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Valkyrie, Medusa & Enchantress Updates: Marvel Crisis Protocol

By Travis Pasch | October 25th, 2021 | Categories: Marvel, Marvel Crisis Protocol, Warhammer 40k Rumors

marvel-crisis-protocol-changesNew Valkyrie, Medusa, and Enchantress updates for Marvel Crisis Protocol are all part of updating characters to the latest state of the game.

Atomic Mass Games has been doing a great job of keeping things interesting and we really like the updates. On their stream, they previewed some of the new character cards (which are printed in the new style) and why they made certain changes. 

Marvel Crisis Protocol core set feature rIf you want to see how the core set is changing, be sure to check out that out here.

For now, let’s take a look at the latest Character card changes and what to expect as they are rumored to be rolling out soon.

Valkyrie, Medusa, and Enchantress Updates for MCP

Valkyrie updateLet’s start with Valkyrie, she has always felt really strong for a 3 threat character. So, while most of the characters have been getting buffs, she’s actually grabbing a nerf. They increased the cost of her throw, which could really add up over the course of a game.

Not only that, but they also made her Dragon Fang harder to trigger. So overall, she’ll probably still be pretty strong, but this does bring her power to a much more balanced state as she can’t just run up and do a throw automatically turn 1 in most rosters.

medusa updatesMedusa is actually one of Rob’s favorite characters to play because if you know how to use her, she is insanely strong. They basically just changed all her abilities to be worse. Some of the biggest changes are making it so you can no longer Spam push with her (which was just annoying to play against) and her Flurry has been given a worse trigger.

We’ll just have to see if she keeps her character feel or if this will totally gut her.

enchantress updatesLast but not least is Enchantress. She is getting quite the NERF-hammer here. With Amora’s Kiss turning into an action, that kinda wrecks her utility super hard right off the bat. Then making Siren’s Call once per turn really just changes what she can do overall.

She was another annoying character who could create serious problems in turn one, not so much anymore. Still, she has some strong mechanics, just not quite as OP as before.

All the Latest News & Releases for Marvel Crisis Protocol

Do you like the changes so far? Do you agree with the changes?

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About the Author: Travis Pasch

travis pasch writer headshot profile bio

Travis Pasch

Job Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!