More new War Zone Octarius 40k rules are here, this time for Orks Blood Axes and Speed Freeks- WAAAGH!
With the Octarius Book 1 released, GW is following it up with the second book in the supplement series for Warhammer 40k.
Warhammer Community unveiled the table of contents a couple of days ago, and the Orks steal most of the spotlight when looking at the army rules section.
Speed Freeks rules aren’t the front runners of this update though as the most exciting appears to be the Blood Axes. Orks are on the fast track to the top, and this book seems to only help them maintain that.
Blood Axes and Speed Freeks Rules: 40k War Zone Octarius Book 2
With all the forces converging across War Zone Octarius, it’s easy to forget that Orks are just as likely to fight each other as anyone else, especially when they disagree on the best way to krump some gitz.
With what we know about Octarius now, and that it could be the same number (or more) of books as Charadon, it might be safe to assume more Warzone “sectors” will follow.
Since the Octarius Critical Mass 40k rules supplement works a little differently than a standard faction codex or supplement, we’ve included the introduction below in case you are curious about how exactly the rules are applied to each faction.
Blood Axes: Orks Warzone Octarius 40k Rules
Of the three new Traits, Extra Kunnin’ looks to inch ahead. There are plenty of good Strategic Ploy Stratagems, meaning it’s pretty reasonable to get at least 3CP worth of discounts with this trait which isn’t half bad.
However, all of these trait options are in contested slots already available to Orks it seems like.
New 40k Ork Blood Axes Relics:
While new stuff is always exciting the most enticing option here is clearly the Fight Detecta. What this does is let you immediately charge deep striking units within 12″ of this relic bearer, choosing a friendly unit within 6″ of your character and charging in on a +2!
Technically your opponent can easily play around this by being careful with deep strike locations, but if they aren’t you are sure to put some huge holes in their plans.
New 40k Blood Axes Octarius Rules Stratagems:
As for Stratagems, Blood Axes are getting 8 brand new options. Young Bloodz is interesting because it offers up a certain amount of combo-ness to anyone willing to run max squads of Stormboyz.
Blood Axe Warbosses have keen minds, and can pull off brilliant schemes in the heat of battle. Their well-drilled Boyz can surround an enemy unit and hack it apart in a deadly coordinated assault, while Kommandos range out beyond friendly lines to identify targets for their comrades in an unlikely display of discipline.
These rules are looking super fun to play. The Got’ em Trapped Stratagem is extremely helpful for those “smash face” armies. You want hits, and this stratagem helps you do that at the cost of Two CP.
However, the current meta seems to like the extra flexibility of minimum squads. Additionally, Gloryboyz gives storm boyz even more tools by giving them access to a +2 to charge, making them even more reliable to get into melee.
Our last pick is Taktical Awareness which lets your unit that wants to perform actions do so with much less penalty, such as performing an action after advancing or making ranged attacks without the action failing!
New 40k Orks Speed Freeks Mob Army of Renown Rules:
This army of renown starts off a heavy restriction by preventing you from getting any troops. However, seeing some of the more recent Ork lists anyways, that might not be as big of a deal as it seems initially. To help balance the loss of Objective Secured, the Bikers gain it, essentially acting as the troop replacement.
Another huge factor is of course the ability Adrenaline Junkies which adds 1 to attacks after a charge or intervention, can advance and shoot as if it didn’t, AND gain a 6+ invulnerable save that’s upgraded to a 5+ if it advanced that turn! Overall a huge boon for relatively low costs.
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But that’s not all, the Army of Renown still has more to offer…
New 40k Speed Mob Jobs and Warlord Trait:
While both Kustom Jobs are certainly good, the Warlord trait is fantastic. Getting Speed King on your character for a re-roll bubble is a huge bonus, especially when the character has a large base like so many Ork Vehicles do, effectively increasing the range vs if it were a simply infantry-sized model.
Don’t get us wrong though, free mortals on Drag Chains and shooting in CQC with Raised Suspenshun are both great new options.
New 40k Speed Mob Octarius Rules Stratagems:
Looking at the six new stratagems for this Army of Renown, two are clear winners to us. CHAAAAARGE! gets you +1 S and an extra AP for all your Warbikers that Charge that turn, which you are mostly running a few of thanks to the addition of Objective Secure to bikers. Additionally, 2CP really isn’t too high of a cost considering just how much extra damage you can get through thanks to it.
Second, there’s Attack Out O’ Da Sun’ which lets you redeploy a Deffkoptas unit at the end of your turn and place them back down during the Reinforcements step of your next turn. This is great because you get to fly in, deal your damage, and go essentially anywhere the following turn while being immune to clap back (since they are in reserves during your opponent’s turn)!
Overall it’s a great time to play Orks in40k! Need more on everything Warhammer in 9th Edition? Here are the latest rules updates!
- New Rogue Trader 40k Rules: War Zone Octarius
- All the New War Zone Octarius: Rising Tide 40k Rules
- All The New Black Templars Warhammer 40k Rules: REVIEW
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What are your thoughts on all the new 40k Octarius Speed Freek Mob rules for Orks?
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