Don’t miss all the new 40k rules for the Tempestus Scions that were just revealed by Games Workshop for Psychic Awakening: The Greater Good.
We first saw Warhammer 40,000’s Facebook drop six new regimental doctrine rules for the Tempestus Scions in recent light of all the other new Guard support. However, Warhammer Community also dove into the relics, warlord traits and stratagems in a second preview for the Scions. Get caught up on the latest.
Tempestus Scion Psychic Awakening 40k Rules REVEALED
Starting off, Crack Shots gives your entire force of hotshot lasguns more potency. Being the longest-range of any of the other Scions, they’ll be able to start throwing down shots a bit before most other ground troops can. This is great for sitting back on objectives while still making the most of your points by firing their guns, which at -2 AP, is nothing to joke about.
Kills Count as Double Kills
Death from the Dark is one of the coolest ones out of the list, essentially doubling the number of units lost for morale. Even if you kill two Primaris units from a squad, they’ll have to take a -4 Ld check.
Encouraging For Mechanized Infantry
These dudes are cool because their Infantry is jacked enough to tote things like lascannons and heavy bolters without suffering the -1 to hit penalty. On top of that, you’re encouraged to bring plenty of transports to your game, giving them +1 to hit as soon as they jump out of the truck.
Random Exploding Hits
This is just random value. You can either spam cheap weapons and proc as many 6’s as possible or bring high-quality firepower like plasma and hope you spike a few rolls here and there. Just remember you also have to be within half range.
-3 AP Lasguns Here we Go!
For Prized Weaponry, you can say hello to all of your lasguns being a whopping -3 AP…This is like all of the Space Marine doctrines rolled into one as it affects EVERY weapon.
Another 6+ Exploding Hits Doctrine…
For these guys, they’re similar to the Predatory Strike rule from above. However, they get exploding hits when they target the closest thing and it’s only for infantry. This might be the weakest of all the new rules.
LATEST: Scion Relics, Warlord Traits & More Revealed
A spicy relic coming to the 32nd Thetoid Eagles (the doctrine that gets exploding 6’s to hit when shooting within half range) is called the Fire of Judgement. It’s a three-shot pistol that all you have to do is hit with. Plus with Scions improved BS, you’ll be able to comfortably max-out your mortal wounds for this slam piece. The cool thing is that if you shoot within half-range and get a 6 to hit, you’ll be able to squeeze out another mortal wound!
With the Master Vox warlord trait, you’ll be able to issue commands from inside a vehicle to units within 24″….There’s not any other rule like that in the game and definitely useful in this unforgiving Sniper meta. Just keep your T3 commander nestled in a Taurox and have him tell the others to die for Big E.
As for the stratagems, you can spend 1CP to drop within 5″ of the enemy and completely forget about needing to roll for dead models. These guys are highly-trained and could drop from zooming ships in their sleep. This stratagem will most definitely be used. Especially for alpha-strike plasma squads.
For this strat, you’ll be able to dish out an additional warlord trait. We’ll have to put a pin on how useful this stratagem is because we’ve only seen one warlord trait for one specific Tempestus regiment.
Overall, Scions are looking stronger than they’ve ever been since the start of 8th edition. With all of these previews under our belt, which Scion regiment will you be testing out first? Will you be bringing Scion soup with detachments from different regiments?
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