The last three releases for the Kharadron Overlords are finally here from Games Workshop. Let’s take a look and see how these specialists stack up!
It appears that Games Workshop has left the best for last as the specialists for the Kharadron Overlords are here.
The Skyriggers/Skywardens, the Endrinmaster, and the Aether-khemist. All three, or at least one of these units, will be mission critical for how you play your armies. The Endrinmaster comes on a 32mm base and is highly detailed. The head piece comes with an optional accessory targeter.
He costs 100 points and you can make him the general of your army. The are a few different starts that can be used with him and he is also capable of healing skyvessels. A definite need if you are going a skyvessel heavy build.
The Aether-Khemist comes on a 32mm base and is highly detailed with some great three-dimensional detail. He allows fellow units to make an extra attack with any missile type weapons. Imagine using that on a squad of Thunderers. He can also choke out opponents within 3″ of him and reduce their attack characteristics by 1.
Last but not least are the Endrinriggers/Skywardens. The kit comes with two sprues with three miniatures and the weapons to make them either Endrinriggers or Skywardens. Personally, you will probably choose the Endrinrigger configuration due to the amount of damage they can dish out and their ability to repair skyvessels. They can hitch onto a skyvessel and not count towards the number of units embarked.
They come equipped with an Aethermatic Saw that makes them deadly in close quarters.
Skywardens: $40
Skywardens are elite members of the Arkanaut crews, a form of aerial cavalry that can scramble to aid the fleets. They use potent, heat-generating vulcaniser pistols to fell foes before lowering their skypikes and charging in to finish them off. Each Skywarden is equipped with skymines for harrying flying foes, and a timed explosive. These charges are the perfect weapon to aid the Skywardens’ hit-and-run attacks, for their delayed detonations cause chaos among the foe, allowing the duardin to jet away in a blast of aether-exhaust.
This multi-part plastic kit contains the components necessary to assemble 3 Skywardens. They feature skymines trailing from their dirigibles, which are detailed with the pipework and equipment needed to make their aether-gold vapour-fuelled flight possible, and carry vulcaniser pistols and skypikes. One Skywarden can carry an aethermatic volley gun, and one can carry a skyhook, drill cannon or grapnel launcher. There’s a custom head option for the Skywarden Custodian, and there are plenty of extra details for making your Skywardens unique: a spare vulcaniser pistol and a variety of maintenance tools.
This kit comes as 88 components, and is supplied with 3 Citadel 32mm Round bases and 3 flying stems of differing heights: 30mm, 32.5mm and 35mm. It can optionally be used to assemble 3 Endrinriggers.
Endrinmaster: $25
Endrinmasters are senior members of the Endrineers Guild responsible for the upkeep of the fleets, and they take great pride in the speed and firepower of the craft under their auspices. They can strip down and reassemble an aether-endrin while hanging upside down miles above land, and pick out a single misalignment amidst thousands of moving cogs using a mechanical intuition that other races might call magic.
This multi-part plastic kit contains the components necessary to assemble an Endrinmaster. Covered in details signifying his genius in maintaining the complex machinery of the skyfleets, he wields a massive aetherhammer – this is connected to his suit by pipes and metal arms, implying incredible weight only he could lift. His headgear, as well as a variety of lenses used to aid diagnostics, features the ‘God’s Eye’; a beam emitter that can cut through and weld metal (with a nice secondary use in blasting enemies), and he’s brimming with tools and equipment for battlefield repairs; the Endrinmaster goes so far as carrying an anvil into battle for on the spot repairs!!
This model comes as 13 components, and is supplied with a Citadel 32mm Round base
Aether-Khemist: $25
An Aether-Khemist is an invaluable addition to an airfleet. The armour of these specialists incorporates an array of high-tech tools, including quadbreather apparatus that allows them to sniff out aether-gold hidden within thick cloud banks. In addition to harvesting and assessing airborne resources, their atmospheric anatomisers can vacuum away a foe’s breathable air or spray a cloud of lethal chemicals. Pressurised gouts of poison gas can be fired forwards in a deafening blast known as the ‘Roar of Grungni’, or a shimmering golden cloud of chemfog can be released with the pull of a lever, a metallic fug that boosts the power of nearby aetheric weapons.
This multi-part plastic kit contains the components necessary to assemble an Aether-Khemist. He lugs around a number of heavy instruments, useful for both analysing the air around him and bludgeoning anyone who gets in his way, and his atmospheric anatomiser blasts foes with clouds of noxious aether – or steals away the very air around them, suffocating them quickly and painfully. His sealed armour is covered in detail, from the various lenses used to peer at the composition of the elements to the filters in his mask used to ‘taste’ the air around him.
The Aether-Khemist comes as 12 components, and is supplied with a Citadel 32mm Round base.
Be sure to check out our Unboxing Vid for these Kharadron Overlords releases!
For more on the Kharadron Overlords and all things Warhammer, visit Games Workshop!