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New Salamander, Fists, IH, Raven Guard 40k Rules & Rumors

By Rob Baer | September 19th, 2019 | Categories: Uncategorized

Primaris wal hor space marines power armor

Don’t miss the latest new 40k rules and rumors for the Imperial Fists, Salamanders, Iron Hands, and Raven Guard codex supplements that are out there now.

New Space Marines are on the way this week and on into fall. Let’s take a look at the latest on the next four supplement books for the Space Marine!

 

new space marines gold

Industry insiders have confirmed to us that the 7th and final Space Marine supplement is indeed Imperial Fists. Even Games Workshop may have let the squig out of the bag with the re-organization of its website to show separate sections for codex supplement products:

New Space Marine chapters for warhammer 40k

Remember that the Crimson Fists just got updated earlier in the year via the first Index Astartes White Dwarf Article.  They also do not seem to be getting their own section on the website.

However, judging by this there is a good chance that the Black Templars will be getting some attention in the Imperial Fists book.  Here’s what we know, and can assume, from the first four supplement waves to be announced by GW:

  • Each chapter seems to get a new primaris character, data card release, and upgrade sprue/decal sheet release.
  • Salamanders and “Fists” will release sometime in the fall according to Industry Insiders.
  • Each chapter has gotten its own Psychic discipline as well, that seems to “future-proof” them into the Psychic Awakening.
  • The final primaris units to be released at the Impulsor and the Infiltrator squads, most likely with the rumored Salmanders/ Fists release later this fall.

Also now with it looking like Templars are not in the Fists codex, the rumors of a new starter box with Mini Codex we had been seeing may carry new weight:

primaris imperial fist

  • Box Set pitting Black Templars against Orks is coming.
  • A Black Templars new character is included in the Box Set along with a mini codex supplement.
  • Imperial Fist support will be trailing behind the Box Set’s release with a Primaris Lysander. 

Primaris Impulsor $75?

primaris impulsor

The Imperium took a Rhino chassis and rolled it through the ol’ grav-tech factory bringing us the Impulsor. The Impulsor is running a handful of the same weapons spotted on the Invictor Warsuit. However, it’s also got some side-sponsons Bolters for some added dakka. The best part about this model is that this is the first Primaris Dedicated Transport.

Comparing it to the Ad Mech Skorpius, the last “hover” transport to come out for the Imperium, and the repulsor at $85, $75 seems to be the high range for this model. It may clock in at $65 seeing as how it is not a dual kit.  Only time will tell for sure here!

Infiltrator Squads $60 For 10, $35 For 5??

primaris infiltrator

In the same vein, Infiltrator squads are getting their own kit as well. These guys are making a name for themselves in 8th edition’s meta and now, the Infiltrators might be getting more sculpts (and maybe more weapon options).

This kit also makes another version of models as well now. So it’s possible that their path to market may be a 5 man box at first for $35-40, and then later on a 10 pack may become available for $60-70. Or vice versa. It’s hard to say with any certainty what path to market these will take, but they are staples that many lists will be running now.

New Primaris Characters: $35-$40?

Sure we know Tiggy and Khan are $40 now, and the other non-special character primaris characters are $35, that sets an important pricing standard of the previous $35/$25 not too long ago…

After days of new codex leaks out there, Warhammer Community previewed the two new Primaris characters coming to each Chapter. After seeing their datasheets earlier on, we’ve finally got a first-hand look at the official models.

Adrax Agatone

salamanders primaris 1

Rocking a special suit of power armor that the Intercessors wear, this Salamander is tricked out with Chapter-specific iconography showing off the pride of Nocturne.

salamanders primaris 2

 

salamanders primaris 3

The Salamander’s Adrax Agatone looks like he’ll be Vulkan’s right-hand man as a new Primaris named character. Bringing a special thunder hammer and flamer to the field, he’ll be a melee powerhouse as well as an aura ability that essentially turns everyone within 6″ of him into a Blood Angel.

salamanders rules 2

While we haven’t seen the official rules for these guys just yet, early rumors and pictures of a “click bait” datasheet appeared on the web showing what his stats could potentially be. What do you think about this helping of Salamanders support?

Tor Garadon

imperial fist primaris 1

Looking at the next Primaris addition to the Imperial Fists, we’ve got Tor Garadon. He’s coming to play with Aggressor armor and a shoulder-mounted grav-gun as well as what looks to be a supercharged power fist. If anyone is going to have a decent power fist it’s going to be the Imperial Fists.

imperial fist primaris 2

With the same camera mounted on his back as the Iron Father Malkaan Feirros, he may very well be giving the 2+ BS bonus to friendly units within 3″ as well.

imperial fist primaris 3

 

imperial fist points supplement 2

In fact, we saw a rumored datasheet for the character emerge over the web very recently. Check out the stats of this guy. He looks to definitely be coming with the Signum Array. But what’s extremely unique is his S x3 Powerfist that does three flat damage. (4 against vehicles and buildings).

Chapter Upgrade Kits: $25 ea

It a safe bet that the final new codex supplement chapters will also getting an Upgrade sprue in the future.

Iron Hands Transfers

 

Also, bear in mind too that it is possible we will see the existing Fists sprue re-released as well because that only came in the holiday battleforce so far.

imperial fists upgrae sprue primaris

So where does that leave us for the rest of the Space Marine releases that are also on the way?

