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10 Man Reiver Codex Datasheet Spotted

40k Reiver Tactica ArtGrapnels, HO! The complete Primaris Reiver datasheet from the new 8th Edition Codex: Space Marines is here. Come take a look at what they are packing!

Seen in a review video by Winter SEO, the new Reiver datasheet comes with the new ability rules for their Grapnel Launcher and Grav-Chutes. They come in squads of five with an additional 5 taken for +5 power points. They can swap out their bolt carbine for the combat knife.

What will definitely grab attention are their special abilities that allow them to use the grapnel launcher and the grav-chutes that allow them to deep strike.

Reiver Squad Datasheet

In case you missed it, here is all the we know about the Reivers from our previous articles.

Revier Datasheet

 

This unit contains 1 Reiver Sergeant and 2 Reivers. (so it’s not a minimum squad of 5 in a 3 box form, sorry internet haters) 

Each miniature is equipped with a heavy bolter gun, a shock grenade, fragmentation grenades, and krak grenades. We’re getting a better understanding of how the shock grenades are going to work as well. It doesn’t inflict any damage. Instead, each time it hits an enemy infantry unit they are stunned until the end of the turn. They cannot fire Overwatch and must subtract 1 from any hit rolls made for that unit. At the end of the turn all effects go away, and the effects do not stack.

Now, this raises another question on the wording of the rules for the shock grenades. The subtract 1 for any hit rolls made for the enemy unit. If the effects go away at the end of the turn, and the enemy unit can’t fire Overwatch already, then the subtract 1 looks to just be for combat?

The turn is for the active player, then your turn is over. A battle round is is the new name for the old terms of Turn 1, 2 etc. It is now battle round 1,2,3…

Did Games Workshop mean to say until the end of the game (or battle) round? Hopefully we’ll get an FAQ here soon to clear it up.

ETBReiverSquad02

None the less, with the shock grenades, overwatch units are going to have a tough time getting Reivers down before they reach them. They have 2 Wounds, 3+ WS/BS, Strength 4, Toughness 4, Leadership 7, and 2 attacks.

The Sergeant is exactly the same, except he get 3 Attacks and has a Leadership of 8. They have the And They Will Know No Fear and Terror Troops abilities. The Terror Troops ability, subtracting 1 from their Leadership. This is going to come in clutch when they are taking their moral tests, that could be the difference between the unit making it to the next round, and being taken out right then and there.

40k Reiver Tactica Terrain

One thing to note is the Keywords. The Reivers do not have the <Chapter> Keyword, instead it has been replaced with Ultramarines.

Games Workshop already teased the points for the Reivers, as well as their weapons below.

You’ll be able to find rules and points for the Poxwalkers, Plague Marines and Intercessors in their respective indexes, while Reivers will have their rules in their box. You’ll also be able to add these guys to your matched play games and your Space Wolves, Dark Angels, Blood Angels and Deathwatch armies with our rules PDF.

Primaris Captain Librarian Reiver Squads

The Reiver Squad is coming in at 18 points per model, so a squad of five will end up costing you 90 points, with the heavy bolt pistol and shock grenades being free to take. Once again the Primaris Captain is going to cost you 87 points and the Librarian is coming in at 93 points.

All in all these models aren’t too expensive to add to your army, and the Reivers are definitely seeming like they’re going to be worth the points you pay per model. We’ll find out for sure though when they reveal the rules.

How are you going to use these new models in your army? Let us know in the comments below.

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About the Author: Juan Lopez