Wyrd Games has released more previews for an Above the Law advanced pursuit and a new unit for The Other Side. Let’s take a look!
Wyrd Games gave us a preview of the Mage Killer, a new Advanced Pursuit found in Above the Law. Above the Law is the upcoming Through the Breach Guild supplement. Mage Killers specialize in neutralizing the magical advantages of their arcane opponents. Right from the very start, a Mage Killer is able to use her knowing of Warding Glyphs to enhance her ability to protect other characters with Magical Shielding. Warding Glyphs not only allows a Mage Killer to do this as a (0) Action but also reduces any damage that a protected character suffers from magical attacks by 1. They can learn Magical Wards Talent which allows them to carve wards in a large area then activate them to protect allies for 24 hours. Lastly, they have Violation of Magic, which is a Manifested Power that cause targets to suffer damage equal to their highest Magical Skill, +1 per additional Magical Skill the victim possesses. In addition, the victim gains the Grounded Condition, which flat out prevents them from casting any sort of magic.
Mage Killer
Mage Killer is an advanced pursuit from the upcoming Guild expansion, Above the Law. As their name implies, Mage Killers specialize in neutralizing the magical advantages of their arcane opponents. Right from the very start, a Mage Killer is able to use her knowing of Warding Glyphs to enhance her ability to protect other characters with Magical Shielding. Normally, characters who are skilled in Counter-Spelling can use a (1) Action to protect someone from magic, which allows them to add the protecting character’s ranks in Counter-Spelling to their Defense and Willpower when defending against magical attacks. Warding Glyphs not only allows a Mage Killer to do this as a (0) Action but also reduces any damage that a protected character suffers from magical attacks by 1. Given that a character can protect themselves in addition to other characters, this means that Mage Killers can become very resistant to magic.
Eventually, Mage Killers learn the powerful Magical Wards Talent, which allows them to spend an hour carving runes into a large area. Once completed, the character can discard a card to activate the wards, which shield friendly characters in the area for 24 hours, just as if the Mage Killer had protected them all with her Counter-Spelling. Better yet, any characters who attempt to use magic in the warded area suffer a to their attempt, which is certainly going to be a surprise to any spellcasters the Mage Killer is able to lure into their trap.
By far the most interesting aspect of the Mage Killer is Violation of Magic, a Manifested Power which causes the victim to suffer damage equal to their highest Magical Skill, +1 per additional Magical Skill the victim possesses. In addition, the victim gains the Grounded Condition, which flat out prevents them from casting any sort of magic.
If you’ve got a nemesis who tends to throw fireballs your way or one who likes to teleport off to safety after you’ve put a few bullets into them, the Mage Killer is a good way to shut that nonsense down and end that rivalry once and for all.
Moving on to The Other Side preview, we have the ECB Black Ops unit. They embrace the strangeness of the world and have gone rogue to join the enemy due to Ephraim Wade’s influence. When fielding ECB Black ops on the table, they operate independently. Their Webley Revolvers are brutal against targets with Assets. They will be the ones hunting Commanders and Titans. They also possess the Knocking Down the Pillars of Reality Action, which takes time to set up but is extremely potent.
ECB Black Ops
Before Ephraim Wade became Adeodatos, he was detained by the Extraordinary Cases Bureau for questioning. At first, the ECB wrote the man off as delusional and psychotic. Over time, however, more and more of what Wade was saying began to make sense to the agents. His understanding of magic and the Breach was unparalleled, and he seemed to be able to accurately predict the future.
When the Burning Man appeared, it just confirmed everything Wade had told them as the truth. Rather than fight against an enemy they knew they couldn’t defeat, the ECB Black Ops decided to join the winning team and went rogue.
On the table, the ECB Black Ops operate independently, allowing them to cover a lot of ground. Their Webley Revolvers are extremely potent, particularly against targets with Assets, which makes them ideal at hunting Commanders and Titans. Their Knocking Down the Pillars of Reality Action can be very potent, but it also requires a great deal of setup.
Be sure to head over to the Wyrd Forums to discuss the Mage Killer and the ECB Black Ops.
For more on Through the Breach, The Other Side, Malifaux, and more, visit Wyrd Games!