AMG has announced more changes for Star Wars: Legion with new passing rules and something players have wanted for a while!
Earlier this week, they announced some pretty big changes to Line of Sight and a comprehensive core rulebook coming in January 2023. However, they are not done with the changes!
They say passing might be the biggest change in the Star Wars Legion rules, as it’s something the game has felt like it’s needed. Let’s take a closer look at the new rules updates.
Passing Rules for Star Wars: Legion
This announcement comes from the latest AMG Transmission.
Throughout the entirety of Legion’s history, armies with fewer activations have struggled against armies with a much higher number of activations. Lower activation armies were forced to either stay in place or engage a much more numerous foe that could “bide its time” by continuously activating “filler” units. We wanted to find a way to even the playing field between armies with a large difference in activations and give lower-activation armies a bit of a boost. Not only would this allow for greater player creativity and agency when it comes to building their armies, it also allows the Factions in Legion to better lean into some of the elements that make them unique, thus opening up even more interesting diversity on the tabletop.
Our solution is perhaps the biggest change of all in the Core Rulebook, and it was a key focus of a huge amount of our playtesting and development work over the last year: a new Pass mechanic has been added to the game. During the Activation Phase, a player may choose to Pass and skip their turn once per round if their opponent has more remaining orders.
Implementing the Pass mechanic in a way that hit a balance between keeping Activation count a potent advantage, but not overwhelming, was an arduous road filled with plenty of pitfalls and lessons learned. Passing allows smaller activation forces to be on a more equal footing through their superior abilities and skills, and not be overwhelmed by a large army of lesser-trained troops.
This is a cool change and something the game needed. It shouldn’t break the game but should make it feel more balanced for elite armies. Larger armies too often just overwhelmed the elite ones. We’ll see how this plays out, but it should, in theory, be a good mechanic. It sounds like they went through a lot of playtesting, so let’s hope it helps the game a lot!
Plus, who doesn’t love taking a bit more meat in their lists, especially after the recently announced points increases?
Do you like the addition of passing into Star Wars Legion? Will this make you play more elite armies?
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