FFG just dropped a tactics articles for their upcoming STAR WARS Armadagame. Come see what all the space combat people are talking about!
When playing a game of STAR WARS Armada, each player must choose three objectives, that are grouped into three categories of four each. Each player must choose one objective from each category.
First some basics. Each of the twelve objective cards awards a number of victory points (listed on the lower right of the card), if you achieve it. Read each card carefully as the amount of points may be dynamic, or be able to be handed out multiple times in a game.
Take a look at these:
Assault:
Assault objectives typically identify one or more ships that are worth extra fleet points when destroyed.
Defense:
Defense objectives encourage you to position your ships so that they control specific sections of the battlefield.
Navigation:
Navigation objectives reward you for maneuvering aggressively and with precision.
Winning the Game:
After turn six, if one side hasn’t been wiped out, the player who has racked up the most victory points wins. You earn those points by destroying enemy vessels which earns you their point cost, but you also gain points from objectives you have accomplished. Take a look at the number at the victory points and special rules on each cards. They can award a surprisingly high number of victory points for a shrewd Admiral.
Star Wars Armada will be here soon, are YOU ready?
About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.
Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of LostSouls.
With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.
While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.