Don’t miss the latest new 40k rules and rumors for the Imperial Fists, Salamanders, Iron Hands, and Raven Guard codex supplements that are out there now.
New Space Marines are on the way this week and on into fall. Let’s take a look at the latest on the next four supplement books for the Space Marine!
Industry insiders have confirmed to us that the 7th and final Space Marine supplement is indeed Imperial Fists. Even Games Workshop may have let the squig out of the bag with the re-organization of its website to show separate sections for codex supplement products:
Remember that the Crimson Fists just got updated earlier in the year via the first Index Astartes White Dwarf Article. They also do not seem to be getting their own section on the website.
However, judging by this there is a good chance that the Black Templars will be getting some attention in the Imperial Fists book. Here’s what we know, and can assume, from the first four supplement waves to be announced by GW:
- Each chapter seems to get a new primaris character, data card release, and upgrade sprue/decal sheet release.
- Salamanders and “Fists” will release sometime in the fall according to Industry Insiders.
- Each chapter has gotten its own Psychic discipline as well, that seems to “future-proof” them into the Psychic Awakening.
- The final primaris units to be released at the Impulsor and the Infiltrator squads, most likely with the rumored Salmanders/ Fists release later this fall.
Also now with it looking like Templars are not in the Fists codex, the rumors of a new starter box with Mini Codex we had been seeing may carry new weight:
- Box Set pitting Black Templars against Orks is coming.
- A Black Templars new character is included in the Box Set along with a mini codex supplement.
- Imperial Fist support will be trailing behind the Box Set’s release with a Primaris Lysander.
Primaris Impulsor $75?
The Imperium took a Rhino chassis and rolled it through the ol’ grav-tech factory bringing us the Impulsor. The Impulsor is running a handful of the same weapons spotted on the Invictor Warsuit. However, it’s also got some side-sponsons Bolters for some added dakka. The best part about this model is that this is the first Primaris Dedicated Transport.
Comparing it to the Ad Mech Skorpius, the last “hover” transport to come out for the Imperium, and the repulsor at $85, $75 seems to be the high range for this model. It may clock in at $65 seeing as how it is not a dual kit. Only time will tell for sure here!
Infiltrator Squads $60 For 10, $35 For 5??
In the same vein, Infiltrator squads are getting their own kit as well. These guys are making a name for themselves in 8th edition’s meta and now, the Infiltrators might be getting more sculpts (and maybe more weapon options).
This kit also makes another version of models as well now. So it’s possible that their path to market may be a 5 man box at first for $35-40, and then later on a 10 pack may become available for $60-70. Or vice versa. It’s hard to say with any certainty what path to market these will take, but they are staples that many lists will be running now.
New Primaris Characters: $35-$40?
Sure we know Tiggy and Khan are $40 now, and the other non-special character primaris characters are $35, that sets an important pricing standard of the previous $35/$25 not too long ago…
After days of new codex leaks out there, Warhammer Community previewed the two new Primaris characters coming to each Chapter. After seeing their datasheets earlier on, we’ve finally got a first-hand look at the official models.
Adrax Agatone
Rocking a special suit of power armor that the Intercessors wear, this Salamander is tricked out with Chapter-specific iconography showing off the pride of Nocturne.
The Salamander’s Adrax Agatone looks like he’ll be Vulkan’s right-hand man as a new Primaris named character. Bringing a special thunder hammer and flamer to the field, he’ll be a melee powerhouse as well as an aura ability that essentially turns everyone within 6″ of him into a Blood Angel.
While we haven’t seen the official rules for these guys just yet, early rumors and pictures of a “click bait” datasheet appeared on the web showing what his stats could potentially be. What do you think about this helping of Salamanders support?
Tor Garadon
Looking at the next Primaris addition to the Imperial Fists, we’ve got Tor Garadon. He’s coming to play with Aggressor armor and a shoulder-mounted grav-gun as well as what looks to be a supercharged power fist. If anyone is going to have a decent power fist it’s going to be the Imperial Fists.
With the same camera mounted on his back as the Iron Father Malkaan Feirros, he may very well be giving the 2+ BS bonus to friendly units within 3″ as well.
In fact, we saw a rumored datasheet for the character emerge over the web very recently. Check out the stats of this guy. He looks to definitely be coming with the Signum Array. But what’s extremely unique is his S x3 Powerfist that does three flat damage. (4 against vehicles and buildings).
Chapter Upgrade Kits: $25 ea
It a safe bet that the final new codex supplement chapters will also getting an Upgrade sprue in the future.
Also, bear in mind too that it is possible we will see the existing Fists sprue re-released as well because that only came in the holiday battleforce so far.
So where does that leave us for the rest of the Space Marine releases that are also on the way?
Marines of Nocturne: Coming Salamanders Rules Spotted
Coming from War of Sigmar, these images have a “clickbait” watermark. But looking at the details on the coming Salamander support be sure to let us know how you think they’ll measure up against Raven Guard and Iron Hands.
