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New Captain Rex & Clone Troopers Rules Arrive For Shatterpoint

Captain Rex Star Wars RulesAMG just previewed the rules for Captain Rex and the 501st Clone Troopers in Star Wars: Shatterpoint- check out what they will be able to do!

We’ve seen the new Star Wars Shatterpoint starter set unboxing, a full how-to-play video, and some rules previews. While we saw some tabletop mechanics, it’s nice to know what the actual characters can do! 

If you want to see what the models look like and where you can grab yours, you can check that out here.  For now, though, let’s check out the new rules reveal from Atomic Mass Games.

AMG Previews New Captain Rex & 501st Clone Troopers Rules For Star Wars: Shatterpoint

Captain Rex Star Wars Rules 2

CC-7567 Captain Rex is a strong leader and experienced soldier, often found on the front lines of conflicts encouraging the soldiers of the Galactic Republic in their struggles on the battlefield. Get a Move On, Soldier provides Captain Rex or a character in another allied Galactic Republic Unit a dash and the opportunity to gain a Hunker token and improve their defense against oncoming fire. In conjunction with Defensive Maneuver, which you will see on many Clone Trooper Units, this allows Rex himself to clear great distances on his own during his activation – or to provide assistance to slower-moving Units while still gaining ground himself. Both of these abilities offer Hunker tokens, which play well with some of his Innate abilities. Bring it On, Clankers allows nearby allied Clone Trooper Units to heal each time they gain a Hunker token and Brothers in Arms provides Rex himself with Steadfast while he has a Hunker token, helping him stand firm in the face of enemy attacks.

It makes sense that he buffs up his fellow soldiers, with multiple abilities. However, he’s no slouch in combat himself, with I’m Always First (and with five dice, he can build up the damage quickly).

Rex lets your units dig in with a bunch of Hunker tokens, healing, and more! Just be sure to keep him close to your other troopers, and he will shine.

Captain Rex Star Wars Rules 3

Rex’s Stance, Tactical Supremacy, provides him with options for damage and control while attacking – and as an equally capable combatant in both ranged melee confrontations, he’s always ready to bring the fight to the enemy.

You can either go offensive with the top profile or add some movement and control, so two pretty decent stances for him.

501st Clone Troopers Rules

Captain Rex Star Wars Rules 4

To provide support to their other Galactic Republic allies, the 501st Clone Troopers also have Coordinated Fire: 5. This ability hands out the Strained condition to the allied Unit’s target. If the enemy is unable to remove the condition before it makes another action or move, it will suffer damage – putting pressure on the enemy to spend resources healing before engaging.

While they aren’t as tough as Rex, when combined with his rules, they become pretty strong. Then, when you add in the coordinated fire, they can really dish out some damage. This will also force your enemy to spend resources not on moving or attacking, so that’s always good.

Captain Rex Star Wars Rules 5

With their Advanced Combat Training Stance, the 501st Clone Troopers excel at slowing down the enemy advance and putting respectable damage into targets with combined fire from all characters in the Unit. With a Ranged Attack Stat of 7 and two characters in the Unit, that’s a lot of dice. Their point cost of 3 makes these Clone Troopers readily available to fit into almost any Squad, and even leave room for more expensive Secondary Units when used in squads under Primary Units that provide a large number of squad points.

For just two models, they get a lot of dice, and while the stance isn’t the craziest thing we’ve seen, they look to be a well rounded and cheap addition to your army!

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!