fbpx JOIN LOGIN JOIN

Even More New Salamander Space Marine Rules Spotted!

By Rob Baer | September 21st, 2019 | Categories: 40k News & Articles, News & Rumors, Tabletop Gaming Products

vulkan hestan salamander

Even more new Salamander rules have been spotted for the next round of Space Marine codex supplements that are rumored to be on the way this fall.

These new Salamander rumors and confirmed rules have been spotted making their way through the internet. That being said, they do vary a little from the earlier rumors in the week. 

We also have seen new images of one salamander relic and strat from an industry insider that seem to lend weight to the accuracy of these rumored warlord traits and doctrine bonus.

Here’s the latest with two new stratagems as well:

Salamanders Doctrine Bonus

Salamanders Feature

Just as we’ve seen the Iron Hands benefit more from the Devastator Doctrine and the Raven Guard, the Tactical Doctrine, the Salamanders are also getting the same treatment:

Promethean Cult:  While the Tactical Doctrine is active when resolving an attack made by a flamer or melta weapon, add 1 to the wound roll.

That’s pretty brutal thinking about Vets with jump packs and flamers. Even at S4, with the +1 to wound bonus they’ll be able to fry screens. We’ll be seeing them wound T3 Guardsmen and Tyranid Gaunts on a 2+.

Adrax Agatone

salamanders primaris 1

Rocking a special suit of power armor that the Intercessors wear, this Salamander is tricked out with Chapter-specific iconography showing off the pride of Nocturne.

salamanders primaris 2

 

salamanders primaris 3

The Salamander’s Adrax Agatone looks like he’ll be Vulkan’s right-hand man as a new Primaris named character. Bringing a special thunder hammer and flamer to the field, he’ll be a melee powerhouse as well as an aura ability that essentially turns everyone within 6″ of him into a Blood Angel.

salamanders rules 2

While we haven’t seen the official rules for these guys just yet, early rumors and pictures of a “click bait” datasheet appeared on the web showing what his stats could potentially be. What do you think about this helping of Salamanders support?

Marines of Nocturne: Coming Salamanders Rules Spotted

Coming from War of Sigmar, via some French sources, these images have a “clickbait” watermark. But looking at the details on the coming Salamander support be sure to let us know how you think they’ll measure up against Raven Guard and Iron Hands.

salamanders rules 1

The images are a bit blurry but starting off, it looks like the Salamanders are getting a new character names Adrax Agatone. It’s a pretty safe bet that this guy will be Primaris following the latest trend among GW’s characters.

salamanders rules 2

Starting off with Adrax’s stat sheet, he’s a T4 character with what you’d expect (WS, BS, Sv 2+). But what makes this guy especially unique are his named weapons. He’s got a S4 -1 AP flamer with a 12″ range which is nice. But Malleus Noctum brings a new meaning to melee potential. With 6 attacks base and a 4-damage melee weapon, he’ll be able to devastate things in close combat. But wait, he gets better.

Unto the Anvil lets him add 1 to the wound rolls (BA Chapter Tactic) to himself and any friendly units within 6″ after they charge, were charged, or heroically intervened. The Drakehide Cloak also makes him take 1 less damage than normal when he gets hit! As for the rest of his rules, he’s got a 4++ invuln save and can reroll 1’s to everyone from Nocturne within 6″.

salamanders rules 3

As for Vulkan, he looks unchanged stat-wise. But he’s getting a new named battle brother at the very least!

Promethean Psychic Discipline

salamanders terminators

Salamanders Promethean Psychic Table

Spotted on Reddit, these six psychic powers look to be what’s coming to the Chapter exclusively.

salamanders psychic table 1

Be sure to read these over yourself. As for the in-game uses for each power, we can see these being solid in:

  • Flaming Blast: You’ll want to put this point where a bunch of different units converge. The best would be a character blob. It’s nice because there’s no negative to roll for the characters either. But at only 1 mortal wound per unit, you’ll probably just end up ticking them off.
  • Drakeskin: Drakeskin is pretty cool because it’s got some decent range and you can make things like Redemptors T8 or even Ashmantle T10!
  • Fire Shield: This is mainly a protective psychic power that might be paired perfectly with a unit that’s already sticking their neck out. A unit like Infiltrators would benefit greatly from having this cast on them. Or really, any unit trying to hold an objective for a turn.
  • Fury of Nocturne: This is essentially a smite v2. You just have to beat their toughness on 2D6. It’s a bit gamier, but it’s a great way besides smite to do mortal wounds.

salamanders psychic table 2

  • Burning Hands: Burning hands turns your Psyker’s melee weapon into a mortal wound engine. You can give him a chain sword for an extra attack and any hit automatically transforms into a mortal wound.
  • Draconic Aspect: This is a 12″ bubble of a -2 Ld aura. This is incredibly useful against things like Cultists or even Gaunts that might find themselves out of synapse.