The images are a bit blurry but starting off, it looks like the Salamanders are getting a new character names Adrax Agatone. It’s a pretty safe bet that this guy will be Primaris following the latest trend among GW’s characters.
Starting off with Adrax’s stat sheet, he’s a T4 character with what you’d expect (WS, BS, Sv 2+). But what makes this guy especially unique are his named weapons. He’s got a S4 -1 AP flamer with a 12″ range which is nice. But Malleus Noctum brings a new meaning to melee potential. With 6 attacks base and a 4-damage melee weapon, he’ll be able to devastate things in close combat. But wait, he gets better.
Unto the Anvil lets him add 1 to the wound rolls (BA Chapter Tactic) to himself and any friendly units within 6″ after they charge, were charged, or heroically intervened. The Drakehide Cloak also makes him take 1 less damage than normal when he gets hit! As for the rest of his rules, he’s got a 4++ invuln save and can reroll 1’s to everyone from Nocturne within 6″.
As for Vulkan, he looks unchanged stat-wise. But he’s getting a new named battle brother at the very least!
Tactical Doctrine Bonus
We’ve seen certain Chapters specialize in different Doctrines getting bonus rules while a certain one is active. For Salamanders, when the Tactical Doctrine is active, they’ll have Watch the World Burn. This gives flamer and melta weapons +1 to their wound rolls. You’ll be wounding most screens and enemy armor on 2’s and 3’s across the board with this one!
Promethean Psychic Discipline
Salamanders Promethean Psychic Table
Spotted on Reddit, these six psychic powers look to be what’s coming to the Chapter exclusively.
Be sure to read these over yourself. As for the in-game uses for each power, we can see these being solid in:
- Flaming Blast: You’ll want to put this point where a bunch of different units converge. The best would be a character blob. It’s nice because there’s no negative to roll for the characters either. But at only 1 mortal wound per unit, you’ll probably just end up ticking them off.
- Drakeskin: Drakeskin is pretty cool because it’s got some decent range and you can make things like Redemptors T8 or even Ashmantle T10!
- Fire Shield: This is mainly a protective psychic power that might be paired perfectly with a unit that’s already sticking their neck out. A unit like Infiltrators would benefit greatly from having this cast on them. Or really, any unit trying to hold an objective for a turn.
- Fury of Nocturne: This is essentially a smite v2. You just have to beat their toughness on 2D6. It’s a bit gamier, but it’s a great way besides smite to do mortal wounds.
- Burning Hands: Burning hands turns your Psyker’s melee weapon into a mortal wound engine. You can give him a chain sword for an extra attack and any hit automatically transforms into a mortal wound.
- Draconic Aspect: This is a 12″ bubble of a -2 Ld aura. This is incredibly useful against things like Cultists or even Gaunts that might find themselves out of synapse.
Salamanders Relics
As for the Chapter’s relics, they’re getting a whole list to pick from! Check out these options and let us know which one seems the best all-around.
- Some kind of magic tome: +1 to casts for powers in Prometheum Discipline.
- Special helmet: Bearer gets +1 wound and puts off a -1Ld aura.
- Special mantle: Bearer is -1 for enemy wound rolls.
- souped-up combi flamer: -1 AP 2 flat damage ammo.
- Souped-up Boltgun: S5 -AP D3 damage.
- Relic Thunder Hammer: S X2 AP-4 3 flat damage. (Bearer is -1 to hit but wounds of 6+ do 6 damage flat).
- Special Sigil Aura: Gives +1 attack to everyone within 6″.
Nocturne Warlord Traits
- +2 Strength to the model.
- Gives Defenders of Humanity rule (Objective Secured) to a non-Troop unit).
- Warlord gets a 6+++ FNP and regens a wound each turn.
- Everyone within 6″ can reroll number of hits for flame weapons.
- Once per phase, one attack auto-hits for the Warlord.
- Warlord gets +2 toughness. (Imagine this on Ashmantle. He could be T11!).
Salamander Strats
Looking toward the Chapter’s Stratagems, they’ve got some pretty fluff-themed ones as well. Again, the names were odd so we left them out. Essentially, you’ll have the options to:
- Revive on a 4+ with 1 wound remaining.
- One unit counts as have not been moved as long as they didn’t advance. (This is useful for things like Devastator Squads that need to cover ground).
- Give a unit +1 Sv against single damage weapons.
- One unit can For the Greater Good overwatch for a friendly unit within 12″.
- Get a 2nd Warlord Trait.
While we’re not 100% sure that these will indefinitely be a part of the Salamanders support, there’s definitely some neat tricks that look to be on the way for the Chapter… if these are all true.
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What are your thoughts on all the new Space Marine support on the way? Which characters (if any) do you think we’ll see for the final two codex books?
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