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Cities of Sigmar Pontifex Zenestra Rules Use All the Prayers!

cities-of-sigmar-new-Pontifex ZenestraGW has confirmed many new Cities of Sigmar Pontifex Zenestra rules for Age of Sigmar- check it out!

We’ve been seeing rules, models, and leaks for months now for the Cities of Sigmar, so the new stuff should be right on the horizon! However, it’s always nice to see rules ahead of the release; that way, you can decide what to pick up next!

There were some considerable rule leaks, which you can check out here, and this supports what we saw in them (we’ll look at the card below), so the rest have a higher chance of being 100% correct.

Cities of Sigmar Pontifex Zenestra Rules Use All the Prayers!

The new Cities of Sigmar Pontifex Zenestra rules come from Warhammer Community.

Cities of Sigmar Pontifex Zenestra Rules

Regardless of her origin, her power is undeniable to those who march to battle beside her. Soldiers have reportedly seen assassin’s blades phase straight through her neck as though she were nothing more than an illusion, though the true believers know it’s thanks to her Blessed Palanquin and its trusty 4+ ward.

Having a 4+ Ward Save is actually crazy in AoS! Meaning half of all wounds will be negated. This is on top of having a “rumored” nine wounds, so she should be hard to kill.

Cities of Sigmar Pontifex Zenestra Rules 2

As a Vessel of Sigmar she is able to channel the divine might of the God-King himself, blessing those that surround her. This usually confers one boon to her followers, but if the Great Wheel has been sufficiently oiled by the blood of the faithless dead, she will deign to hand out two.

With a gesture Zenestra can sanctify the very earth itself, and the Hallowed Ground rule provides units with the CITIES OF SIGMAR HUMAN keywords with a ward of 5+ while they are wholly within 18” of her. When The Great Wheel Turns all CITIES OF SIGMAR HUMAN units feel revitalised and get an extra 2”, and if the Pontifex draws on the power of faith she can Cast Out Evil and force every enemy Wizard and Priest on the battlefield to suffer D3 mortal wounds on a 2+.

On a 3+, you should be getting this off more often than not, and all three are really good. The ward save is actually a big radius, but the other two affect the entire battlefield!

Giving every single one of your human units is a huge buff, or you can just kill off wizards all across the board! If you get this off on two turns, you should do an average of four mortals to every single enemy wizard or priest on the battlefield, which is honestly pretty crazy, and we expect nearly every army to take them for this fact alone.

Rumored Rules For Pontifex Zenestra

New Cities of Sigmar Models 3These leaks come from Reddit, and while this all lines up perfectly, they are still not 100% confirmed. So, there is a chance something changes, but from the looks of it, they are spot on.

There isn’t much else here besides the move, wounds, and +1 to dispel. Oh, and the fact if you charge her into combat, you can do more mortal wounds.

If you need a mortal wound machine in your army, this is the way to go, and against heavy wizard armies, this will be an auto-include!

Click Here For The Latest on Cities of Sigmar

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About the Author: Travis Pasch

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Travis Pasch

Job Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!