Salamanders Relics

drake smiter salamanders relic

Coming from the first wave of relic rumors, it looks like the thunder hammer relic was 100% accurate.

This hammer is a -4 AP club that has the potential of doing 6 flat damage. However, it’s only on an unmodified wound roll of a 6. You might get a couple of 6’s each game you play depending on how much your bearer is in combat but don’t expect to melt a Knight every time you get into melee range with it.

As for the Chapter’s relics, they’re getting a whole list to pick from! Check out these options from the rumors and let us know which one seems the best all-around.

  • Some kind of magic tome: +1 to casts for powers in Prometheum Discipline.
  • Special helmet: Bearer gets +1 wound and puts off a -1Ld aura.
  • Special mantle: Bearer is -1 for enemy wound rolls.
  • souped-up combi flamer: -1 AP 2 flat damage ammo. 
  • Souped-up Boltgun: S5 -AP D3 damage.
  • Relic Thunder Hammer: S X2 AP-4 3 flat damage. (Bearer is -1 to hit but wounds of 6+ do 6 damage flat). (CONFIRMED)
  • Special Sigil Aura: Gives +1 attack to everyone within 6″.

Salamanders Warlord Traits

salamanders terminators

Salamanders look to be getting six Warlord Traits just like all of the other Chapters along with Adrax and Vulkan having to take a mandatory one. (per usual with named characters in the codex). However, Forge World’s Ashmantle was not mentioned. That being said, if he’s not in the supplement, we may be able to pick our own Warlord Trait for the character Dread.

We had seen some rumored Warlord traits recently pop up across the web, and comparing them to these there are some discrepancies. So it looks like the typed out list from the last round of rumors was slightly incorrect.

Now let’s dive into what looks to be the actual warlord traits.

  • Anvil of Strength: Add 2 to the Strength of your Warlord.
  • Miraculous Constitution: Warlord gains a 6+++ FNP and regens a wound.
  • Never Give Up: Warlord gives Objective Secured to another unit within 6″.
  • Forge Master: Add 2 to the toughness of your Warlord.
  • Lord of Fire: Everyone within 6″ of your Warlord can reroll the number of hits with flame weapons.
  • Patient and Determined: In the shooting phase and fight phase, an attack made by your warlord auto-hits.

Vulkan He’stan Mandatory Trait: Anvil of Strength.

Adrax Agatone Mandatory Trait: Lord of Fire.

Overall, Anvil of Strength is pretty much from the regular marine book, however, there are plenty of other solid options depending on your playstyle. And although Vulkan might have the worst Warlord Trait to pick from, Adrax has a pretty solid one that capitalizes on flamer units being nearby to benefit.

Salamander Strats

salamanders stratagem self sacrifice

We called it a Cloud of Flies strat, but there’s a catch. You have to nominate a specific Infantry unit to be the sacrificial lamb. And rest assured, they will be shot at. The tradeoff is that any other Infantry units within 6″ can’t be targetted until that other unit you picked gets killed. You might want to bring a cheaper Storm Shield squad of vets just to take the brunt of firepower against the enemy and form a front line with them.

This stratagem alone might be the chief headache among shooty lists like Guard and Tau. It also looks like you can use it on a character model as well.

Also, more new strats that can be confirmed by us are

  • +1 to wound for a unit in the fight or shooting phase
  • +1 strength in combat and unmodified 6’s do double damage on the wound roll.

Looking toward the rest of the Chapter’s Stratagems, they’ve got some pretty fluff-themed rumored ones as well. Again, the names were odd so we left them out. Essentially, you’ll have the options to:

  • Revive on a 4+ with 1 wound remaining.
  • One unit counts as have not been moved as long as they didn’t advance. (This is useful for things like Devastator Squads that need to cover ground).
  • Give a unit +1 Sv against single damage weapons. 
  • One unit can For the Greater Good overwatch for a friendly unit within 12″. 
  • Get a 2nd Warlord Trait. 

While we’re not 100% sure that these will indefinitely be a part of the Salamanders support, there’s definitely some neat tricks that look to be on the way for the Chapter… if these are all true.

40k Psychic Awakening: Rumors, Rules, & New Models LATEST

space marines warhammer 40k psychic awakeningSisters and Eldar oh my! Don’t miss the latest new models and rules for the 40k the Psychic Awakening campaign series that is on the horizon! Read More

What are your thoughts on all the new Space Marine support on the way? What is your favorite thing about the Salamander rumors so far?

Let us know in the comments of our Facebook Hobby Group, and sign up to get your free hobby updates newsletter (with discount coupon codes) each morning as well!

About the Author: Rob Baer

Rob Baer

 rob avatar faceJob Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.  Rob has won many Warhammer 40k Tournaments over the years, including the Adepticon Team Tournament and American Team Tournaments, and is on a first-name basis with almost every major company in the space.

He’s all gaming all the time. With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. He advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1908s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.