Marines of Nocturne: Coming Salamanders Rules Spotted

Coming from War of Sigmar, these images have a “clickbait” watermark. But looking at the details on the coming Salamander support be sure to let us know how you think they’ll measure up against Raven Guard and Iron Hands.

salamanders rules 1

The images are a bit blurry but starting off, it looks like the Salamanders are getting a new character names Adrax Agatone. It’s a pretty safe bet that this guy will be Primaris following the latest trend among GW’s characters.

salamanders rules 2

Starting off with Adrax’s stat sheet, he’s a T4 character with what you’d expect (WS, BS, Sv 2+). But what makes this guy especially unique are his named weapons. He’s got a S4 -1 AP flamer with a 12″ range which is nice. But Malleus Noctum brings a new meaning to melee potential. With 6 attacks base and a 4-damage melee weapon, he’ll be able to devastate things in close combat. But wait, he gets better.

Unto the Anvil lets him add 1 to the wound rolls (BA Chapter Tactic) to himself and any friendly units within 6″ after they charge, were charged, or heroically intervened. The Drakehide Cloak also makes him take 1 less damage than normal when he gets hit! As for the rest of his rules, he’s got a 4++ invuln save and can reroll 1’s to everyone from Nocturne within 6″.

salamanders rules 3

As for Vulkan, he looks unchanged stat-wise. But he’s getting a new named battle brother at the very least!

Tactical Doctrine Bonus

Salamanders Feature

We’ve seen certain Chapters specialize in different Doctrines getting bonus rules while a certain one is active. For Salamanders, when the Tactical Doctrine is active, they’ll have Watch the World Burn. This gives flamer and melta weapons +1 to their wound rolls. You’ll be wounding most screens and enemy armor on 2’s and 3’s across the board with this one!

Promethean Psychic Discipline

salamanders terminators

Salamanders Promethean Psychic Table

Spotted on Reddit, these six psychic powers look to be what’s coming to the Chapter exclusively.

salamanders psychic table 1

Be sure to read these over yourself. As for the in-game uses for each power, we can see these being solid in:

  • Flaming Blast: You’ll want to put this point where a bunch of different units converge. The best would be a character blob. It’s nice because there’s no negative to roll for the characters either. But at only 1 mortal wound per unit, you’ll probably just end up ticking them off.
  • Drakeskin: Drakeskin is pretty cool because it’s got some decent range and you can make things like Redemptors T8 or even Ashmantle T10!
  • Fire Shield: This is mainly a protective psychic power that might be paired perfectly with a unit that’s already sticking their neck out. A unit like Infiltrators would benefit greatly from having this cast on them. Or really, any unit trying to hold an objective for a turn.
  • Fury of Nocturne: This is essentially a smite v2. You just have to beat their toughness on 2D6. It’s a bit gamier, but it’s a great way besides smite to do mortal wounds.

salamanders psychic table 2

  • Burning Hands: Burning hands turns your Psyker’s melee weapon into a mortal wound engine. You can give him a chain sword for an extra attack and any hit automatically transforms into a mortal wound.
  • Draconic Aspect: This is a 12″ bubble of a -2 Ld aura. This is incredibly useful against things like Cultists or even Gaunts that might find themselves out of synapse.

Salamanders Relics

Salamanders

As for the Chapter’s relics, they’re getting a whole list to pick from! Check out these options and let us know which one seems the best all-around.

  • Some kind of magic tome: +1 to casts for powers in Prometheum Discipline.
  • Special helmet: Bearer gets +1 wound and puts off a -1Ld aura.
  • Special mantle: Bearer is -1 for enemy wound rolls.
  • souped-up combi flamer: -1 AP 2 flat damage ammo. 
  • Souped-up Boltgun: S5 -AP D3 damage.
  • Relic Thunder Hammer: S X2 AP-4 3 flat damage. (Bearer is -1 to hit but wounds of 6+ do 6 damage flat). 
  • Special Sigil Aura: Gives +1 attack to everyone within 6″.

Nocturne Warlord Traits

Salamander

  • +2 Strength to the model.
  • Gives Defenders of Humanity rule (Objective Secured) to a non-Troop unit). 
  • Warlord gets a 6+++ FNP and regens a wound each turn.
  • Everyone within 6″ can reroll number of hits for flame weapons. 
  • Once per phase, one attack auto-hits for the Warlord. 
  • Warlord gets +2 toughness. (Imagine this on Ashmantle. He could be T11!).

Salamander Strats

vulkan hestan salamander

Looking toward the Chapter’s Stratagems, they’ve got some pretty fluff-themed ones as well. Again, the names were odd so we left them out. Essentially, you’ll have the options to:

  • Revive on a 4+ with 1 wound remaining.
  • One unit counts as have not been moved as long as they didn’t advance. (This is useful for things like Devastator Squads that need to cover ground).
  • Give a unit +1 Sv against single damage weapons. 
  • One unit can For the Greater Good overwatch for a friendly unit within 12″. 
  • Get a 2nd Warlord Trait. 

While we’re not 100% sure that these will indefinitely be a part of the Salamanders support, there’s definitely some neat tricks that look to be on the way for the Chapter… if these are all true.

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What are your thoughts on all the new Space Marine support on the way? Which characters (if any) do you think we’ll see for the final two codex books?

Let us know in the comments of our Facebook Hobby Group, and sign up to get your free hobby updates newsletter (with discount coupon codes) each morning as well!

About the Author: Rob Baer

 rob avatar face

Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.