Rebel fighters are attempting to engage our Star Destroyers at close range! Use Agent Kallus’ knowledge of their tactics to take them down.
This Imperial Star Destroyer not only will be able to blast any Rebel ships that get within range but will be able to defend itself from Rebel squadrons as well. Having an anti-squadron armament of 2 blue dice is a decent attack and can be made better with certain upgrades. This ship is already equipped to take out enemy ships, so let’s focus on engaging those squadrons!
With Agent Kallus on board, enemy unique squadrons stand no chance. While this ISD is attacking unique squadrons, add 1 die of any color to your attack pool. With 2 blue already for anti-squadron, Agent Kallus can go all in with another blue, add more damage with 1 black, or go for a more swingy red die to shoot for extra damage or even accuracy. Either way, those unique squadrons will not be able to withstand your firepower.
To make it even more painful for Rebel fleets that focus on their powerful squadrons, use Quad Battery Turrets. This offensive retrofit makes your large ship a giant Counter ship, adding 1 blue die as an attack after you yourself are attacked. With Agent Kallus, this attack can be boosted up to add another die if that squadron is unique!
With all of those blue dice being fired at enemy squadrons, you could spare an Ion upgrade a Leading Shots. This upgrade. allows you to spend 1 blue die to re-roll your attack pool. This can be used for attacking enemy ships, or even squadrons since you can potentially have a 3 blue die attack against squadrons.