With the Genestealer Cults Codex in hobbyists’ hands and rules previews aplenty from Games Workshop, we can get a better picture of what all the new rules are looking like for the devotees of the four-armed Emperor.
These unique faction rules are collected from all the following reviews on YouTube, and Warhammer Community alike, so be sure to watch your favorite presenters talk about their take on the book at the links below!
- Bell of Lost Souls
- Sprues & Brews
- Guerrilla Miniature Games
- Tabletop Tactics
If you are curious about the recent Custodes vs GSC Army box itself, you can check the contents and values here.
Genestealer Cults 9th Edition 40k Wargear
A few small changes all around with notable profiles being the Cult Sniper Rifle with a decent buff with +1 Strength,+1 AP, and flat 2 damage now and Grenade Launchers are worth double-checking since the Jackals now have access to them!
For part 2 of the ranged weapon list, the Heavy Seismic cannon got some tweaks resulting in what is most likely a buff overall.
- Heavy Seismic Cannon [Long-Wave] now 6 S and -2 AP (was 4 S and -1 AP)
- Heavy Seismic Cannon [Short-Wave] now 24″ range and -3 AP (was 12″ and -2 AP)
As for melee weapons, Cult Bonesword is the new Bonesword, which is essentially a +1S and +1 Damage buff to any model that used them before!
Genestealer Cults 9th Edition 40k Points
Notable point changes include the Patriarch going up 5pts, but familiars going down 5pts, meaning if you take two familiars it’s actually a total of 5pts cheaper than before. Similarly, the Magus also has cheaper familiars but has the benefit of himself being 5pts cheaper as well, making him a great option. Jackal Alphus is 5pts more now, but with his improved abilities and better sniper, it seems like it’s definitely worth it.
Alcolyte Hybrids are 1pt more now, while Neophytes are the same, which might help them edge out in terms of troop choices.
Finally, one last important model is the Kelermorph which is the same points as before! So watch out, the six-shooter might still be on the loose hunting down characters in future games.
Genestealer Cults 9th Edition 40k Secondaries
As for secondaries, all of them are super on theme, making them fun options if nothing else. The one with the most potential seems to be Broodswarm which simply nets you a VP if you have more models in your deployment, in the middle of the board, and in your opponent’s deployment, plus a bonus 1 if you do all three for a total of 4 per turn.
If you make your list to tailor this, for example, tons and tons of models deep striking in, then you should easily be able to complete at least 2 of these nearly every turn and probably all three for the 4 VP once or twice pretty reliably!
Here’s all the latest on the Genestealer Cults 9th Edition rules updates and points changes for Warhammer 40k
- Cults Rules & Proficient Planning
- Genestealer Cults 9th Edition 40k Unit Rules Datasheets
- Warlord Traits, Relics, & Psychic Powers Rules
- Genestealer Cults 40k Stratagems & Army-Wide Rules
- Genestealer Cults 9th Edition 40k Wargear, Points, & Secondaries
What do you think about the new wargear, points, & secondaries rules for the Genestealer Cults that have been revealed so far?
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