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Four Ways To Make 40k’s Lost Patrol More Fun!

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The deck is stacked against the Space Marines for once in the new Lost Patrol board game. Come see four ways to make the new game more fun and give the poor scouts a fighting chance to get to the choppa!

First off at face value this box is worth the price of $60 just on the price of the models alone which retail out to $70, so there is no “loss of value” by purchasing in this format. Another cool thing that I like about the game is the fact it’s so fricking easy to set up and play.

I’ll be honest though, the game itself is a little brutal, kinda like playing a Nintendo game in the 1980’s because back then it was ALWAYS on hard mode. For y’all younger folks I’d equate this to “Nightmare” mode from Call of Duty!

It’s that hard to win if you’re the Space Marines, but with a few little tweeks you can give these poor lost near superhumans a little more of an advantage.. maybe.

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Here’s some of my ideas:

  • Limit the Genestealer’s Actions to 2 total so they can’t just jump the scouts trying to explore the forest.
  • Restrict the Genestealer’s movement to one square per action.

Some of our YouTube viewers made the following suggestions:

  • Shuffle the Escape pod into the bottom third of the deck.
  • Double the number of shots the scouts can make, i.e 2 per pistol, and 4 for the heavy weapon.

Have you played Lost Patrol yet? What changes would you make to help the scouts get to the choppa a little easier?

Making 40k Lost Patrol More Fun! In Game Walkthough 

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About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at the Las Vegas Open, each of which attracts thousands of players from around the world.

 

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the 2011 Adepticon 40k Team Tournament. He was even featured for his painting in issue #304 of Games Workshop’s White Dwarf Magazine.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.