroyer.”
–Admiral Ackbar

The Rebel Alliance didn’t defeat the Empire with superior military strength. In fact, despite the great strength and resilience of their MC80 star cruisers, the Rebellion was greatly outmatched. Instead, it won the Galactic Civil War because its heroes worked together to accomplish tremendous feats and because they fought according to the designs of some of the galaxy’s shrewdest tactical minds, including that of Admiral Gial Ackbar, the Rebellion’s chief military commander and the individual responsible for commanding the Rebel fleet during the decisive Battle of Endor.

Admiral Ackbar arrives to Armada as a commander perfectly suited to the MC80 star cruiser and the Rebellion’s other broadside ships, such as the MC30c frigate, which we’ll explore in more detail in an upcoming preview. His ability reads:

“Before a friendly ship’s Attack Step, it may choose to attack from only its left and right hull zones this round. If it does, it may add 2 red dice to its attack pool while attacking a ship.”

At thirty-eight fleet points, Admiral Ackbar isn’t a cheap addition to your fleet, so you’ll want to make sure you’re going to take frequent advantage of his ability. However, if you can exploit his ability to its fullest, Admiral Ackbar can inspire your fleet to some truly devastating rounds of fire.

With both Admiral Ackbar and Enhanced Armament , an MC80 Assault Cruiser can fire as many as seven red attack dice. That’s easily enough to get the better of most exchanges fired at long range. You can even add yet another red attack die if you’re attacking from the Defiance against a ship that has already activated.

With all those red dice, though, and with all their potential damage, you’ll want to be certain to negate your opponent’s brace command as often as possible to avoid seeing your damage halved. That’s where the Home One title comes into play. The personal flagship of Admiral Ackbar, the Home One is one of the most important and iconic of all the Rebel starships presented in the original Star Wars trilogy, and it brings an appropriately powerful ability to your Armada battles:

“While another friendly ship at distance 1–5 is attacking, it may change 1 die to a face with an  icon.”

The thing to remember about red dice is that while they have the longest range, they are the game’s least accurate dice. Two of their faces are blank, and only one features an accuracy result. Thus, while Admiral Ackbar can increase your ability to concentrate your fire from long range, you’re likely going to need to modify your dice in order to get the most out of your results, and the Home One offers one of the best possible modifications to all friendly ships within range.

The ability to convert any one die face to an accuracy result can’t be overvalued. It can steer your shots to the hull zone you really want to hit, it can prevent your damage from being halved, or it can ensure that your critical hit against an Imperial-class Star Destroyer results in a faceup damage card. The fact that the Home One title can convert your other ship’s blank result to this accuracy result only makes it better, especially if you pair it with Leading Shots , so that you can reroll as many dice as you wish before choosing which to convert to an accuracy result.

Outnumbered and outgunned, the Rebel Alliance cannot hope to overpower the Empire. It must, instead, coordinate shrewd, tactical strikes, and there are few individuals better suited to lead such initiatives than Admiral Ackbar. Likewise, there are few better ships to support his command than the Home One, and you’ll be able to bring both Ackbar and the Home One to your battles when the Home One Expansion Pack arrives.

Make the Jump to Hyperspace

When Armada Wave II arrives, the game’s battles grow even larger, incorporating the first large-base ships for both the Empire and the Rebellion and increasing in scope to 400 fleet points. This means you’ll have even more space for exploring unique fleet designs.

Who will lead YOUR rebellion when the new ship drops in November?

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.