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Dominate The Galaxy Through Firepower – SW Armada

By Rob Baer | September 3rd, 2015 | Categories: Star Wars, Star Wars Armada, Tabletop Gaming Products

If you don’t have a Death Star handy in games of Star Wars Armada, the new Imperial Star Destroyer may be the next best thing. Come see the ridiculous amount of firepower this thing can give AND take!

Via Fantasy Flight Games

The best way to win a military confrontation is to cower your foe into submission before any shots are even fired. But it takes a weapon of incredible power to convince your enemies that it would prove utterly suicidal to act against you. You can find one such weapon in the Imperial-class Star Destroyer Expansion Pack for Star Wars™: Armada.

Its pre-painted Imperial-class Star Destroyer enters the game as the largest, most resilient, hardest hitting ship to-date. Whether you field it in battle as an Imperial I-class Star Destroyer or an Imperial II-class Star Destroyer , your Imperial-class Star Destroyer features no fewer than eight attack dice from its forward arc, and four dice from both its left and right arcs.

Line up the right shot, and that’s twelve dice that you can blast into a single ship in just one round – before you even look into adding upgrades.

Forcing Your Opponent’s Hand

“We won’t last long against those Star Destroyers.”
–Admrial Ackbar

While the sort of firepower that your Star Destroyer can unleash against enemy ships may very easily discourage your opponents from going anywhere near your ship, they might not have a choice. TheImperial-class Star Destroyer is surprisingly quick, able to fly as fast as speed “3,” and once it closes on an enemy ship, your Phylon Q7 Tractor Beams can trap it within range of your full attack.

The Imperial-class Star Destroyer

On the other hand, the Imperial-class Star Destroyer is also well-equipped to deal with any foes foolish enough to attack it directly. Featuring a hull value of eleven and shield values of four, three, and two on its front, side, and rear hull zones, respectively, the Imperial-class is more than capable of withstanding a few enemy volleys. Moreover, should any of those hits find their way to your Star Destroyer’s hull, past its two redirect tokens, its brace token, and its shields, you can still exhaust your contain token to prevent your opponent from assigning you a faceup damage card per the standard critical effect.

Contain: A ship can spend this defense token to prevent the attacker from resolving the standard critical effect. The attacker can still resolve a non-standard critical effect, such as one granted by an upgrade card.

Then, if you’ve planned appropriately, you can reveal your repair command on the next turn to gain four engineering points, enough to repair one shield and move two more to your damaged hull zone from the zones your opponent might not be able to target.

In the end, your repaired Star Destroyer might be ready to withstand the same attack all over again, but it’s highly unlikely that your opponent’s ship can withstand two rounds of your Star Destroyer’s concentrated fire. Instead, your opponent is likely to recognize the futility of a direct assault and make every effort to play around it, and you gain a key strategic advantage – the ability to limit your opponent’s options before your fleets even come within firing range.

The Power of the Dark Side

Of course, your tactical options increase greatly with the different upgrades in theImperial-class Star Destroyer Expansion Pack. In addition to the Phylon Q7 Tractor Beams, you’ll find another seventeen upgrades, including offensive retrofits, defensive retrofits, turbolasers, ion cannons, three titles, seven officers, and a commander version of Darth Vader.

For thirty-six of your fleet points, Darth Vader is a truly aggressive commander who allows each of your ships to spend a defense token to reroll as many of its attack dice as you wish. Did you roll some blanks? Do you need another accuracy result to strip your opponent of any defensive options? Darth Vader’s mastery of the Force allows him to bend the combat to your favor, taking advantage of the fact that you’ll be able to see the results of your roll before you decide whether or not to use his reroll.

Meanwhile, even though you have to deny yourself a defense token in order to benefit from Vader’s reroll, you benefit from a bit of redundancy in your Imperial-class Star Destroyer’s defense tokens.

The Best Defense Is a Strong Offense

While the Darth Vader command upgrade presents some important considerations about your defense tokens and their use in your strategy, it’s not the only upgrade in the expansion in the set that plays to this theme. The Devastator title also explores the trade-in value of your defense tokens; for each defense token you discard, the Devastator title grants you an extra blue attack die while you’re attacking from your front hull zone. Altogether, an Imperial II-class Star Destroyer equipped with the Devastator title could burn through its defense tokens early to fire as many as twelve dice from your front arc, eight of which would be blue. With a dice pool of that sort, you’d almost certainly be able to generate the accuracy you need to shut down your opponent’s defense tokens, and Darth Vader could help you convert any extra accuracy results into hits or crits.

Captain Needa offers yet another use for your defense tokens. For two fleet points, he allows you to switch one of your defense tokens for an evade token. Do you plan to avoid allowing damage to go through your shields? Perhaps you can afford to trade away your contain token. Want a more balanced set of defensive options? You can trade out your second redirect for the evade. Either way, with Captain Needa aboard your ship, you can ignore some of the damage you might suffer at long range in order to close on your foes.

Finally, each of the Imperial-class Star Destroyer’s three unique titles offers an alternative approach to your battles for control of the galaxy:

  • We’ve already seen the Devastator, but it’s worth noting that on an Imperial I-class Star Destroyer, the Devastator title can go a long way toward providing the accuracy results you need to get all of your damage on target, not halved or redirected by your opponent’s defense tokens.

  • On the other hand, if you really want to get rid of your opponent’s defensive options, you can run the Avenger with Admiral Screed and an Overload Pulse. Admiral Screed guarantees that you’ll be able to trigger your Overload Pulse, and it, in turn, exhausts all of your opponent’s defense tokens. The Avenger title, then, is the nail in the coffin; once your opponent’s defense tokens are exhausted, the Avenger prevents your opponent from spending any of them. At a total of 149 fleet points, this is a flagship that’s capable of making short work of any opponent.
  • However, if you’re more concerned with your strategy’s adaptability, the Relentless title allows you to shorten your command stack by one dial, thereby increasing your ship’s responsiveness. Still, it doesn’t actually reduce your command value, so you can still assign the ship as many as three command tokens, making it an excellent vessel to partner with the command of Grand Moff Tarkin . Together, the Relentless title and Grand Moff Tarkin allow you to plan your commands for maximum effect, with minimal delay.

Fear Will Keep the Local Systems in Line

With countless systems to govern, the Empire needs a sure way to keep its citizens in line, and that way is fear. With its awesome armament and aggressive, dagger-shaped design, the Imperial-class Star Destroyer is an integral part of the Empire’s designs to rule through fear, and though, in Armada, it won’t turn your opponents away from combat, its mere presence may very well lead them to alter their tactics simply to avoid the inevitable destruction that follows upon engagement. In fact, few things inArmada are as terrifying as the prospect of facing three Imperial-class Star Destroyers flying together in tight formation, flanked by their TIE squadrons.

Few things embody the overwhelming might of the Empire so fully as the Imperial-class Star Destroyer. Be sure to bring this massive starship to your Armada battles as soon as it’s released.

Time to pre-order your copy today!

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.