These guys sat on pre-order for a while, but now they’re fully available. Check out these two new Armigers set in the Horus Heresy, with rules for 40k!
Forge World’s Armigers are finally here, first spotted from their previews from events a while back. Take a look at these two brand new knight models and tell us what you threw in your cart!
Mechanicum Knight Moirax with Lightning Locks $58
The Knight Moirax is armed with two lightning locks and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. Two distinctive faceplates are supplied in the kit (a knightly helm and a Mechanicum skull), and both weapons and legs can be attached to either side of the model, allowing for some customisation of pose.
This multipart plastic and resin kit makes one Mechanicum Knight Moirax armed with lightning locks and comes supplied with a 100mm Citadel Round bases.
Rules for using this model in your games of The Horus Heresy can be found in the Downloads tab. Please note that transfers are not included.
Mechanicum Knight Moirax with Volkite Veuglaire and Gyges Siege Claw $58
The Knight Moirax is armed with a volkite veuglaire and Gyges siege claw and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. Two distinctive faceplates are supplied in the kit (a knightly helm and a Mechanicum skull), and both weapons and legs can be attached to either side of the model, allowing for some customisation of pose.
This multipart plastic and resin kit makes one Mechanicum Knight Moirax armed with volkite veuglaire and Gyges siege claw and comes supplied with a 100mm Citadel Round bases.
Rules for using this model in your games of The Horus Heresy can be found in the Downloads tab. Please note that transfers are not included.
Rules For Both Knights in 40k:
Both knights have rules for Warhammer 40k in the latest round of both loyalist and Chaos FAQs that released on July 25th 2019.
Clocking in at base 145 pts, with dual locks topping out at 155 pts, and Veuglaire/claw combo at 150. Both weapons have solid output at either 5 or 6 shots. However, the locks may be the go-to choice as they can score more hits at -2 AP. Sub out the rad cleanser (which slaps close in) for another lock and you have a 12 shot mini-beast at 36″ with no penalties to moving and shooting! PEW, PEW!!
They are also available for Chaos as well, all at the same points costs.
Which weapon combo do you think is best for the Loyalists and Traitors? Are these more competitive than the Armiger Helverins? Let us know in the comments of our Facebook Hobby Group, and sign up to get your free hobby updates newsletter each morning as well!