Here’s a look at how to play the new Cities of Sigmar for 4th Edition Age of Sigmar as we run down the latest rules and updates.
Warhammer Age of Sigmar is getting a shiny new 4th edition, and Games Workshop is dropping some exciting updates for all the factions, too! The new rules are here, and boy, are they bringing wild changes for the stalwart humans defending the Realms of Sigmar!
Age of Sigmar 4e Cities of Sigmar Review: Army Guide & Rules
Cities of Sigmar Rules Summary:
- Steely Discipline: Fortress-City Defenders march out with unwavering discipline, standing firm against much larger or stronger enemies.
- Fortified Position: Fusil-Majors on Ogor Warhulks, Ironweld Great Cannons, and Freeguild Fusiliers start the battle in a Fortified Position, reducing the damage of incoming attacks.
- Impenetrable Defense: Enemy forces struggle to make an impact on a well-prepared Fortress City, as the defenders reduce the effectiveness of enemy hit rolls.
- Dawnbringer Crusades: These crusades venture into dangerous, nightmarish territories with relentless energy, gaining a movement boost early in the battle.
- Battle Formations: Other formations leverage powerful weapons and magic from Ironweld Engineers and Collegiate Arcane sorcerers to maximize their effectiveness.
- Magic plays a significant role, with powerful spells like Speed of the Twin-Tailed Comet granting units supernatural speed
AoS 4th Edition Cities of Sigmar Rules
Here is the latest on the Cities of Sigmar rules for the 4th Edition Age of Sigmar from Warhammer Community.Imagine facing gods, monsters, and warriors of unmatched prowess. This is everyday life for the brave souls in the Cities of Sigmar.
These ordinary men and women fight for survival in the Mortal Realms’ hostile expanses. It’s not just about survival – it’s about reclaiming their world from the chaos that has engulfed it since Sigmar’s defeat at the end of the Age of Myth.
Cities of Sigmar Faction Pack, Warscrolls, and Battletome Rules
- Games Workshop - Warhammer - Age of Sigmar - Spearhead: Cities of Sigmar
- Charge forth for Sigmar, and blast your foes with a mighty Ironweld Great Cannon
- An awesome boxed set of 17 multipart plastic miniatures for Cities of Sigmar armies
- Start a new army for Warhammer Age of Sigmar, or reinforce your existing collection with these characterful Freeguild units
- These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints
Last update on 2024-12-02 / Affiliate links / Images from Amazon Product Advertising API
Download this pack and feel the power of the mortal realms.
- Buy the new AoS 4th Edition Faction Pack Here
- Buy the New Spearhead Box Set Here
- See what kind of cash each Spearhead box will save you here!
- All the New 4th Edition Age of Sigmar Warscrolls Rules Downloads
Download The Cities of Sigmar Faction Pack Rules
Battle Traits
The Cities of Sigmar don’t just scrape by—they triumph against all odds with a blend of rock-solid determination and some seriously shrewd moves from their Marshals. Imagine your HEROES barking out Officar’s Orders like seasoned drill sergeants, directing units within 12” to either lock down a crucial objective with military precision or unleash a thunderous hail of Suppressing Fire that leaves the enemy dazed and confused.
It’s a real cosmopolitan affair on the battlefield—Humans, Aelves, and Duardin fighting shoulder-to-shoulder. The commanders are like master chiefs, knowing exactly how to mix and match their troops’ strengths. Swift Aelves execute rapid strikes with finesse while the stout Duardin dig in and hold the line with the kind of resolve that would make a mountain blush.
This dynamic duo approach ensures that the Cities of Sigmar don’t just survive—they dominate.
Battle Formations
Trying to crack a Fortress City is like trying to punch through granite with a wet noodle. Enemy forces often find themselves flailing as the defenders subtract one from their hit rolls, turning their attacks into harmless flailing.
Meanwhile, the fearless Dawnbringer Crusades march into the grim, dark wilds with the kind of relentless energy that gives them a handy movement boost early in the battle. And let’s not forget the other Battle Formations, packing serious firepower thanks to the genius of Ironweld Engineers and the magical might of the Collegiate Arcane’s sorcerers.
Arcana & Incantations
Magic also plays a significant role in the battles fought by the Cities of Sigmar. The wizards of the Collegiate Arcane wield powerful spells that can turn the tide of combat.
One such spell is the Speed of the Twin-Tailed Comet, which grants units supernatural speed, allowing them to launch surprise attacks or reinforce critical points on the battlefield.
4th Edition AoS Cities of Sigmar Rules Warscrolls
Tahlia Vedra, Lioness of the Parch
Tahlia Vedra, the Lioness of the Parch, leads these brave warriors. Her fiery temperament and tactical genius inspire her troops to fight harder and smarter, often turning the tide of battle in their favor. Her loyalty to her troops means she doesn’t just talk the talk—she leads from the front, right in the thick of things.
This devotion to her soldiers pays off big time, as once per battle, she rallies her wounded warriors to get back up, dust themselves off, and charge back into the fray. Years of battlefield wisdom have turned Vedra into an Unparalleled Tactician, allowing her to whip out Orders to two units at once like a battlefield maestro.
Fusil-Majors on Ogor Warhulks
Flanking the Fusiliers are the Fusil-Majors on Ogor Warhulks. These mobile watchtowers provide firepower and a commanding view of the battlefield, making them crucial for spotting and eliminating threats.
Freeguild Cavaliers
When it’s time to go on the offensive, the Freeguild Cavaliers lead the charge. These fast-moving, heavily armed knights break enemy lines with their devastating charges, causing chaos and disarray.
Freeguild Steelhelms
Holding the ground are the Freeguild Steelhelms. These veteran soldiers are the backbone of any Dawnbringer force, defending their cities with unyielding tenacity. They might not have the best stats, but they can consecrate objectives to get a 5+ Ward save!
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- Games Workshop - Warhammer - Age of Sigmar - Spearhead: Cities of Sigmar
- Charge forth for Sigmar, and blast your foes with a mighty Ironweld Great Cannon
- An awesome boxed set of 17 multipart plastic miniatures for Cities of Sigmar armies
- Start a new army for Warhammer Age of Sigmar, or reinforce your existing collection with these characterful Freeguild units
- These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints
Last update on 2024-12-02 / Affiliate links / Images from Amazon Product Advertising API
Much to the Grand Conclave’s annoyance, the gun-heavy Castelite formation isn’t the answer to every military problem. Enter the more versatile Castelite Company, perfect for smaller skirmishes with its mix of swift cavalry, booming cannons, and dependable Freeguild Steelhelms, all led by a Freeguild Cavalier-Marshal. The Officar’s Order Battle Trait gives Freeguild commanders unmatched control over these skirmishes, provided they can read the battlefield accurately.
“Spearhead” is a standalone game that’s just right for diving into epic battles in Age of Sigmar. It’s small enough to fit on a kitchen or coffee table, and you only need one Spearhead box to get the games going for the 4th Edition.
The best part? You can snag free downloads with different rules, warscrolls, and objectives.
With leaders like Tahlia Vedra, Lioness of the Parch, and units like the Freeguild Cavaliers and Steelhelms, the Cities of Sigmar are poised to reclaim their world from chaos once again!
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What do you think about all the new AoS Cities of Sigmar 4th Edition rules?