Don’t miss the final preview for the Space Wolves from Games Workshop as they revealed new Stratagems, Warlord Traits, relics, Psychic powers, and more.
Let’s break everything down starting with the first previews, followed by some very fluffy and effective new rules for the Vlka Fenryka!
Space Wolves are +1 to hit on the charge or after being charged. On top of that, their characters can heroic intervene for 6″ instead of 3″. This is similar to the Blood Angels tactic that is +1 to wound on the charge. Both assault armies got the best of both combat aspects.
As a side note, heroic interventions are no joke. If a character heroicly intervenes and was not selected as a charge target, the enemy can’t hit them. But the character has full right to go HAM on them.
Logan Grimnar on Stormrider now has a 2+ save – as befits a Terminator-armoured, chariot-riding High King of Fenris.
…you can now add a close-combat Champion to your Great Company, while Murderfang has been given a few extra attacks with which to rip and tear your foes asunder.
Wolf Guard will be able to take Cataphractii armor or Tartaros armor. Primaris Space Wolves are also getting a full boost with Primaris Wolf Lords and Primaris Battle Leaders.
If you have a Contemptor Dreadnought for Space Wolves, you’ll be able to find updated rules for them as well. Now let’s talk about Wulfen Dreadnoughts.
…you’ll be able to provide a brutal answer to the question of whether or not these ancient warriors can succumb to the Curse of the Wulfen. The answer is a) yes and b) it’s awesome.
Wulfen Dreads are coming and they teased us with only the top of the datasheet. Looks like we’ll have to wait until the codex drops to see the full thing. What can Wulfen Dread rules possibly be?
New Old Units
Space Wolves haven’t had complete access to what most of the Imperium has to offer. UNTIL NOW. You can take Land Speeders, hunters, Stalkers, and Stormhawks in your Space Wolves list.
Imagine this but a different shade of blue and screaming about wolves instead of the Codex Astartes.
New Space Wolves Stratagems, Psychic Powers, & More Revealed
The latest previews are in from Warhammer Community.
Space Wolves Stratagems
One CP to essentially give a unit the Outflank special rule. This is useful to keep a unit in reserve to hop on and pop a tank with high AP weapons or even snag an objective. It’s less mobile than a drop pod, but you also aren’t paying points for it either.
Three CP to make everything around your Psyker -1 to hit for an entire turn AFTER casting a Psychic power? This will definitely be seeing play. It gives that extra protection for your assaulting units to close the gap.
The long Fang is the Devastator equivalent to Space Wolves. For only one CP, you can have them reroll all failed hits or wound rolls. Even though Space Wolves are an assault army, passing this stratagem up is foolish.
One Cp to turn a lone Marine into a little bit better of a fighter. This can be really good for a model carrying a Thunder Hammer/Storm Shield. The Terminator goes to 4 Wounds and can reroll everything.
Warlord Traits & Sagas
Space Wolves have a unique effect when it comes to Warlord Traits. The game starts as a bonus exclusive to the Warlord. However, once your Warlord does a certain task, it gets improved to an aura ability for units around him.
Your Warlord has a 6+++ that can be improved to an aura ability after passing a single saving throw.
If your warlord kills a monster or vehicle, everyone around him gets the benefit of +1 to wound when they target that unit type. It’s like a partial Red Thirst ability for Blood Angels.
The model has a 4++ which is nice, but what is really brutal is the second effect. The enemy unit can’t fight until all the other units in combat with it have fought. You can destroy a character like that.
Frostfury is basically a Storm Bolter Auto Cannon that can dish out mortal wounds. 4 shots (usually hitting on 2’s) at -1 AP 2D, AND take a mortal wound on a 4+..Take a look at the relics in Chapter approved and tell us that power creep is a lie.
This sounds powerful but it can really only pick on weakened units or characters on their last few wounds. It’s more than likely not going to arc more than once in reality.
Your Rune Priest can turn into a nasty whirlwind of attacks getting six additional strikes with Freki and Geri (Freaky and Jerry). It’s basically six attacks with a power sword.
So there you have it. These are all the previews we’re going to get until some people get their hands on the book and start posting about them online. Until then, what do you think about the latest info? What’s your favorite Stratagem? Do you think Sagas are powerful? Let us know what you think in the comments of our Facebook Hobby Group.